My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Godly!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Wizard Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Elite Barbarians
Giant Snowball
Bats Minions Baby Dragon
Zap
Bats Minions
Barbarian Barrel
Elite Barbarians Valkyrie Wizard
The Log
Elite Barbarians
Earthquake
Arrows
Bats Minions
Royal Delivery
Bats Minions Elite Barbarians Valkyrie Wizard Baby Dragon
Fireball
Minions Elite Barbarians Wizard Baby Dragon
Poison
Bats Minions Wizard
Lightning
Elite Barbarians Valkyrie Wizard Baby Dragon
Rocket
Elite Barbarians Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Minions Fireball Valkyrie Baby Dragon Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Minions Fireball

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Zap Minions Elite Barbarians Baby Dragon
Zap
Elite Barbarians Fireball Bats Minions Valkyrie Baby Dragon
Minions
Bats Zap Elite Barbarians Valkyrie Baby Dragon
Elite Barbarians
Zap Valkyrie Bats Minions Fireball Wizard
Fireball
Zap Elite Barbarians Baby Dragon
Valkyrie
Bats Elite Barbarians Zap Minions Wizard Baby Dragon
Wizard
Elite Barbarians Valkyrie
Baby Dragon
Bats Zap Minions Fireball Valkyrie

Defense Synergies 3 13

Bats
Zap Minions Valkyrie Baby Dragon
Zap
Fireball Bats Minions Elite Barbarians Valkyrie Baby Dragon
Minions
Valkyrie Bats Zap Baby Dragon
Elite Barbarians
Valkyrie Zap Wizard
Fireball
Zap Valkyrie
Valkyrie
Minions Elite Barbarians Bats Zap Fireball Wizard Baby Dragon
Wizard
Elite Barbarians Valkyrie
Baby Dragon
Bats Zap Minions Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Valkyrie Wizard Baby Dragon
Elite Barbarians Bats Zap Minions Valkyrie
Bats Minions Elite Barbarians Valkyrie
Elite Barbarians Bats Minions Valkyrie
Elite Barbarians Fireball Valkyrie
Fireball Bats Zap Minions Valkyrie Baby Dragon
Bats Minions Zap Fireball Wizard Baby Dragon
Zap Fireball Valkyrie Baby Dragon
Minions Elite Barbarians
Elite Barbarians Valkyrie
Bats Minions Valkyrie Zap Fireball Wizard Baby Dragon
Minions Bats Zap Fireball Wizard Baby Dragon
Bats Zap Minions Elite Barbarians Fireball Valkyrie Wizard
Fireball Valkyrie Wizard Bats Zap Minions Baby Dragon
Elite Barbarians
Zap Elite Barbarians Fireball
Wizard Bats Minions Elite Barbarians Fireball Valkyrie
Fireball Bats Zap Minions Elite Barbarians Valkyrie Wizard Baby Dragon
Zap Valkyrie Wizard Baby Dragon Bats Minions Fireball
Elite Barbarians
Valkyrie Wizard Bats Minions Elite Barbarians Fireball Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Elite Barbarians Fireball
Fireball Zap Elite Barbarians Valkyrie Wizard Baby Dragon
Bats Zap Minions Elite Barbarians Valkyrie
Valkyrie Bats Zap Elite Barbarians Fireball
Elite Barbarians Valkyrie
Fireball Wizard Bats Zap Minions Baby Dragon
Bats Minions Elite Barbarians Fireball Valkyrie
Elite Barbarians Valkyrie
Zap Bats Minions Elite Barbarians Fireball Valkyrie Baby Dragon
Bats Minions Elite Barbarians Valkyrie
Zap Elite Barbarians Fireball Valkyrie
Elite Barbarians Fireball Valkyrie Wizard
Wizard Fireball Valkyrie Baby Dragon
Elite Barbarians Bats Zap Minions Fireball Valkyrie Baby Dragon
Bats Minions Valkyrie Zap Elite Barbarians Fireball Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Baby Dragon
Fireball Zap Baby Dragon
Fireball Baby Dragon
Fireball Valkyrie
Fireball Wizard Zap Valkyrie Baby Dragon
Fireball Wizard Bats Zap Minions Baby Dragon
Wizard Baby Dragon
Fireball Zap Wizard Baby Dragon
Fireball Zap Wizard
Bats Minions Elite Barbarians Fireball
Zap Fireball Valkyrie Wizard
Fireball Zap Wizard Baby Dragon
Elite Barbarians Fireball Baby Dragon
Minions Fireball Baby Dragon
Zap Elite Barbarians Fireball Baby Dragon
Zap Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball
Bats Minions
Zap Fireball Wizard Baby Dragon
Zap Fireball Valkyrie Wizard Baby Dragon
Minions Fireball Baby Dragon
Fireball Wizard
Zap Fireball Baby Dragon
Zap Fireball Valkyrie Wizard Baby Dragon
Fireball Zap Wizard Baby Dragon
Fireball Zap Wizard Baby Dragon
Fireball Zap Baby Dragon
Elite Barbarians Bats Zap Fireball Wizard Baby Dragon
Zap Bats Minions Fireball Wizard
Elite Barbarians Fireball
Zap Fireball Wizard
Zap Fireball
Fireball Wizard
Zap Bats Minions Fireball
Fireball Zap Wizard Baby Dragon
Fireball
Fireball Valkyrie Wizard Baby Dragon
Zap Fireball Wizard Baby Dragon
Zap Fireball
Elite Barbarians
Zap Bats Minions Elite Barbarians Fireball Baby Dragon
Bats Zap Fireball
Zap Fireball Baby Dragon

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