My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mortar Hog Rider Barbarian Barrel P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider
Giant Snowball
Bats Goblin Gang Hog Rider
Zap
Bats Goblin Gang Mortar
Barbarian Barrel
Goblin Gang Mortar
The Log
Goblin Gang Hog Rider
Earthquake
Goblin Gang Mortar Hog Rider
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Hog Rider P.E.K.K.A
Fireball
Goblin Gang Mortar Hog Rider
Poison
Bats Goblin Gang Mortar
Lightning
Mortar
Rocket
Mortar Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar Fireball Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Barbarian Barrel Goblin Gang Mortar Fireball Hog Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap Barbarian Barrel Goblin Gang

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Zap Mortar Barbarian Barrel P.E.K.K.A
Zap
Fireball Hog Rider P.E.K.K.A Bats Mortar Barbarian Barrel
Goblin Gang
Hog Rider Mortar P.E.K.K.A
Mortar
Bats Zap Goblin Gang Fireball Hog Rider Barbarian Barrel
Fireball
Zap Hog Rider Mortar
Hog Rider
Bats Zap Goblin Gang Fireball Mortar Barbarian Barrel
Barbarian Barrel
Bats Zap Mortar Hog Rider P.E.K.K.A
P.E.K.K.A
Zap Bats Goblin Gang Barbarian Barrel

Defense Synergies 2 14

Bats
Zap Mortar Barbarian Barrel P.E.K.K.A
Zap
Fireball Bats Goblin Gang Mortar Barbarian Barrel P.E.K.K.A
Goblin Gang
Zap Mortar Barbarian Barrel P.E.K.K.A
Mortar
Bats Zap Goblin Gang Fireball Barbarian Barrel
Fireball
Zap Barbarian Barrel Mortar
Hog Rider
Barbarian Barrel
Fireball Bats Zap Goblin Gang Mortar P.E.K.K.A
P.E.K.K.A
Bats Zap Goblin Gang Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mortar Fireball Barbarian Barrel
P.E.K.K.A Bats Zap Goblin Gang Mortar
Goblin Gang Mortar P.E.K.K.A Bats
P.E.K.K.A Bats Goblin Gang Mortar
Fireball Barbarian Barrel P.E.K.K.A
Goblin Gang Fireball Barbarian Barrel Bats Zap
Bats Zap Goblin Gang Mortar Fireball
Zap Fireball Barbarian Barrel P.E.K.K.A
P.E.K.K.A Goblin Gang Mortar
Goblin Gang Barbarian Barrel
Bats Goblin Gang Zap Fireball Barbarian Barrel
Bats Zap Goblin Gang Fireball
Mortar P.E.K.K.A Bats Zap Goblin Gang Fireball
Fireball Bats Zap Goblin Gang Mortar Barbarian Barrel P.E.K.K.A
P.E.K.K.A Goblin Gang Mortar
Zap Goblin Gang Mortar Fireball P.E.K.K.A
Bats Goblin Gang Mortar Fireball P.E.K.K.A
Mortar Fireball Bats Zap Goblin Gang Barbarian Barrel
Zap Mortar Barbarian Barrel Bats Fireball
P.E.K.K.A Mortar
Goblin Gang Bats Fireball Barbarian Barrel P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Fireball Barbarian Barrel P.E.K.K.A
Fireball Zap Goblin Gang Mortar Barbarian Barrel
Goblin Gang P.E.K.K.A Bats Zap
Goblin Gang P.E.K.K.A Bats Zap Fireball Barbarian Barrel
P.E.K.K.A Goblin Gang
Fireball Bats Zap Goblin Gang
Goblin Gang P.E.K.K.A Bats Fireball
P.E.K.K.A
Zap P.E.K.K.A Bats Mortar Fireball Barbarian Barrel
P.E.K.K.A Goblin Gang
P.E.K.K.A Bats
P.E.K.K.A Zap Fireball
P.E.K.K.A Goblin Gang Fireball
Fireball
Goblin Gang Bats Zap Mortar Fireball Barbarian Barrel P.E.K.K.A
Bats Zap Fireball Barbarian Barrel P.E.K.K.A
Mortar Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar Barbarian Barrel
Mortar Fireball Zap Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Zap Mortar Barbarian Barrel
Fireball Bats Zap
Mortar
Fireball Zap Barbarian Barrel
Fireball Zap Mortar
Bats Goblin Gang Fireball
Zap Mortar Fireball Barbarian Barrel
Fireball Zap
Mortar Fireball Barbarian Barrel
Mortar Fireball Barbarian Barrel
Zap Mortar Fireball Barbarian Barrel
Zap Mortar Fireball Barbarian Barrel
Mortar Fireball Barbarian Barrel
Mortar Fireball Barbarian Barrel
Bats
Zap Mortar Fireball Barbarian Barrel
Zap Mortar Fireball Barbarian Barrel
Fireball
Fireball
Zap Mortar Fireball Barbarian Barrel
Zap Mortar Fireball Barbarian Barrel
Mortar Fireball Zap Barbarian Barrel
Fireball Zap Mortar
Fireball Zap Mortar Barbarian Barrel
Bats Zap Fireball
Zap Bats Fireball
Fireball
Zap Mortar Fireball
Zap Fireball
P.E.K.K.A
Fireball
Zap Bats Goblin Gang Fireball Barbarian Barrel
Fireball Zap
Fireball Barbarian Barrel
Fireball Goblin Gang
Zap Mortar Fireball
Zap Fireball
P.E.K.K.A
Zap Bats Goblin Gang Fireball
Bats Zap Fireball
Zap Mortar Fireball Barbarian Barrel

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