My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Executioner Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Executioner P.E.K.K.A Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Ram Rider
Giant Snowball
Musketeer Guards Ram Rider
Zap
Guards Ram Rider
Barbarian Barrel
Musketeer Guards Executioner
The Log
Musketeer Guards Ram Rider
Earthquake
Guards
Arrows
Guards
Royal Delivery
Musketeer Guards Executioner P.E.K.K.A Ram Rider
Fireball
Musketeer Executioner Ram Rider
Poison
Musketeer Guards Executioner
Lightning
Musketeer Executioner Ram Rider
Rocket
Musketeer Executioner Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Tornado Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Guards Tornado Musketeer Executioner Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Guards Tornado

Attack Synergies 5 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado P.E.K.K.A Ram Rider Musketeer Guards Executioner The Log
Musketeer
Zap P.E.K.K.A The Log Ram Rider
Guards
Zap The Log Ram Rider
Tornado
Zap Executioner P.E.K.K.A The Log Ram Rider
Executioner
Tornado Zap P.E.K.K.A The Log
P.E.K.K.A
Zap Tornado Musketeer Executioner The Log Ram Rider
The Log
Zap Musketeer Guards Tornado Executioner P.E.K.K.A Ram Rider
Ram Rider
Zap Musketeer Guards Tornado P.E.K.K.A The Log

Defense Synergies 5 16

Zap
Musketeer Guards Tornado Executioner P.E.K.K.A The Log Ram Rider
Musketeer
Guards The Log Zap Tornado P.E.K.K.A Ram Rider
Guards
Musketeer Zap Executioner The Log
Tornado
Executioner P.E.K.K.A Zap Musketeer The Log Ram Rider
Executioner
Tornado Zap Guards The Log
P.E.K.K.A
Tornado The Log Zap Musketeer
The Log
Musketeer P.E.K.K.A Zap Guards Tornado Executioner Ram Rider
Ram Rider
Zap Musketeer Tornado The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Executioner The Log Ram Rider
P.E.K.K.A Zap Musketeer Executioner The Log Ram Rider
Tornado P.E.K.K.A Ram Rider Musketeer Executioner
P.E.K.K.A Musketeer Guards Ram Rider
Tornado P.E.K.K.A The Log
Tornado The Log Zap Musketeer Guards Executioner
Musketeer Tornado Ram Rider Zap Executioner
Zap Musketeer P.E.K.K.A The Log Ram Rider
P.E.K.K.A Musketeer Tornado
Guards Tornado Musketeer
Guards Executioner Zap Musketeer Tornado The Log Ram Rider
Musketeer Executioner Zap Tornado Ram Rider
P.E.K.K.A Zap Musketeer Guards The Log Ram Rider
Executioner Zap Guards Tornado P.E.K.K.A The Log
P.E.K.K.A Ram Rider
Tornado Zap P.E.K.K.A The Log Ram Rider
Musketeer Tornado Executioner P.E.K.K.A
Zap Musketeer Guards Tornado Executioner The Log Ram Rider
Zap Tornado Executioner The Log Musketeer Guards Ram Rider
P.E.K.K.A Musketeer Tornado Ram Rider
Musketeer Guards Executioner P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap P.E.K.K.A
Zap Musketeer Executioner The Log
Guards P.E.K.K.A Zap Musketeer The Log Ram Rider
Guards P.E.K.K.A Zap Musketeer Tornado The Log Ram Rider
P.E.K.K.A Musketeer Guards Executioner Ram Rider
Executioner Zap Musketeer Tornado Ram Rider
Guards P.E.K.K.A Musketeer Ram Rider
P.E.K.K.A
Zap P.E.K.K.A Tornado The Log
P.E.K.K.A Musketeer Guards
P.E.K.K.A Musketeer Guards
P.E.K.K.A Zap Guards Tornado The Log
P.E.K.K.A Guards Executioner Ram Rider
Musketeer Executioner
Guards Zap Musketeer Tornado Executioner P.E.K.K.A The Log
Executioner Zap Musketeer P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Guards The Log
Zap Musketeer Tornado Executioner The Log Ram Rider
The Log
Musketeer Guards The Log
Executioner Zap The Log
Executioner Zap Musketeer Tornado Ram Rider
Musketeer Tornado Executioner The Log
The Log Zap Tornado Executioner Ram Rider
The Log Zap Tornado Ram Rider
Musketeer Guards Tornado
Zap Musketeer Tornado The Log Ram Rider
Zap Musketeer Tornado Executioner
Musketeer Executioner The Log
Musketeer
Zap Musketeer The Log
Zap Musketeer Executioner The Log
Musketeer Executioner The Log
Tornado
Zap Musketeer Executioner The Log
Zap Tornado The Log
Musketeer The Log
Tornado
Musketeer Tornado The Log
Zap Musketeer The Log
Zap Tornado The Log Executioner
The Log Zap Musketeer Tornado Executioner Ram Rider
Zap Musketeer Tornado The Log Ram Rider
Zap Musketeer Tornado The Log
Zap Musketeer Tornado Executioner
Zap Musketeer Guards
Zap Musketeer The Log
Zap
P.E.K.K.A
The Log
Zap Musketeer Guards
Zap Musketeer Tornado Executioner Ram Rider
The Log
Musketeer Executioner
The Log Zap Musketeer Executioner
Zap Tornado
Musketeer Executioner P.E.K.K.A
Zap Musketeer Guards Tornado The Log
Zap Musketeer Tornado Executioner
Zap Musketeer Tornado Executioner The Log

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