My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Giant Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Giant Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Guards Sparky
Giant Snowball
Minions Guards
Zap
Minions Guards Goblin Giant Sparky
Barbarian Barrel
Guards Electro Wizard Sparky
The Log
Mini P.E.K.K.A Guards Sparky
Earthquake
Guards
Arrows
Minions Guards
Royal Delivery
Minions Mini P.E.K.K.A Guards Electro Wizard Sparky
Fireball
Minions Electro Wizard Sparky
Poison
Minions Guards Electro Wizard Sparky
Lightning
Mini P.E.K.K.A Electro Wizard Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Guards Tornado Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Guards Tornado Mini P.E.K.K.A Electro Wizard Goblin Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Guards Tornado

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Goblin Giant Electro Wizard Sparky Minions Mini P.E.K.K.A Guards
Minions
Zap Mini P.E.K.K.A Goblin Giant Sparky
Mini P.E.K.K.A
Sparky Zap Minions Tornado Goblin Giant Electro Wizard
Guards
Zap
Tornado
Zap Sparky Mini P.E.K.K.A Goblin Giant
Goblin Giant
Zap Sparky Minions Mini P.E.K.K.A Tornado Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Goblin Giant Sparky
Sparky
Zap Mini P.E.K.K.A Tornado Goblin Giant Minions Electro Wizard

Defense Synergies 5 15

Zap
Mini P.E.K.K.A Goblin Giant Electro Wizard Minions Guards Tornado Sparky
Minions
Zap Goblin Giant Electro Wizard
Mini P.E.K.K.A
Zap Electro Wizard Guards Tornado
Guards
Zap Mini P.E.K.K.A Electro Wizard Sparky
Tornado
Sparky Zap Mini P.E.K.K.A Goblin Giant Electro Wizard Sparky
Goblin Giant
Zap Minions Tornado Electro Wizard Sparky
Electro Wizard
Zap Mini P.E.K.K.A Minions Guards Tornado Goblin Giant
Sparky
Tornado Zap Guards Tornado Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Goblin Giant Electro Wizard Sparky
Mini P.E.K.K.A Sparky Zap Minions Electro Wizard
Mini P.E.K.K.A Tornado Sparky Minions Electro Wizard
Mini P.E.K.K.A Sparky Minions Guards Electro Wizard
Mini P.E.K.K.A Tornado Sparky
Tornado Zap Minions Guards Electro Wizard
Minions Tornado Electro Wizard Zap
Zap Goblin Giant Electro Wizard Sparky
Mini P.E.K.K.A Sparky Minions Tornado
Guards Tornado Mini P.E.K.K.A Electro Wizard Sparky
Minions Guards Electro Wizard Zap Tornado Goblin Giant
Minions Zap Tornado Electro Wizard
Mini P.E.K.K.A Sparky Zap Minions Guards Electro Wizard
Sparky Zap Minions Mini P.E.K.K.A Guards Tornado Electro Wizard
Mini P.E.K.K.A Sparky Electro Wizard
Tornado Zap Mini P.E.K.K.A Electro Wizard Sparky
Sparky Minions Mini P.E.K.K.A Tornado Electro Wizard
Zap Minions Guards Tornado Electro Wizard
Zap Tornado Minions Guards Electro Wizard
Mini P.E.K.K.A Sparky Tornado Electro Wizard
Minions Mini P.E.K.K.A Guards Goblin Giant Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Zap Electro Wizard Sparky
Electro Wizard Zap Mini P.E.K.K.A
Guards Zap Minions Mini P.E.K.K.A Goblin Giant Electro Wizard Sparky
Mini P.E.K.K.A Guards Zap Tornado Goblin Giant Electro Wizard Sparky
Mini P.E.K.K.A Guards Goblin Giant Sparky
Zap Minions Tornado Goblin Giant Electro Wizard
Mini P.E.K.K.A Guards Sparky Minions Goblin Giant Electro Wizard
Mini P.E.K.K.A Goblin Giant Sparky
Zap Electro Wizard Minions Mini P.E.K.K.A Tornado Sparky
Guards Goblin Giant Sparky
Minions Mini P.E.K.K.A Guards Sparky
Zap Guards Tornado Goblin Giant Electro Wizard
Mini P.E.K.K.A Guards Goblin Giant Sparky
Sparky
Guards Electro Wizard Sparky Zap Minions Mini P.E.K.K.A Tornado Goblin Giant
Minions Zap Mini P.E.K.K.A Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Sparky
Zap Tornado Electro Wizard
Goblin Giant Sparky
Guards Sparky
Zap Sparky
Zap Minions Tornado Goblin Giant
Tornado Sparky
Zap Tornado
Zap Tornado
Minions Mini P.E.K.K.A Guards Tornado Electro Wizard Sparky
Zap Tornado Electro Wizard Sparky
Zap Tornado
Sparky
Minions
Zap Sparky
Zap Sparky
Sparky
Tornado Sparky
Minions Mini P.E.K.K.A Sparky
Zap Mini P.E.K.K.A Electro Wizard Sparky
Zap Tornado
Minions Sparky
Tornado
Tornado Sparky
Zap
Zap Tornado Sparky
Zap Tornado Electro Wizard Sparky
Zap Tornado Sparky
Zap Tornado Sparky
Zap Tornado Electro Wizard Sparky
Zap Electro Wizard Minions Guards
Mini P.E.K.K.A Sparky
Zap Sparky
Zap Electro Wizard Sparky
Sparky
Sparky
Zap Electro Wizard Minions Guards
Zap Tornado Electro Wizard
Mini P.E.K.K.A Electro Wizard Sparky
Zap
Zap Tornado Sparky
Sparky
Zap Minions Guards Tornado Electro Wizard Sparky
Zap Tornado Electro Wizard
Zap Tornado Goblin Giant Electro Wizard Sparky

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