My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Hunter Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Giant Guards Prince
Giant Snowball
Minions Goblin Gang Guards
Zap
Minions Goblin Gang Guards Prince
Barbarian Barrel
Goblin Gang Guards Hunter
The Log
Goblin Gang Guards Hunter Prince
Earthquake
Goblin Gang Guards
Arrows
Minions Goblin Gang Guards
Royal Delivery
Minions Goblin Gang Guards Hunter Prince
Fireball
Minions Goblin Gang Hunter
Poison
Minions Goblin Gang Guards Hunter
Lightning
Hunter Prince
Rocket
Hunter Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Zap Rocket Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Guards Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Goblin Gang Guards Hunter Giant Prince Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Goblin Gang Guards

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Prince Minions Guards Hunter
Minions
Giant Zap Prince
Goblin Gang
Giant Prince
Giant
Zap Minions Hunter Prince Goblin Gang Rocket Guards
Rocket
Giant
Guards
Zap Giant
Hunter
Giant Zap Prince
Prince
Zap Giant Minions Goblin Gang Hunter

Defense Synergies 1 11

Zap
Minions Goblin Gang Guards Hunter Prince
Minions
Zap Hunter Prince
Goblin Gang
Zap Guards Prince
Giant
Rocket
Guards
Hunter Zap Goblin Gang Prince
Hunter
Guards Zap Minions Prince
Prince
Zap Minions Goblin Gang Guards Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Minions
Hunter Zap Minions Goblin Gang Prince
Goblin Gang Rocket Hunter Prince Minions
Hunter Prince Minions Goblin Gang Guards
Rocket Prince
Goblin Gang Zap Minions Guards Hunter
Minions Rocket Hunter Zap Goblin Gang
Rocket Zap
Hunter Minions Goblin Gang Prince
Goblin Gang Guards Hunter Prince
Minions Goblin Gang Guards Zap Hunter
Minions Hunter Zap Goblin Gang
Hunter Prince Zap Minions Goblin Gang Rocket Guards
Rocket Zap Minions Goblin Gang Guards Hunter Prince
Goblin Gang Hunter Prince
Rocket Zap Goblin Gang Hunter Prince
Minions Goblin Gang Hunter Prince
Zap Minions Goblin Gang Guards Hunter Prince
Zap Hunter Minions Guards
Hunter Prince
Goblin Gang Minions Guards Hunter Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Guards Zap Prince
Zap Goblin Gang Rocket Hunter Prince
Goblin Gang Guards Zap Minions Rocket Hunter Prince
Goblin Gang Rocket Guards Hunter Prince Zap
Goblin Gang Guards Hunter Prince
Rocket Zap Minions Goblin Gang Hunter
Goblin Gang Rocket Guards Prince Minions Hunter
Hunter Prince
Zap Rocket Minions Prince
Goblin Gang Guards
Minions Guards Hunter Prince
Rocket Zap Guards Prince
Rocket Prince Goblin Gang Guards Hunter
Goblin Gang Guards Zap Minions Rocket Hunter Prince
Minions Zap Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Guards
Zap
Rocket
Rocket Guards Prince
Rocket Zap
Zap Minions Rocket Hunter
Zap Hunter
Zap
Rocket Minions Goblin Gang Guards Prince
Rocket Zap Prince
Zap Rocket
Rocket Hunter
Minions Rocket
Zap Prince
Rocket Zap Hunter
Rocket
Rocket
Minions Rocket
Rocket Zap Hunter Prince
Rocket Zap
Rocket Minions Prince
Rocket
Rocket Prince
Rocket Zap
Zap Hunter
Zap Hunter
Zap Prince
Rocket Zap
Zap Hunter
Zap Rocket Minions Guards
Zap Rocket Hunter
Zap Rocket
Prince
Rocket
Zap Minions Goblin Gang Rocket Guards Prince
Rocket Zap Hunter
Goblin Gang Rocket Hunter Prince
Zap
Rocket Zap
Prince
Zap Minions Goblin Gang Rocket Guards
Zap Rocket
Zap Rocket Prince

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