My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Furnace Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Balloon Fisherman Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Balloon Fisherman
Giant Snowball
Minions Furnace Balloon Fisherman Lumberjack
Zap
Minions Furnace Balloon Fisherman
Barbarian Barrel
Furnace Magic Archer Lumberjack
The Log
Furnace Fisherman Lumberjack
Earthquake
Furnace
Arrows
Minions Furnace
Royal Delivery
Minions Balloon Fisherman Magic Archer Lumberjack
Fireball
Minions Furnace Balloon Fisherman Magic Archer Lumberjack
Poison
Minions Furnace Balloon Fisherman Magic Archer
Lightning
Furnace Balloon Fisherman Magic Archer Lumberjack
Rocket
Furnace Balloon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace The Log Magic Archer

Ladder info

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Minions Fisherman Furnace Magic Archer Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Minions Fisherman

Attack Synergies 2 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Balloon Minions Furnace The Log Fisherman Magic Archer Lumberjack
Minions
Zap Balloon Fisherman Lumberjack
Furnace
Zap Balloon
Balloon
Zap Lumberjack Minions Furnace The Log Fisherman Magic Archer
The Log
Zap Balloon Fisherman Magic Archer Lumberjack
Fisherman
Zap Minions Balloon The Log
Magic Archer
Zap Balloon The Log Lumberjack
Lumberjack
Balloon Zap Minions The Log Magic Archer

Defense Synergies 0 17

Zap
Minions Furnace The Log Fisherman Magic Archer Lumberjack
Minions
Zap The Log Fisherman Lumberjack
Furnace
Zap Fisherman Magic Archer Lumberjack
Balloon
The Log
Zap Minions Fisherman Magic Archer Lumberjack
Fisherman
Zap Minions Furnace The Log Magic Archer
Magic Archer
Zap Furnace The Log Fisherman Lumberjack
Lumberjack
Zap Minions Furnace The Log Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions The Log Magic Archer
Lumberjack Zap Minions Furnace The Log Fisherman
Furnace Fisherman Lumberjack Minions
Lumberjack Minions Furnace Fisherman
The Log Lumberjack
The Log Zap Minions Furnace Magic Archer Lumberjack
Minions Furnace Zap Magic Archer
Zap The Log Magic Archer
Minions Furnace Fisherman Lumberjack
Fisherman Lumberjack
Minions Zap Furnace The Log Fisherman Magic Archer Lumberjack
Minions Zap Furnace Magic Archer
Furnace Lumberjack Zap Minions The Log
Zap Minions Furnace The Log Magic Archer Lumberjack
Furnace Lumberjack
Zap Furnace The Log Fisherman Lumberjack
Minions Furnace Fisherman Lumberjack
Zap Minions Furnace The Log Fisherman Magic Archer Lumberjack
Zap Furnace The Log Minions Fisherman Magic Archer Lumberjack
Fisherman Lumberjack
Minions Furnace The Log Fisherman Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Furnace Fisherman
Zap The Log Fisherman Magic Archer Lumberjack
Lumberjack Zap Minions Furnace The Log Fisherman
Lumberjack Zap The Log Fisherman
Fisherman Lumberjack
Furnace Zap Minions Magic Archer
Minions Furnace Lumberjack
Fisherman Lumberjack
Zap Minions The Log Magic Archer
Minions Lumberjack
Zap The Log
Lumberjack
Furnace Magic Archer
Zap Minions Furnace The Log Fisherman Magic Archer Lumberjack
Minions Zap The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer The Log
Zap The Log Fisherman Magic Archer
The Log Magic Archer
The Log
Zap Furnace The Log Magic Archer
Zap Minions Furnace Magic Archer
Furnace The Log Magic Archer
The Log Zap Magic Archer
The Log Zap Fisherman
Minions Fisherman Lumberjack
Zap The Log Fisherman Magic Archer
Zap Magic Archer
The Log Fisherman Magic Archer
Minions Fisherman Magic Archer
Zap Furnace The Log Fisherman Magic Archer
Zap Furnace The Log Magic Archer
Magic Archer Furnace The Log
Minions Fisherman
Zap The Log Fisherman Magic Archer
Zap The Log Magic Archer
Minions The Log Magic Archer
The Log Fisherman
Zap The Log
Zap The Log Furnace Magic Archer
Fisherman
The Log Zap Fisherman Magic Archer
Zap The Log Fisherman Magic Archer
Zap The Log Fisherman Magic Archer
Zap Furnace Magic Archer
Zap Minions
Zap The Log Magic Archer
Zap Magic Archer
The Log Magic Archer
Zap Minions Magic Archer
Zap Magic Archer
The Log
Magic Archer Lumberjack
The Log Zap Magic Archer
Zap
Zap Minions The Log Magic Archer
Zap Magic Archer
Zap The Log Magic Archer

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