My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Musketeer Wizard Baby Dragon Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Guards
Giant Snowball
Musketeer Guards Baby Dragon
Zap
Royal Giant Guards
Barbarian Barrel
Musketeer Wizard Guards
The Log
Royal Giant Musketeer Guards
Earthquake
Guards
Arrows
Guards
Royal Delivery
Musketeer Wizard Guards Baby Dragon
Fireball
Musketeer Wizard Baby Dragon
Poison
Musketeer Wizard Guards
Lightning
Musketeer Wizard Baby Dragon
Rocket
Musketeer Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Guards Fireball Musketeer Baby Dragon Golden Knight Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Guards Fireball Musketeer

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Royal Giant Musketeer Guards Baby Dragon
Royal Giant
Fireball Zap Musketeer Wizard Guards Baby Dragon
Fireball
Zap Royal Giant Baby Dragon Golden Knight
Musketeer
Zap Royal Giant Baby Dragon
Wizard
Royal Giant
Guards
Zap Royal Giant
Baby Dragon
Zap Royal Giant Fireball Musketeer
Golden Knight
Fireball

Defense Synergies 2 11

Zap
Fireball Musketeer Guards Baby Dragon Golden Knight
Royal Giant
Fireball
Zap Musketeer Golden Knight
Musketeer
Guards Zap Fireball Baby Dragon Golden Knight
Wizard
Guards Golden Knight
Guards
Musketeer Zap Wizard Baby Dragon
Baby Dragon
Zap Musketeer Guards
Golden Knight
Zap Fireball Musketeer Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Musketeer Wizard Baby Dragon Golden Knight
Zap Musketeer
Musketeer
Musketeer Guards
Fireball
Fireball Zap Musketeer Guards Baby Dragon
Musketeer Zap Fireball Wizard Baby Dragon
Zap Fireball Musketeer Baby Dragon Golden Knight
Musketeer
Guards Musketeer
Guards Zap Fireball Musketeer Wizard Baby Dragon
Musketeer Zap Fireball Wizard Baby Dragon
Zap Fireball Musketeer Wizard Guards
Fireball Wizard Zap Guards Baby Dragon Golden Knight
Zap Fireball
Wizard Fireball Musketeer
Fireball Zap Musketeer Wizard Guards Baby Dragon Golden Knight
Zap Wizard Baby Dragon Fireball Musketeer Guards
Musketeer
Wizard Fireball Musketeer Guards Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Fireball
Fireball Zap Musketeer Wizard Baby Dragon
Guards Zap Musketeer Golden Knight
Guards Zap Fireball Musketeer
Musketeer Guards
Fireball Wizard Zap Musketeer Baby Dragon
Guards Fireball Musketeer
Zap Fireball Baby Dragon
Musketeer Guards
Musketeer Guards Golden Knight
Zap Fireball Guards
Fireball Wizard Guards Golden Knight
Wizard Fireball Musketeer Baby Dragon
Guards Zap Fireball Musketeer Baby Dragon Golden Knight
Zap Fireball Musketeer Wizard Baby Dragon Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Guards Baby Dragon Golden Knight
Fireball Zap Musketeer Baby Dragon Golden Knight
Fireball Baby Dragon
Fireball Musketeer Guards
Fireball Wizard Zap Baby Dragon
Fireball Wizard Zap Musketeer Baby Dragon
Musketeer Wizard Baby Dragon
Fireball Zap Wizard Baby Dragon
Fireball Zap Wizard Golden Knight
Fireball Musketeer Guards
Zap Fireball Musketeer Wizard Golden Knight
Fireball Zap Musketeer Wizard Baby Dragon
Fireball Musketeer Baby Dragon Golden Knight
Fireball Musketeer Baby Dragon
Zap Fireball Musketeer Baby Dragon
Zap Fireball Musketeer Wizard Baby Dragon Golden Knight
Fireball Musketeer Wizard Baby Dragon
Fireball
Zap Fireball Musketeer Wizard Baby Dragon
Zap Fireball Wizard Baby Dragon Golden Knight
Fireball Musketeer Baby Dragon
Fireball Wizard
Musketeer
Zap Fireball Musketeer Baby Dragon
Zap Fireball Wizard Baby Dragon
Fireball Zap Musketeer Wizard Baby Dragon Golden Knight
Fireball Zap Musketeer Wizard Baby Dragon Golden Knight
Fireball Zap Musketeer Baby Dragon Golden Knight
Zap Fireball Musketeer Wizard Baby Dragon
Zap Fireball Musketeer Wizard Guards
Fireball
Zap Fireball Musketeer Wizard
Zap Fireball
Fireball Wizard
Zap Fireball Musketeer Guards
Fireball Zap Musketeer Wizard Baby Dragon
Fireball
Fireball Musketeer Wizard Baby Dragon
Zap Fireball Musketeer Wizard Baby Dragon
Zap Fireball
Musketeer
Zap Fireball Musketeer Guards Baby Dragon Golden Knight
Zap Fireball Musketeer
Zap Fireball Musketeer Baby Dragon Golden Knight

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