My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Royal Giant Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Royal Giant Hog Rider
Giant Snowball
Bats Goblin Gang Barbarians Hog Rider
Zap
Bats Goblin Gang Royal Giant
Barbarian Barrel
Goblin Gang Barbarians Wizard
The Log
Goblin Gang Barbarians Royal Giant Hog Rider
Earthquake
Goblin Gang Barbarians Hog Rider
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Barbarians Hog Rider Wizard
Fireball
Goblin Gang Barbarians Hog Rider Wizard
Poison
Bats Goblin Gang Barbarians Wizard
Lightning
Wizard
Rocket
Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Fireball Hog Rider Barbarians Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Goblin Gang Fireball

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Hog Rider Zap
Zap
Fireball Hog Rider Bats Royal Giant
Goblin Gang
Hog Rider Royal Giant
Barbarians
Hog Rider
Royal Giant
Bats Fireball Zap Goblin Gang Hog Rider Wizard
Fireball
Zap Royal Giant Hog Rider
Hog Rider
Bats Zap Goblin Gang Fireball Barbarians Royal Giant Wizard
Wizard
Royal Giant Hog Rider

Defense Synergies 1 4

Bats
Zap
Zap
Fireball Bats Goblin Gang Barbarians
Goblin Gang
Zap Barbarians
Barbarians
Zap Goblin Gang
Royal Giant
Fireball
Zap
Hog Rider
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard
Barbarians Bats Zap Goblin Gang
Goblin Gang Barbarians Bats
Barbarians Bats Goblin Gang
Barbarians Fireball
Goblin Gang Fireball Bats Zap
Bats Zap Goblin Gang Fireball Wizard
Zap Barbarians Fireball
Barbarians Goblin Gang
Goblin Gang Barbarians
Bats Goblin Gang Barbarians Zap Fireball Wizard
Bats Zap Goblin Gang Fireball Wizard
Barbarians Bats Zap Goblin Gang Fireball Wizard
Fireball Wizard Bats Zap Goblin Gang Barbarians
Barbarians Goblin Gang
Barbarians Zap Goblin Gang Fireball
Barbarians Wizard Bats Goblin Gang Fireball
Fireball Bats Zap Goblin Gang Barbarians Wizard
Zap Wizard Bats Barbarians Fireball
Barbarians
Goblin Gang Wizard Bats Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Zap Fireball
Fireball Zap Goblin Gang Wizard
Goblin Gang Barbarians Bats Zap
Goblin Gang Bats Zap Barbarians Fireball
Barbarians Goblin Gang
Fireball Wizard Bats Zap Goblin Gang
Goblin Gang Bats Barbarians Fireball
Barbarians
Zap Bats Barbarians Fireball
Goblin Gang Barbarians
Bats Barbarians
Zap Barbarians Fireball
Barbarians Goblin Gang Fireball Wizard
Wizard Barbarians Fireball
Goblin Gang Barbarians Bats Zap Fireball
Bats Zap Barbarians Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Barbarians Fireball
Fireball Wizard Zap
Fireball Wizard Bats Zap
Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Bats Goblin Gang Fireball
Zap Fireball Wizard
Fireball Zap Wizard
Fireball
Fireball
Zap Fireball
Zap Fireball Wizard
Fireball Wizard
Fireball
Bats
Zap Fireball Wizard
Zap Fireball Wizard
Fireball
Fireball Wizard
Zap Barbarians Fireball
Zap Fireball Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Fireball Zap
Bats Zap Fireball Wizard
Zap Bats Fireball Wizard
Fireball
Zap Fireball Wizard
Zap Fireball
Fireball Wizard
Zap Bats Goblin Gang Barbarians Fireball
Fireball Zap Wizard
Fireball
Fireball Goblin Gang Wizard
Zap Fireball Wizard
Zap Fireball
Zap Bats Goblin Gang Fireball
Bats Zap Fireball
Zap Fireball

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: