My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Electro Giant Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Electro Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Guards Bandit
Giant Snowball
Minions Guards
Zap
Minions Firecracker Guards Bandit
Barbarian Barrel
Firecracker Guards Bandit
The Log
Firecracker Mini P.E.K.K.A Guards Bandit
Earthquake
Firecracker Guards
Arrows
Minions Firecracker Guards
Royal Delivery
Minions Firecracker Mini P.E.K.K.A Guards Bandit
Fireball
Minions Firecracker Bandit
Poison
Minions Firecracker Guards
Lightning
Mini P.E.K.K.A Bandit
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Fireball Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Guards Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Firecracker Guards Bandit Fireball Mini P.E.K.K.A Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Firecracker Guards

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Fireball Minions Mini P.E.K.K.A Guards Bandit
Minions
Zap Firecracker Mini P.E.K.K.A Bandit
Firecracker
Zap Minions Mini P.E.K.K.A Bandit
Fireball
Zap
Mini P.E.K.K.A
Zap Minions Firecracker Electro Giant
Guards
Zap Bandit
Electro Giant
Mini P.E.K.K.A
Bandit
Zap Minions Firecracker Guards

Defense Synergies 2 13

Zap
Fireball Mini P.E.K.K.A Minions Firecracker Guards Bandit
Minions
Zap Firecracker Bandit
Firecracker
Zap Minions Mini P.E.K.K.A Guards Bandit
Fireball
Zap Mini P.E.K.K.A Bandit
Mini P.E.K.K.A
Zap Firecracker Fireball Guards Electro Giant
Guards
Zap Firecracker Mini P.E.K.K.A
Electro Giant
Mini P.E.K.K.A
Bandit
Zap Minions Firecracker Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Firecracker Fireball
Mini P.E.K.K.A Zap Minions Firecracker Bandit
Mini P.E.K.K.A Minions Bandit
Mini P.E.K.K.A Minions Firecracker Guards Bandit
Firecracker Fireball Mini P.E.K.K.A
Fireball Zap Minions Firecracker Guards Bandit
Minions Zap Firecracker Fireball
Zap Fireball Electro Giant Bandit
Mini P.E.K.K.A Minions
Guards Firecracker Mini P.E.K.K.A Bandit
Minions Guards Zap Firecracker Fireball Electro Giant Bandit
Minions Zap Firecracker Fireball
Mini P.E.K.K.A Zap Minions Fireball Guards Bandit
Fireball Zap Minions Firecracker Mini P.E.K.K.A Guards
Mini P.E.K.K.A Bandit
Zap Fireball Mini P.E.K.K.A Electro Giant Bandit
Minions Firecracker Fireball Mini P.E.K.K.A
Fireball Zap Minions Firecracker Guards Bandit
Zap Minions Firecracker Fireball Guards Bandit
Mini P.E.K.K.A
Minions Firecracker Fireball Mini P.E.K.K.A Guards Electro Giant Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Zap Fireball Electro Giant Bandit
Fireball Bandit Zap Firecracker Mini P.E.K.K.A
Guards Bandit Zap Minions Mini P.E.K.K.A
Mini P.E.K.K.A Guards Zap Fireball Bandit
Mini P.E.K.K.A Guards Bandit
Firecracker Fireball Electro Giant Zap Minions
Mini P.E.K.K.A Guards Minions Fireball Bandit
Mini P.E.K.K.A
Zap Minions Firecracker Fireball Mini P.E.K.K.A Bandit
Guards
Minions Mini P.E.K.K.A Guards
Zap Fireball Guards Electro Giant
Mini P.E.K.K.A Fireball Guards Bandit
Firecracker Fireball Electro Giant
Guards Electro Giant Zap Minions Firecracker Fireball Mini P.E.K.K.A
Minions Zap Firecracker Fireball Mini P.E.K.K.A Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Guards Bandit
Firecracker Fireball Zap Bandit
Fireball Bandit
Firecracker Fireball Guards
Fireball Zap Firecracker
Firecracker Fireball Electro Giant Zap Minions
Firecracker
Fireball Zap Firecracker
Fireball Zap Firecracker Bandit
Minions Fireball Mini P.E.K.K.A Guards
Firecracker Zap Fireball Bandit
Fireball Zap Firecracker
Firecracker Fireball Bandit
Minions Firecracker Fireball Bandit
Zap Firecracker Fireball
Zap Firecracker Fireball Bandit
Firecracker Fireball Bandit
Fireball
Minions Mini P.E.K.K.A
Zap Firecracker Fireball Mini P.E.K.K.A Bandit
Zap Firecracker Fireball Electro Giant
Minions Fireball
Fireball
Zap Fireball
Zap Firecracker Electro Giant Fireball
Firecracker Fireball Zap Bandit
Fireball Zap Bandit
Fireball Zap Firecracker Bandit
Zap Firecracker Fireball Electro Giant
Zap Minions Firecracker Fireball Guards Electro Giant
Fireball Mini P.E.K.K.A
Zap Fireball Bandit
Zap Firecracker Fireball
Firecracker Fireball
Zap Minions Fireball Guards Bandit
Fireball Zap Firecracker
Fireball
Fireball Firecracker Mini P.E.K.K.A
Zap Firecracker Fireball
Zap Fireball Electro Giant
Firecracker
Zap Electro Giant Minions Firecracker Fireball Guards
Firecracker Zap Fireball
Zap Firecracker Fireball Electro Giant Bandit

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