My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bowler Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Sparky
Giant Snowball
Minions Hog Rider
Zap
Minions Inferno Tower Sparky
Barbarian Barrel
Inferno Tower Electro Wizard Sparky
The Log
Hog Rider Sparky
Earthquake
Hog Rider Inferno Tower
Arrows
Minions
Royal Delivery
Minions Hog Rider Bowler Electro Wizard Sparky
Fireball
Minions Hog Rider Inferno Tower Bowler Electro Wizard Sparky
Poison
Minions Inferno Tower Electro Wizard Sparky
Lightning
Inferno Tower Bowler Electro Wizard Sparky
Rocket
Hog Rider Inferno Tower Bowler Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Freeze Bowler Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Freeze Bowler Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Hog Rider Freeze Electro Wizard Inferno Tower Bowler Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Minions Hog Rider Freeze

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Electro Wizard Sparky Minions Freeze Bowler
Minions
Hog Rider Zap Bowler Sparky
Hog Rider
Zap Minions Freeze Bowler Electro Wizard
Inferno Tower
Freeze
Hog Rider Zap
Bowler
Zap Minions Hog Rider Electro Wizard
Electro Wizard
Zap Hog Rider Bowler Sparky
Sparky
Zap Minions Electro Wizard

Defense Synergies 2 11

Zap
Electro Wizard Minions Inferno Tower Bowler Sparky
Minions
Zap Inferno Tower Freeze Bowler Electro Wizard
Hog Rider
Inferno Tower
Electro Wizard Zap Minions
Freeze
Minions Electro Wizard Sparky
Bowler
Zap Minions Electro Wizard
Electro Wizard
Zap Inferno Tower Minions Freeze Bowler
Sparky
Zap Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Minions Inferno Tower Electro Wizard Sparky
Inferno Tower Sparky Zap Minions Electro Wizard
Inferno Tower Bowler Sparky Minions Freeze Electro Wizard
Inferno Tower Sparky Minions Bowler Electro Wizard
Bowler Sparky
Freeze Bowler Zap Minions Electro Wizard
Minions Inferno Tower Electro Wizard Zap Freeze
Bowler Zap Inferno Tower Electro Wizard Sparky
Inferno Tower Sparky Minions
Inferno Tower Bowler Electro Wizard Sparky
Minions Electro Wizard Zap Freeze Bowler
Minions Inferno Tower Zap Electro Wizard
Inferno Tower Bowler Sparky Zap Minions Freeze Electro Wizard
Bowler Sparky Zap Minions Freeze Electro Wizard
Inferno Tower Sparky Electro Wizard
Inferno Tower Zap Freeze Bowler Electro Wizard Sparky
Sparky Minions Inferno Tower Bowler Electro Wizard
Zap Minions Bowler Electro Wizard
Zap Freeze Minions Bowler Electro Wizard
Sparky Inferno Tower Electro Wizard
Bowler Minions Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Inferno Tower Bowler Electro Wizard Sparky
Electro Wizard Zap Bowler
Zap Minions Inferno Tower Bowler Electro Wizard Sparky
Bowler Zap Inferno Tower Electro Wizard Sparky
Inferno Tower Bowler Sparky
Zap Minions Freeze Electro Wizard
Sparky Minions Inferno Tower Bowler Electro Wizard
Inferno Tower Sparky
Zap Freeze Electro Wizard Minions Inferno Tower Sparky
Inferno Tower Sparky
Minions Inferno Tower Bowler Sparky
Zap Bowler Electro Wizard
Bowler Inferno Tower Sparky
Bowler Sparky
Inferno Tower Electro Wizard Sparky Zap Minions Freeze Bowler
Minions Bowler Zap Inferno Tower Freeze Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze Sparky
Zap Bowler Electro Wizard
Sparky
Freeze Sparky
Zap Bowler Sparky
Zap Minions Freeze
Bowler Sparky
Zap Freeze Bowler
Zap
Minions Bowler Electro Wizard Sparky
Zap Bowler Electro Wizard Sparky
Zap
Bowler Sparky
Minions Freeze
Zap Sparky
Zap Bowler Sparky
Bowler Sparky
Freeze Sparky
Minions Sparky
Zap Bowler Electro Wizard Sparky
Zap Bowler
Minions Bowler Sparky
Bowler Sparky
Zap
Zap Freeze Bowler Sparky
Zap Bowler Electro Wizard Sparky
Zap Bowler Sparky
Zap Sparky
Zap Electro Wizard Sparky
Zap Electro Wizard Minions Freeze
Bowler Sparky
Zap Sparky
Zap Freeze Electro Wizard Sparky
Sparky
Bowler Sparky
Zap Electro Wizard Minions Freeze
Zap Electro Wizard
Freeze
Bowler Electro Wizard Sparky
Zap Bowler
Zap Sparky
Sparky
Zap Minions Freeze Bowler Electro Wizard Sparky
Zap Electro Wizard
Zap Freeze Bowler Electro Wizard Sparky

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: