My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Executioner Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Executioner Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Guards
Zap
Guards
Barbarian Barrel
Tesla Guards Executioner Magic Archer
The Log
Mini P.E.K.K.A Guards
Earthquake
Tesla Guards
Arrows
Guards
Royal Delivery
Mini P.E.K.K.A Guards Executioner Magic Archer
Fireball
Tesla Executioner Magic Archer
Poison
Guards Executioner Magic Archer
Lightning
Tesla Mini P.E.K.K.A Executioner Magic Archer
Rocket
Executioner Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Executioner Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Executioner Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Guards Tornado Executioner Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Guards Tornado Tesla Mini P.E.K.K.A Magic Archer Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Guards Tornado Tesla

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Mini P.E.K.K.A Guards Executioner Magic Archer Mega Knight
Tesla
Mini P.E.K.K.A
Zap Tornado Magic Archer Mega Knight
Guards
Zap
Tornado
Zap Executioner Magic Archer Mini P.E.K.K.A Mega Knight
Executioner
Tornado Zap Mega Knight
Magic Archer
Tornado Zap Mini P.E.K.K.A Mega Knight
Mega Knight
Zap Mini P.E.K.K.A Tornado Executioner Magic Archer

Defense Synergies 4 18

Zap
Mini P.E.K.K.A Mega Knight Tesla Guards Tornado Executioner Magic Archer
Tesla
Zap Mini P.E.K.K.A Guards Tornado Magic Archer
Mini P.E.K.K.A
Zap Tesla Guards Tornado Executioner Magic Archer
Guards
Zap Tesla Mini P.E.K.K.A Executioner Magic Archer
Tornado
Executioner Magic Archer Zap Tesla Mini P.E.K.K.A Mega Knight
Executioner
Tornado Zap Mini P.E.K.K.A Guards Mega Knight
Magic Archer
Tornado Zap Tesla Mini P.E.K.K.A Guards Mega Knight
Mega Knight
Zap Tornado Executioner Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Executioner Magic Archer
Mini P.E.K.K.A Zap Tesla Executioner Mega Knight
Tesla Mini P.E.K.K.A Tornado Mega Knight Executioner
Tesla Mini P.E.K.K.A Guards Mega Knight
Mini P.E.K.K.A Tornado Mega Knight
Tornado Zap Tesla Guards Executioner Magic Archer Mega Knight
Tesla Tornado Zap Executioner Magic Archer
Zap Tesla Magic Archer Mega Knight
Tesla Mini P.E.K.K.A Tornado
Guards Tornado Tesla Mini P.E.K.K.A Mega Knight
Guards Executioner Zap Tesla Tornado Magic Archer Mega Knight
Tesla Executioner Zap Tornado Magic Archer
Tesla Mini P.E.K.K.A Mega Knight Zap Guards
Executioner Mega Knight Zap Tesla Mini P.E.K.K.A Guards Tornado Magic Archer
Mini P.E.K.K.A Tesla Mega Knight
Tornado Zap Tesla Mini P.E.K.K.A Mega Knight
Tesla Mega Knight Mini P.E.K.K.A Tornado Executioner
Tesla Mega Knight Zap Guards Tornado Executioner Magic Archer
Zap Tornado Executioner Tesla Guards Magic Archer Mega Knight
Mini P.E.K.K.A Tesla Tornado
Mega Knight Tesla Mini P.E.K.K.A Guards Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Mega Knight Zap Tesla
Zap Tesla Mini P.E.K.K.A Executioner Magic Archer Mega Knight
Guards Mega Knight Zap Mini P.E.K.K.A
Mini P.E.K.K.A Guards Mega Knight Zap Tesla Tornado
Tesla Mini P.E.K.K.A Guards Executioner Mega Knight
Executioner Zap Tesla Tornado Magic Archer
Mini P.E.K.K.A Guards Tesla
Mini P.E.K.K.A Mega Knight Tesla
Zap Mega Knight Mini P.E.K.K.A Tornado Magic Archer
Tesla Guards
Mega Knight Tesla Mini P.E.K.K.A Guards
Mega Knight Zap Guards Tornado
Mini P.E.K.K.A Mega Knight Tesla Guards Executioner
Tesla Executioner Magic Archer Mega Knight
Tesla Guards Zap Mini P.E.K.K.A Tornado Executioner Magic Archer
Executioner Mega Knight Zap Tesla Mini P.E.K.K.A Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Guards
Zap Tornado Executioner Magic Archer
Magic Archer
Guards
Executioner Zap Magic Archer Mega Knight
Executioner Zap Tornado Magic Archer
Tornado Executioner Magic Archer
Zap Tornado Executioner Magic Archer
Zap Tornado
Mini P.E.K.K.A Guards Tornado
Zap Tornado Magic Archer
Zap Tornado Executioner Magic Archer
Executioner Magic Archer
Magic Archer
Zap Magic Archer
Zap Executioner Magic Archer
Magic Archer Executioner Mega Knight
Tornado
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Executioner Magic Archer Mega Knight
Zap Tornado Magic Archer Mega Knight
Magic Archer Mega Knight
Tornado
Tornado
Zap
Zap Tornado Executioner Magic Archer Mega Knight
Zap Tornado Executioner Magic Archer
Zap Tornado Magic Archer Mega Knight
Zap Tornado Magic Archer
Zap Tornado Executioner Magic Archer
Zap Guards
Mini P.E.K.K.A
Zap Magic Archer Mega Knight
Zap Magic Archer
Mega Knight
Magic Archer
Zap Guards Magic Archer
Zap Tornado Executioner Magic Archer
Mini P.E.K.K.A Executioner Magic Archer Mega Knight
Zap Executioner Magic Archer
Zap Tornado
Executioner Mega Knight
Zap Guards Tornado Magic Archer
Zap Tornado Executioner Magic Archer
Zap Tornado Executioner Magic Archer Mega Knight

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