My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions
Giant Snowball
Minions Witch
Zap
Minions Witch
Barbarian Barrel
Witch
The Log
Mini P.E.K.K.A Witch
Earthquake
Witch
Arrows
Minions Witch
Royal Delivery
Minions Mini P.E.K.K.A Witch P.E.K.K.A
Fireball
Minions Witch
Poison
Minions Witch
Lightning
Mini P.E.K.K.A Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Tornado P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Minions Tornado Fireball Mini P.E.K.K.A Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Minions Tornado

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Tornado P.E.K.K.A Minions Mini P.E.K.K.A Witch The Log
Minions
Zap Mini P.E.K.K.A P.E.K.K.A
Fireball
Zap Tornado The Log
Mini P.E.K.K.A
Zap Minions Tornado The Log
Tornado
Zap Fireball P.E.K.K.A Mini P.E.K.K.A Witch The Log
Witch
Zap Tornado P.E.K.K.A
P.E.K.K.A
Zap Tornado Minions Witch The Log
The Log
Zap Fireball Mini P.E.K.K.A Tornado P.E.K.K.A

Defense Synergies 7 13

Zap
Fireball Mini P.E.K.K.A Minions Tornado Witch P.E.K.K.A The Log
Minions
Zap P.E.K.K.A The Log
Fireball
Zap Tornado The Log Mini P.E.K.K.A
Mini P.E.K.K.A
Zap The Log Fireball Tornado Witch
Tornado
Fireball P.E.K.K.A Zap Mini P.E.K.K.A Witch The Log
Witch
Zap Mini P.E.K.K.A Tornado The Log
P.E.K.K.A
Tornado The Log Zap Minions
The Log
Fireball Mini P.E.K.K.A P.E.K.K.A Zap Minions Tornado Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball The Log
Mini P.E.K.K.A P.E.K.K.A Zap Minions Witch The Log
Mini P.E.K.K.A Tornado Witch P.E.K.K.A Minions
Mini P.E.K.K.A Witch P.E.K.K.A Minions
Fireball Mini P.E.K.K.A Tornado P.E.K.K.A The Log
Fireball Tornado The Log Zap Minions
Minions Tornado Zap Fireball Witch
Zap Fireball P.E.K.K.A The Log
Mini P.E.K.K.A Witch P.E.K.K.A Minions Tornado
Tornado Mini P.E.K.K.A
Minions Witch Zap Fireball Tornado The Log
Minions Zap Fireball Tornado Witch
Mini P.E.K.K.A P.E.K.K.A Zap Minions Fireball Witch The Log
Fireball Zap Minions Mini P.E.K.K.A Tornado Witch P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A
Tornado Zap Fireball Mini P.E.K.K.A P.E.K.K.A The Log
Minions Fireball Mini P.E.K.K.A Tornado Witch P.E.K.K.A
Fireball Zap Minions Tornado Witch The Log
Zap Tornado Witch The Log Minions Fireball
Mini P.E.K.K.A P.E.K.K.A Tornado
Minions Fireball Mini P.E.K.K.A Witch P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Fireball Witch P.E.K.K.A
Fireball Zap Mini P.E.K.K.A The Log
P.E.K.K.A Zap Minions Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A P.E.K.K.A Zap Fireball Tornado The Log
P.E.K.K.A Mini P.E.K.K.A Witch
Fireball Zap Minions Tornado Witch
Mini P.E.K.K.A P.E.K.K.A Minions Fireball Witch
Mini P.E.K.K.A P.E.K.K.A
Zap P.E.K.K.A Minions Fireball Mini P.E.K.K.A Tornado Witch The Log
Witch P.E.K.K.A
P.E.K.K.A Minions Mini P.E.K.K.A Witch
P.E.K.K.A Zap Fireball Tornado The Log
Mini P.E.K.K.A P.E.K.K.A Fireball Witch
Fireball Witch
Witch Zap Minions Fireball Mini P.E.K.K.A Tornado P.E.K.K.A The Log
Minions Zap Fireball Mini P.E.K.K.A Witch P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap Tornado The Log
Fireball The Log
Fireball The Log
Fireball Zap The Log
Fireball Zap Minions Tornado Witch
Tornado Witch The Log
Fireball The Log Zap Tornado
Fireball The Log Zap Tornado
Minions Fireball Mini P.E.K.K.A Tornado
Zap Fireball Tornado The Log
Fireball Zap Tornado
Fireball The Log
Minions Fireball
Zap Fireball The Log
Zap Fireball Witch The Log
Fireball The Log
Fireball Tornado
Minions Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A The Log
Zap Fireball Tornado Witch The Log
Minions Fireball The Log
Fireball Tornado
Tornado The Log
Zap Fireball The Log
Zap Tornado The Log Fireball Witch
Witch
Fireball The Log Zap Tornado Witch
Fireball Zap Tornado Witch The Log
Fireball Zap Tornado The Log
Zap Fireball Tornado Witch
Zap Minions Fireball Witch
Fireball Mini P.E.K.K.A
Zap Fireball The Log
Zap Fireball
P.E.K.K.A
Fireball The Log
Zap Minions Fireball Witch
Fireball Zap Tornado Witch
The Log Fireball
Fireball Mini P.E.K.K.A
The Log Zap Fireball
Zap Fireball Tornado
P.E.K.K.A
Zap Minions Fireball Tornado Witch The Log
Zap Fireball Tornado Witch
Zap Fireball Tornado Witch The Log

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