My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Skeleton Army
Giant Snowball
Minions Skeleton Army Witch
Zap
Minions Skeleton Army Witch
Barbarian Barrel
Wizard Skeleton Army Witch
The Log
Mini P.E.K.K.A Skeleton Army Witch
Earthquake
Skeleton Army Witch
Arrows
Minions Skeleton Army Witch
Royal Delivery
Minions Mini P.E.K.K.A Wizard Skeleton Army Witch
Fireball
Minions Wizard Skeleton Army Witch
Poison
Minions Wizard Skeleton Army Witch
Lightning
Mini P.E.K.K.A Wizard Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Skeleton Army Mini P.E.K.K.A Freeze Giant Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Skeleton Army Mini P.E.K.K.A

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Minions Mini P.E.K.K.A Freeze Witch
Minions
Giant Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Giant Zap Minions Wizard
Giant
Zap Minions Mini P.E.K.K.A Wizard Witch
Wizard
Mini P.E.K.K.A Giant
Skeleton Army
Freeze
Zap
Witch
Zap Giant

Defense Synergies 1 11

Zap
Mini P.E.K.K.A Minions Skeleton Army Witch
Minions
Zap Freeze
Mini P.E.K.K.A
Zap Wizard Skeleton Army Freeze Witch
Giant
Wizard
Mini P.E.K.K.A Skeleton Army Freeze
Skeleton Army
Zap Mini P.E.K.K.A Wizard Freeze
Freeze
Minions Mini P.E.K.K.A Wizard Skeleton Army
Witch
Zap Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Wizard
Mini P.E.K.K.A Skeleton Army Zap Minions Witch
Mini P.E.K.K.A Skeleton Army Witch Minions Freeze
Mini P.E.K.K.A Skeleton Army Witch Minions
Mini P.E.K.K.A Skeleton Army
Skeleton Army Freeze Zap Minions
Minions Zap Wizard Freeze Witch
Zap
Mini P.E.K.K.A Witch Minions Skeleton Army
Skeleton Army Mini P.E.K.K.A
Minions Skeleton Army Witch Zap Wizard Freeze
Minions Zap Wizard Witch
Mini P.E.K.K.A Skeleton Army Zap Minions Wizard Freeze Witch
Wizard Skeleton Army Zap Minions Mini P.E.K.K.A Freeze Witch
Mini P.E.K.K.A Skeleton Army
Skeleton Army Zap Mini P.E.K.K.A Freeze
Wizard Minions Mini P.E.K.K.A Skeleton Army Witch
Zap Minions Wizard Skeleton Army Witch
Zap Wizard Freeze Witch Minions
Mini P.E.K.K.A
Wizard Skeleton Army Minions Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Zap Witch
Zap Mini P.E.K.K.A Wizard
Skeleton Army Zap Minions Mini P.E.K.K.A Witch
Mini P.E.K.K.A Skeleton Army Zap
Mini P.E.K.K.A Skeleton Army Witch
Wizard Zap Minions Freeze Witch
Mini P.E.K.K.A Skeleton Army Minions Witch
Mini P.E.K.K.A Skeleton Army
Zap Freeze Minions Mini P.E.K.K.A Skeleton Army Witch
Witch Skeleton Army
Minions Mini P.E.K.K.A Witch
Skeleton Army Zap
Mini P.E.K.K.A Skeleton Army Wizard Witch
Wizard Skeleton Army Witch
Skeleton Army Witch Zap Minions Mini P.E.K.K.A Freeze
Minions Zap Mini P.E.K.K.A Wizard Freeze Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Zap
Freeze
Wizard Zap
Wizard Zap Minions Freeze Witch
Wizard Witch
Zap Wizard Freeze
Zap Wizard
Minions Mini P.E.K.K.A
Zap Wizard
Zap Wizard
Minions Freeze
Zap
Zap Wizard Witch
Wizard
Freeze
Minions Mini P.E.K.K.A
Zap Mini P.E.K.K.A Wizard
Zap Wizard Witch
Minions
Wizard
Zap
Zap Freeze Wizard Witch
Witch
Zap Wizard Witch
Zap Wizard Witch
Zap
Zap Wizard Witch
Zap Minions Wizard Freeze Witch
Mini P.E.K.K.A
Zap Wizard
Zap Freeze
Wizard
Zap Minions Skeleton Army Freeze Witch
Zap Wizard Witch
Freeze
Mini P.E.K.K.A Wizard
Zap Wizard
Zap
Zap Minions Freeze Witch
Zap Witch
Zap Freeze Witch

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