My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Ice Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Hog Rider
Giant Snowball
Minions Hog Rider Lumberjack
Zap
Minions
Barbarian Barrel
Elite Barbarians Valkyrie Ice Wizard Lumberjack
The Log
Elite Barbarians Hog Rider Lumberjack
Earthquake
Hog Rider
Arrows
Minions
Royal Delivery
Minions Elite Barbarians Valkyrie Hog Rider Ice Wizard Lumberjack
Fireball
Minions Elite Barbarians Hog Rider Ice Wizard Lumberjack
Poison
Minions Ice Wizard
Lightning
Elite Barbarians Valkyrie Ice Wizard Lumberjack
Rocket
Elite Barbarians Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Minions Ice Wizard Valkyrie Hog Rider Lumberjack Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Minions Ice Wizard

Attack Synergies 9 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Elite Barbarians Hog Rider Minions Valkyrie Ice Wizard Lumberjack
Arrows
Zap Elite Barbarians Hog Rider Lumberjack
Minions
Hog Rider Zap Elite Barbarians Valkyrie Lumberjack
Elite Barbarians
Zap Arrows Valkyrie Minions Hog Rider Lumberjack
Valkyrie
Elite Barbarians Hog Rider Lumberjack Zap Minions
Hog Rider
Zap Arrows Minions Valkyrie Elite Barbarians Lumberjack
Ice Wizard
Zap Lumberjack
Lumberjack
Valkyrie Zap Arrows Minions Elite Barbarians Hog Rider Ice Wizard

Defense Synergies 2 14

Zap
Arrows Minions Elite Barbarians Valkyrie Ice Wizard Lumberjack
Arrows
Zap Valkyrie Ice Wizard Lumberjack
Minions
Valkyrie Zap Ice Wizard Lumberjack
Elite Barbarians
Valkyrie Zap
Valkyrie
Minions Elite Barbarians Zap Arrows Ice Wizard Lumberjack
Hog Rider
Ice Wizard
Zap Arrows Minions Valkyrie Lumberjack
Lumberjack
Zap Arrows Minions Valkyrie Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Valkyrie
Elite Barbarians Lumberjack Zap Minions Valkyrie Ice Wizard
Lumberjack Minions Elite Barbarians Valkyrie Ice Wizard
Elite Barbarians Lumberjack Minions Valkyrie Ice Wizard
Arrows Elite Barbarians Valkyrie Lumberjack
Arrows Zap Minions Valkyrie Ice Wizard Lumberjack
Minions Zap Arrows Ice Wizard
Zap Arrows Valkyrie
Minions Elite Barbarians Ice Wizard Lumberjack
Elite Barbarians Valkyrie Ice Wizard Lumberjack
Minions Valkyrie Ice Wizard Zap Arrows Lumberjack
Arrows Minions Zap Ice Wizard
Lumberjack Zap Minions Elite Barbarians Valkyrie Ice Wizard
Valkyrie Zap Arrows Minions Lumberjack
Elite Barbarians Lumberjack
Zap Elite Barbarians Lumberjack
Arrows Minions Elite Barbarians Valkyrie Lumberjack
Arrows Zap Minions Elite Barbarians Valkyrie Ice Wizard Lumberjack
Zap Arrows Valkyrie Minions Ice Wizard Lumberjack
Elite Barbarians Lumberjack
Valkyrie Arrows Minions Elite Barbarians Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Zap Elite Barbarians
Zap Arrows Elite Barbarians Valkyrie Lumberjack
Lumberjack Zap Minions Elite Barbarians Valkyrie
Valkyrie Lumberjack Zap Elite Barbarians
Elite Barbarians Valkyrie Lumberjack
Arrows Zap Minions Ice Wizard
Minions Elite Barbarians Valkyrie Ice Wizard Lumberjack
Elite Barbarians Valkyrie Lumberjack
Zap Minions Elite Barbarians Valkyrie
Minions Elite Barbarians Valkyrie Lumberjack
Zap Arrows Elite Barbarians Valkyrie
Elite Barbarians Valkyrie Lumberjack
Valkyrie
Elite Barbarians Zap Minions Valkyrie Lumberjack
Arrows Minions Valkyrie Zap Elite Barbarians Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Zap Ice Wizard
Arrows
Arrows Valkyrie
Zap Arrows Valkyrie
Arrows Zap Minions Ice Wizard
Arrows
Arrows Zap Ice Wizard
Arrows Zap
Minions Elite Barbarians Lumberjack
Zap Arrows Valkyrie
Zap Arrows
Elite Barbarians
Arrows Minions
Zap Arrows Elite Barbarians
Zap Arrows
Arrows
Arrows
Minions
Zap Arrows
Zap Arrows Valkyrie
Minions
Arrows
Zap Arrows
Zap Arrows Valkyrie Ice Wizard
Arrows Zap Ice Wizard
Zap Arrows
Zap Arrows
Elite Barbarians Zap Arrows Ice Wizard
Zap Minions
Elite Barbarians
Zap Arrows
Zap Arrows
Arrows
Zap Minions
Zap Arrows Ice Wizard
Arrows
Valkyrie Lumberjack
Arrows Zap
Zap Arrows
Elite Barbarians
Zap Minions Elite Barbarians
Zap
Zap

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