My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Witch
Zap
Firecracker Witch
Barbarian Barrel
Firecracker Wizard Witch
The Log
Firecracker Mini P.E.K.K.A Witch
Earthquake
Firecracker Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Mini P.E.K.K.A Wizard Witch
Fireball
Firecracker Wizard Witch
Poison
Firecracker Wizard Witch
Lightning
Mini P.E.K.K.A Wizard Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Firecracker Mini P.E.K.K.A Wizard Witch Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Firecracker Mini P.E.K.K.A

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Mini P.E.K.K.A Witch The Log Mega Knight
Firecracker
Zap Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Zap Firecracker Wizard Lightning The Log Mega Knight
Wizard
Mini P.E.K.K.A Mega Knight
Witch
Zap Mega Knight
Lightning
Mini P.E.K.K.A
The Log
Zap Mini P.E.K.K.A Mega Knight
Mega Knight
Zap Firecracker Mini P.E.K.K.A Wizard Witch The Log

Defense Synergies 4 13

Zap
Mini P.E.K.K.A Mega Knight Firecracker Witch The Log
Firecracker
The Log Zap Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Zap The Log Firecracker Wizard Witch
Wizard
Mini P.E.K.K.A The Log Mega Knight
Witch
Zap Mini P.E.K.K.A The Log Mega Knight
Lightning
The Log
The Log
Firecracker Mini P.E.K.K.A Zap Wizard Witch Lightning Mega Knight
Mega Knight
Zap Firecracker Wizard Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Firecracker Wizard The Log
Mini P.E.K.K.A Zap Firecracker Witch The Log Mega Knight
Mini P.E.K.K.A Witch Mega Knight Lightning
Mini P.E.K.K.A Witch Firecracker Mega Knight
Lightning Firecracker Mini P.E.K.K.A The Log Mega Knight
The Log Zap Firecracker Mega Knight
Lightning Zap Firecracker Wizard Witch
Lightning Zap The Log Mega Knight
Mini P.E.K.K.A Witch
Firecracker Mini P.E.K.K.A Mega Knight
Witch Zap Firecracker Wizard The Log Mega Knight
Zap Firecracker Wizard Witch
Mini P.E.K.K.A Mega Knight Zap Wizard Witch Lightning The Log
Wizard Mega Knight Zap Firecracker Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A Mega Knight
Zap Mini P.E.K.K.A Lightning The Log Mega Knight
Wizard Mega Knight Firecracker Mini P.E.K.K.A Witch
Mega Knight Zap Firecracker Wizard Witch The Log
Zap Wizard Witch The Log Firecracker Mega Knight
Mini P.E.K.K.A
Wizard Mega Knight Firecracker Mini P.E.K.K.A Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Zap Witch
Zap Firecracker Mini P.E.K.K.A Wizard Lightning The Log Mega Knight
Mega Knight Zap Mini P.E.K.K.A Witch Lightning The Log
Mini P.E.K.K.A Lightning Mega Knight Zap The Log
Mini P.E.K.K.A Witch Mega Knight
Firecracker Wizard Zap Witch
Mini P.E.K.K.A Witch Lightning
Mini P.E.K.K.A Mega Knight
Zap Lightning Mega Knight Firecracker Mini P.E.K.K.A Witch The Log
Witch
Mega Knight Mini P.E.K.K.A Witch
Lightning Mega Knight Zap The Log
Mini P.E.K.K.A Lightning Mega Knight Wizard Witch
Wizard Firecracker Witch Mega Knight
Witch Zap Firecracker Mini P.E.K.K.A Lightning The Log
Mega Knight Zap Firecracker Mini P.E.K.K.A Wizard Witch The Log
Zap
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Firecracker The Log
Firecracker Zap The Log
Lightning The Log
Lightning Firecracker The Log
Wizard Zap Firecracker The Log Mega Knight
Firecracker Wizard Zap Witch
Firecracker Wizard Witch The Log
The Log Zap Firecracker Wizard Lightning
The Log Zap Firecracker Wizard Lightning
Lightning Mini P.E.K.K.A
Firecracker Lightning Zap Wizard The Log
Lightning Zap Firecracker Wizard
Lightning Firecracker The Log
Lightning Firecracker
Lightning Zap Firecracker The Log
Lightning Zap Firecracker Wizard Witch The Log
Lightning Firecracker Wizard The Log Mega Knight
Lightning
Mini P.E.K.K.A Lightning
Lightning Zap Firecracker Mini P.E.K.K.A Wizard The Log Mega Knight
Lightning Zap Firecracker Wizard Witch The Log Mega Knight
Lightning The Log Mega Knight
Lightning Wizard
Lightning The Log
Lightning Zap The Log
Zap Firecracker The Log Wizard Witch Mega Knight
Witch
Firecracker The Log Zap Wizard Witch Lightning
Lightning Zap Wizard Witch The Log Mega Knight
Lightning Zap Firecracker The Log
Lightning Zap Firecracker Wizard Witch
Zap Lightning Firecracker Wizard Witch
Lightning Mini P.E.K.K.A
Lightning Zap Wizard The Log Mega Knight
Zap Lightning Firecracker
Mega Knight
Firecracker Wizard Lightning The Log
Zap Lightning Witch
Lightning Zap Firecracker Wizard Witch
The Log
Lightning Firecracker Mini P.E.K.K.A Wizard Mega Knight
The Log Zap Firecracker Wizard Lightning
Lightning Zap
Firecracker Mega Knight
Zap Firecracker Witch Lightning The Log
Firecracker Zap Witch Lightning
Lightning Zap Firecracker Witch The Log Mega Knight
Lightning Firecracker Wizard Mega Knight
Lightning

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