My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Balloon Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Army Balloon Giant Skeleton
Giant Snowball
Minions Skeleton Army Balloon
Zap
Minions Skeleton Army Balloon
Barbarian Barrel
Valkyrie Wizard Skeleton Army Giant Skeleton
The Log
Skeleton Army Giant Skeleton
Earthquake
Skeleton Army
Arrows
Minions Skeleton Army
Royal Delivery
Minions Valkyrie Wizard Skeleton Army Balloon Giant Skeleton
Fireball
Minions Wizard Skeleton Army Balloon
Poison
Minions Wizard Skeleton Army Balloon
Lightning
Valkyrie Wizard Balloon
Rocket
Valkyrie Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Minions Skeleton Army Valkyrie Wizard Balloon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Minions Skeleton Army

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Balloon Minions Valkyrie Giant Skeleton The Log
Minions
Zap Valkyrie Balloon Giant Skeleton
Valkyrie
Balloon Zap Minions Wizard Giant Skeleton
Wizard
Valkyrie Balloon Giant Skeleton
Skeleton Army
Balloon
Zap Valkyrie Minions Wizard Giant Skeleton The Log
Giant Skeleton
Zap Minions Valkyrie Wizard Balloon The Log
The Log
Zap Balloon Giant Skeleton

Defense Synergies 1 15

Zap
Minions Valkyrie Skeleton Army Giant Skeleton The Log
Minions
Valkyrie Zap Giant Skeleton The Log
Valkyrie
Minions Zap Wizard The Log
Wizard
Valkyrie Skeleton Army Giant Skeleton The Log
Skeleton Army
Zap Wizard Giant Skeleton The Log
Balloon
Giant Skeleton
Zap Minions Wizard Skeleton Army The Log
The Log
Zap Minions Valkyrie Wizard Skeleton Army Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Valkyrie Wizard The Log
Skeleton Army Zap Minions Valkyrie The Log
Skeleton Army Minions Valkyrie Giant Skeleton
Skeleton Army Minions Valkyrie
Valkyrie Skeleton Army Giant Skeleton The Log
Skeleton Army The Log Zap Minions Valkyrie
Minions Zap Wizard
Zap Valkyrie Giant Skeleton The Log
Minions Skeleton Army
Skeleton Army Valkyrie Giant Skeleton
Minions Valkyrie Skeleton Army Zap Wizard Giant Skeleton The Log
Minions Zap Wizard
Skeleton Army Zap Minions Valkyrie Wizard Giant Skeleton The Log
Valkyrie Wizard Skeleton Army Zap Minions The Log
Skeleton Army
Skeleton Army Zap The Log
Wizard Minions Valkyrie Skeleton Army
Zap Minions Valkyrie Wizard Skeleton Army The Log
Zap Valkyrie Wizard The Log Minions Giant Skeleton
Valkyrie Wizard Skeleton Army Minions Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap Giant Skeleton
Zap Valkyrie Wizard The Log
Skeleton Army Giant Skeleton Zap Minions Valkyrie The Log
Valkyrie Skeleton Army Giant Skeleton Zap The Log
Giant Skeleton Valkyrie Skeleton Army
Wizard Zap Minions
Skeleton Army Minions Valkyrie Giant Skeleton
Giant Skeleton Valkyrie Skeleton Army
Zap Giant Skeleton Minions Valkyrie Skeleton Army The Log
Skeleton Army
Minions Valkyrie Giant Skeleton
Skeleton Army Zap Valkyrie Giant Skeleton The Log
Skeleton Army Giant Skeleton Valkyrie Wizard
Wizard Valkyrie Skeleton Army
Skeleton Army Zap Minions Valkyrie Giant Skeleton The Log
Minions Valkyrie Zap Wizard Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Giant Skeleton The Log
Zap The Log
Giant Skeleton The Log
Valkyrie Giant Skeleton The Log
Wizard Zap Valkyrie The Log
Wizard Zap Minions
Wizard The Log
The Log Zap Wizard
The Log Zap Wizard
Minions
Zap Valkyrie Wizard The Log
Zap Wizard
The Log
Minions
Zap The Log
Zap Wizard The Log
Wizard The Log
Minions
Zap Wizard The Log
Zap Valkyrie Wizard The Log
Minions Giant Skeleton The Log
Wizard
The Log
Zap The Log
Zap The Log Valkyrie Wizard
The Log Zap Wizard
Zap Wizard The Log
Zap The Log
Zap Wizard
Zap Minions Wizard
Zap Wizard The Log
Zap
Giant Skeleton
Wizard The Log
Zap Minions Skeleton Army
Zap Wizard
The Log
Valkyrie Wizard
The Log Zap Wizard
Zap Giant Skeleton
Zap Minions Giant Skeleton The Log
Zap
Zap Giant Skeleton The Log

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