My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Dark Prince Bowler Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Dark Prince Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Dark Prince Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Dark Prince Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Dark Prince
Giant Snowball
Minions
Zap
Minions Dark Prince
Barbarian Barrel
Wizard Dark Prince Royal Ghost
The Log
Mini P.E.K.K.A Dark Prince
Earthquake
Arrows
Minions
Royal Delivery
Minions Mini P.E.K.K.A Wizard Dark Prince Bowler Royal Ghost
Fireball
Minions Wizard Bowler
Poison
Minions Wizard
Lightning
Mini P.E.K.K.A Wizard Dark Prince Bowler
Rocket
Wizard Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Dark Prince Bowler Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage Dark Prince Bowler Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Minions Royal Ghost Mini P.E.K.K.A Dark Prince Wizard Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Minions Royal Ghost

Attack Synergies 1 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Minions Mini P.E.K.K.A Dark Prince Bowler Royal Ghost
Minions
Rage Zap Mini P.E.K.K.A Dark Prince Bowler
Mini P.E.K.K.A
Zap Minions Wizard Rage Dark Prince Bowler
Wizard
Mini P.E.K.K.A Rage Dark Prince Royal Ghost
Rage
Minions Mini P.E.K.K.A Wizard Dark Prince
Dark Prince
Zap Minions Mini P.E.K.K.A Wizard Rage Royal Ghost
Bowler
Zap Minions Mini P.E.K.K.A
Royal Ghost
Zap Wizard Dark Prince

Defense Synergies 1 13

Zap
Mini P.E.K.K.A Minions Dark Prince Bowler Royal Ghost
Minions
Zap Dark Prince Bowler
Mini P.E.K.K.A
Zap Wizard Bowler Royal Ghost
Wizard
Mini P.E.K.K.A Dark Prince Royal Ghost
Rage
Dark Prince
Zap Minions Wizard Bowler Royal Ghost
Bowler
Zap Minions Mini P.E.K.K.A Dark Prince
Royal Ghost
Zap Mini P.E.K.K.A Wizard Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Minions Wizard
Mini P.E.K.K.A Zap Minions Dark Prince
Mini P.E.K.K.A Bowler Minions Dark Prince
Mini P.E.K.K.A Minions Dark Prince Bowler
Mini P.E.K.K.A Dark Prince Bowler
Bowler Zap Minions Dark Prince Royal Ghost
Minions Zap Wizard
Bowler Zap
Mini P.E.K.K.A Minions
Mini P.E.K.K.A Dark Prince Bowler Royal Ghost
Minions Zap Wizard Dark Prince Bowler Royal Ghost
Minions Zap Wizard
Mini P.E.K.K.A Bowler Zap Minions Wizard Dark Prince
Wizard Bowler Zap Minions Mini P.E.K.K.A Dark Prince Royal Ghost
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Bowler
Wizard Minions Mini P.E.K.K.A Dark Prince Bowler
Zap Minions Wizard Dark Prince Bowler Royal Ghost
Zap Wizard Minions Dark Prince Bowler Royal Ghost
Mini P.E.K.K.A
Wizard Dark Prince Bowler Royal Ghost Minions Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Dark Prince Bowler Royal Ghost
Zap Mini P.E.K.K.A Wizard Bowler Royal Ghost
Zap Minions Mini P.E.K.K.A Dark Prince Bowler
Mini P.E.K.K.A Dark Prince Bowler Zap
Mini P.E.K.K.A Dark Prince Bowler
Wizard Zap Minions
Mini P.E.K.K.A Dark Prince Minions Bowler
Mini P.E.K.K.A Dark Prince
Zap Minions Mini P.E.K.K.A Dark Prince
Minions Mini P.E.K.K.A Dark Prince Bowler
Zap Dark Prince Bowler
Mini P.E.K.K.A Dark Prince Bowler Wizard
Wizard Bowler
Zap Minions Mini P.E.K.K.A Dark Prince Bowler
Minions Bowler Zap Mini P.E.K.K.A Wizard Dark Prince Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Ghost
Zap Bowler Royal Ghost
Dark Prince
Wizard Zap Dark Prince Bowler
Wizard Zap Minions
Wizard Bowler
Zap Wizard Bowler
Zap Wizard
Minions Mini P.E.K.K.A Bowler
Zap Wizard Dark Prince Bowler
Zap Wizard
Bowler
Minions
Zap
Zap Wizard Bowler
Wizard Bowler
Minions Mini P.E.K.K.A
Zap Mini P.E.K.K.A Wizard Dark Prince Bowler
Zap Wizard Bowler
Minions Bowler
Wizard
Bowler
Zap
Zap Wizard Dark Prince Bowler
Zap Wizard Bowler Royal Ghost
Zap Wizard Bowler
Zap
Zap Wizard
Zap Minions Wizard
Mini P.E.K.K.A Bowler
Zap Wizard
Zap
Wizard Bowler
Zap Minions Dark Prince
Zap Wizard
Mini P.E.K.K.A Wizard Dark Prince Bowler
Zap Wizard Bowler
Zap
Dark Prince
Zap Minions Bowler
Zap
Zap Dark Prince Bowler Royal Ghost

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