My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Golem Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Golem Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golem Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions
Giant Snowball
Archers Minions Lumberjack
Zap
Archers Minions
Barbarian Barrel
Archers Valkyrie Magic Archer Lumberjack
The Log
Archers Lumberjack
Earthquake
Archers
Arrows
Archers Minions
Royal Delivery
Archers Minions Valkyrie Magic Archer Lumberjack
Fireball
Archers Minions Magic Archer Lumberjack
Poison
Archers Minions Magic Archer
Lightning
Valkyrie Magic Archer Lumberjack
Rocket
Valkyrie Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Minions Fireball Valkyrie Magic Archer Lumberjack Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Minions Fireball

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Archers Minions Valkyrie Golem Magic Archer Lumberjack
Archers
Valkyrie Zap Golem Lumberjack
Minions
Zap Valkyrie Golem Lumberjack
Fireball
Zap Golem Magic Archer
Valkyrie
Archers Lumberjack Zap Minions Magic Archer
Golem
Fireball Zap Archers Minions Magic Archer Lumberjack
Magic Archer
Zap Fireball Valkyrie Golem Lumberjack
Lumberjack
Valkyrie Zap Archers Minions Golem Magic Archer

Defense Synergies 3 13

Zap
Fireball Archers Minions Valkyrie Magic Archer Lumberjack
Archers
Valkyrie Zap Minions Lumberjack
Minions
Valkyrie Zap Archers Lumberjack
Fireball
Zap Valkyrie Lumberjack
Valkyrie
Archers Minions Zap Fireball Magic Archer Lumberjack
Golem
Magic Archer
Zap Valkyrie Lumberjack
Lumberjack
Zap Archers Minions Fireball Valkyrie Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Valkyrie Magic Archer
Lumberjack Zap Minions Valkyrie
Lumberjack Archers Minions Valkyrie
Lumberjack Minions Valkyrie
Fireball Valkyrie Lumberjack
Fireball Zap Archers Minions Valkyrie Magic Archer Lumberjack
Minions Zap Archers Fireball Magic Archer
Zap Fireball Valkyrie Magic Archer
Minions Lumberjack
Archers Valkyrie Lumberjack
Archers Minions Valkyrie Zap Fireball Magic Archer Lumberjack
Minions Zap Archers Fireball Magic Archer
Lumberjack Zap Minions Fireball Valkyrie
Fireball Valkyrie Zap Minions Magic Archer Lumberjack
Lumberjack
Zap Fireball Lumberjack
Minions Fireball Valkyrie Lumberjack
Fireball Zap Archers Minions Valkyrie Magic Archer Lumberjack
Zap Valkyrie Archers Minions Fireball Magic Archer Lumberjack
Lumberjack
Valkyrie Archers Minions Fireball Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Zap Archers Fireball
Fireball Zap Archers Valkyrie Magic Archer Lumberjack
Lumberjack Zap Minions Valkyrie
Valkyrie Lumberjack Zap Fireball
Valkyrie Lumberjack
Fireball Zap Archers Minions Magic Archer
Archers Minions Fireball Valkyrie Lumberjack
Valkyrie Lumberjack
Zap Minions Fireball Valkyrie Magic Archer
Minions Valkyrie Lumberjack
Zap Fireball Valkyrie
Fireball Valkyrie Lumberjack
Archers Fireball Valkyrie Magic Archer
Zap Archers Minions Fireball Valkyrie Magic Archer Lumberjack
Minions Valkyrie Zap Archers Fireball Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Valkyrie
Fireball Zap Magic Archer
Fireball Magic Archer
Fireball Valkyrie
Fireball Zap Valkyrie Magic Archer
Fireball Zap Minions Magic Archer
Archers Magic Archer
Fireball Zap Magic Archer
Fireball Zap
Minions Fireball Lumberjack
Zap Fireball Valkyrie Magic Archer
Fireball Zap Archers Magic Archer
Fireball Magic Archer
Minions Fireball Magic Archer
Zap Fireball Magic Archer
Zap Fireball Magic Archer
Magic Archer Fireball
Fireball
Minions
Zap Archers Fireball Magic Archer
Zap Fireball Valkyrie Magic Archer
Minions Fireball Magic Archer
Fireball
Zap Fireball
Zap Fireball Valkyrie Magic Archer
Fireball Zap Magic Archer
Fireball Zap Magic Archer
Fireball Zap Magic Archer
Zap Archers Fireball Magic Archer
Zap Minions Fireball
Fireball
Zap Fireball Magic Archer
Zap Fireball Magic Archer
Fireball Magic Archer
Zap Archers Minions Fireball Magic Archer
Fireball Zap Archers Magic Archer
Fireball
Fireball Valkyrie Magic Archer Lumberjack
Zap Fireball Magic Archer
Zap Fireball
Zap Minions Fireball Magic Archer
Zap Fireball Magic Archer
Zap Fireball Magic Archer

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: