My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Goblin Gang Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Ice Golem Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Ice Golem Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Goblin Gang Giant Graveyard
Giant Snowball
Archers Minions Goblin Gang Graveyard
Zap
Archers Minions Goblin Gang Graveyard
Barbarian Barrel
Archers Goblin Gang Graveyard
The Log
Archers Goblin Gang Graveyard
Earthquake
Archers Goblin Gang Graveyard
Arrows
Archers Minions Goblin Gang Graveyard
Royal Delivery
Archers Minions Goblin Gang Graveyard
Fireball
Archers Minions Goblin Gang
Poison
Archers Minions Goblin Gang Graveyard
Lightning
Ice Golem
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem The Log Archers Minions Goblin Gang Giant Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Ice Golem The Log Archers

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Graveyard Archers Minions Ice Golem The Log
Archers
Ice Golem Zap Giant Graveyard
Minions
Giant Zap Ice Golem Graveyard
Goblin Gang
Ice Golem Giant
Ice Golem
Archers Goblin Gang Graveyard Zap Minions
Giant
Zap Minions Graveyard Archers Goblin Gang The Log
The Log
Zap Giant Graveyard
Graveyard
Zap Ice Golem Giant Archers Minions The Log

Defense Synergies 2 12

Zap
Archers Minions Goblin Gang Ice Golem The Log
Archers
Ice Golem Zap Minions Goblin Gang The Log
Minions
Ice Golem Zap Archers The Log
Goblin Gang
Zap Archers Ice Golem The Log
Ice Golem
Archers Minions Zap Goblin Gang The Log
Giant
The Log
Zap Archers Minions Goblin Gang Ice Golem
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Ice Golem The Log
Zap Minions Goblin Gang The Log
Goblin Gang Archers Minions
Minions Goblin Gang
The Log
Goblin Gang The Log Zap Archers Minions
Minions Zap Archers Goblin Gang
Zap Ice Golem The Log
Minions Goblin Gang
Goblin Gang Archers Ice Golem
Archers Minions Goblin Gang Zap Ice Golem The Log
Minions Zap Archers Goblin Gang
Zap Minions Goblin Gang The Log
Zap Minions Goblin Gang The Log
Goblin Gang
Zap Goblin Gang The Log
Minions Goblin Gang
Zap Archers Minions Goblin Gang The Log
Zap The Log Archers Minions Ice Golem
Goblin Gang Archers Minions The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Archers Ice Golem
Zap Archers Goblin Gang Ice Golem The Log
Goblin Gang Zap Minions Ice Golem The Log
Goblin Gang Zap Ice Golem The Log
Goblin Gang
Zap Archers Minions Goblin Gang Ice Golem
Goblin Gang Archers Minions Ice Golem
Zap Minions Ice Golem The Log
Goblin Gang
Minions
Zap The Log
Goblin Gang Ice Golem
Archers
Goblin Gang Zap Archers Minions Ice Golem The Log
Minions Zap Archers Ice Golem The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem The Log
Zap The Log
The Log
Ice Golem The Log
Zap The Log
Zap Minions Ice Golem
Archers The Log
The Log Zap Ice Golem
The Log Zap
Minions Goblin Gang
Zap The Log
Zap Archers
Ice Golem The Log
Minions
Zap Ice Golem The Log
Zap The Log
The Log
Minions
Zap Archers The Log
Zap The Log
Minions The Log
The Log
Zap The Log
Zap Ice Golem The Log
The Log Zap
Zap The Log
Zap The Log
Zap Archers Ice Golem
Zap Minions
Zap The Log
Zap
The Log
Zap Archers Minions Goblin Gang
Zap Archers
The Log
Goblin Gang
The Log Zap Ice Golem
Zap
Zap Minions Goblin Gang The Log
Zap
Zap The Log

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