My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Guards
Giant Snowball
Guards
Zap
Royal Giant Guards
Barbarian Barrel
Wizard Guards Electro Wizard
The Log
Royal Giant Mini P.E.K.K.A Guards
Earthquake
Guards
Arrows
Guards
Royal Delivery
Mini P.E.K.K.A Wizard Guards Electro Wizard
Fireball
Wizard Electro Wizard
Poison
Wizard Guards Electro Wizard
Lightning
Mini P.E.K.K.A Wizard Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Barbarian Barrel Guards Fireball Mini P.E.K.K.A Electro Wizard Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Barbarian Barrel Guards Fireball

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Electro Wizard Royal Giant Mini P.E.K.K.A Barbarian Barrel Guards
Royal Giant
Fireball Barbarian Barrel Zap Wizard Guards Electro Wizard
Fireball
Zap Royal Giant Electro Wizard
Mini P.E.K.K.A
Zap Wizard Barbarian Barrel Electro Wizard
Wizard
Royal Giant Mini P.E.K.K.A
Barbarian Barrel
Royal Giant Zap Mini P.E.K.K.A
Guards
Zap Royal Giant
Electro Wizard
Zap Royal Giant Fireball Mini P.E.K.K.A

Defense Synergies 5 13

Zap
Fireball Mini P.E.K.K.A Electro Wizard Barbarian Barrel Guards
Royal Giant
Fireball
Zap Barbarian Barrel Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A
Zap Electro Wizard Fireball Wizard Barbarian Barrel Guards
Wizard
Mini P.E.K.K.A Barbarian Barrel Guards Electro Wizard
Barbarian Barrel
Fireball Zap Mini P.E.K.K.A Wizard Guards Electro Wizard
Guards
Zap Mini P.E.K.K.A Wizard Barbarian Barrel Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Fireball Wizard Barbarian Barrel Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard Barbarian Barrel Electro Wizard
Mini P.E.K.K.A Zap Electro Wizard
Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Guards Electro Wizard
Fireball Mini P.E.K.K.A Barbarian Barrel
Fireball Barbarian Barrel Zap Guards Electro Wizard
Electro Wizard Zap Fireball Wizard
Zap Fireball Barbarian Barrel Electro Wizard
Mini P.E.K.K.A
Guards Mini P.E.K.K.A Barbarian Barrel Electro Wizard
Guards Electro Wizard Zap Fireball Wizard Barbarian Barrel
Zap Fireball Wizard Electro Wizard
Mini P.E.K.K.A Zap Fireball Wizard Guards Electro Wizard
Fireball Wizard Zap Mini P.E.K.K.A Barbarian Barrel Guards Electro Wizard
Mini P.E.K.K.A Electro Wizard
Zap Fireball Mini P.E.K.K.A Electro Wizard
Wizard Fireball Mini P.E.K.K.A Electro Wizard
Fireball Zap Wizard Barbarian Barrel Guards Electro Wizard
Zap Wizard Barbarian Barrel Fireball Guards Electro Wizard
Mini P.E.K.K.A Electro Wizard
Wizard Fireball Mini P.E.K.K.A Barbarian Barrel Guards Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Zap Fireball Barbarian Barrel Electro Wizard
Fireball Electro Wizard Zap Mini P.E.K.K.A Wizard Barbarian Barrel
Guards Zap Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Guards Zap Fireball Barbarian Barrel Electro Wizard
Mini P.E.K.K.A Guards
Fireball Wizard Zap Electro Wizard
Mini P.E.K.K.A Guards Fireball Electro Wizard
Mini P.E.K.K.A
Zap Electro Wizard Fireball Mini P.E.K.K.A Barbarian Barrel
Guards
Mini P.E.K.K.A Guards
Zap Fireball Guards Electro Wizard
Mini P.E.K.K.A Fireball Wizard Guards
Wizard Fireball
Guards Electro Wizard Zap Fireball Mini P.E.K.K.A Barbarian Barrel
Zap Fireball Mini P.E.K.K.A Wizard Barbarian Barrel Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Barbarian Barrel Guards
Fireball Zap Barbarian Barrel Electro Wizard
Fireball Barbarian Barrel
Fireball Barbarian Barrel Guards
Fireball Wizard Zap Barbarian Barrel
Fireball Wizard Zap
Wizard
Fireball Zap Wizard Barbarian Barrel
Fireball Zap Wizard
Fireball Mini P.E.K.K.A Guards Electro Wizard
Zap Fireball Wizard Barbarian Barrel Electro Wizard
Fireball Zap Wizard
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Zap Fireball Barbarian Barrel
Zap Fireball Wizard Barbarian Barrel
Fireball Wizard Barbarian Barrel
Fireball Barbarian Barrel
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Wizard Barbarian Barrel Electro Wizard
Zap Fireball Wizard Barbarian Barrel
Fireball
Fireball Wizard
Zap Fireball Barbarian Barrel
Zap Fireball Wizard Barbarian Barrel
Fireball Zap Wizard Barbarian Barrel Electro Wizard
Fireball Zap Wizard
Fireball Zap Barbarian Barrel
Zap Fireball Wizard Electro Wizard
Zap Electro Wizard Fireball Wizard Guards
Fireball Mini P.E.K.K.A
Zap Fireball Wizard
Zap Fireball Electro Wizard
Fireball Wizard
Zap Electro Wizard Fireball Barbarian Barrel Guards
Fireball Zap Wizard Electro Wizard
Fireball Barbarian Barrel
Fireball Mini P.E.K.K.A Wizard Electro Wizard
Zap Fireball Wizard
Zap Fireball
Zap Fireball Guards Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Barbarian Barrel Electro Wizard

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