My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion P.E.K.K.A Bandit Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Sparky
Giant Snowball
Mega Minion
Zap
Bandit Sparky
Barbarian Barrel
Bandit Electro Wizard Sparky
The Log
Bandit Sparky
Earthquake
Arrows
Royal Delivery
Mega Minion P.E.K.K.A Bandit Electro Wizard Sparky
Fireball
Mega Minion Bandit Electro Wizard Sparky
Poison
Mega Minion Electro Wizard Sparky
Lightning
Mega Minion Bandit Electro Wizard Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Tornado P.E.K.K.A Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Mega Minion Tornado Bandit Electro Wizard Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Mega Minion Tornado

Attack Synergies 8 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Tornado P.E.K.K.A Electro Wizard Sparky The Log Bandit
Mega Minion
Zap Sparky
Tornado
Zap P.E.K.K.A Sparky The Log
P.E.K.K.A
Zap Tornado Electro Wizard The Log
The Log
Zap Tornado P.E.K.K.A Bandit Sparky
Bandit
Zap The Log Electro Wizard
Electro Wizard
Zap P.E.K.K.A Bandit Sparky
Sparky
Zap Tornado Mega Minion The Log Electro Wizard

Defense Synergies 5 18

Zap
Mega Minion Electro Wizard Tornado P.E.K.K.A The Log Bandit Sparky
Mega Minion
Zap Tornado The Log Bandit Electro Wizard Sparky
Tornado
P.E.K.K.A Sparky Zap Mega Minion The Log Electro Wizard Sparky
P.E.K.K.A
Tornado The Log Zap Electro Wizard
The Log
P.E.K.K.A Zap Mega Minion Tornado Bandit Electro Wizard Sparky
Bandit
Zap Mega Minion The Log Electro Wizard
Electro Wizard
Zap Mega Minion Tornado P.E.K.K.A The Log Bandit
Sparky
Tornado Zap Mega Minion Tornado The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion The Log Electro Wizard Sparky
P.E.K.K.A Sparky Zap Mega Minion The Log Bandit Electro Wizard
Tornado P.E.K.K.A Sparky Mega Minion Bandit Electro Wizard
P.E.K.K.A Sparky Mega Minion Bandit Electro Wizard
Tornado P.E.K.K.A The Log Sparky
Tornado The Log Zap Mega Minion Bandit Electro Wizard
Mega Minion Tornado Electro Wizard Zap
Zap P.E.K.K.A The Log Bandit Electro Wizard Sparky
P.E.K.K.A Sparky Tornado
Tornado Bandit Electro Wizard Sparky
Electro Wizard Zap Mega Minion Tornado The Log Bandit
Mega Minion Zap Tornado Electro Wizard
P.E.K.K.A Sparky Zap The Log Bandit Electro Wizard
Sparky Zap Mega Minion Tornado P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Sparky Bandit Electro Wizard
Tornado Zap P.E.K.K.A The Log Bandit Electro Wizard Sparky
Sparky Tornado P.E.K.K.A Electro Wizard
Zap Mega Minion Tornado The Log Bandit Electro Wizard
Zap Tornado The Log Mega Minion Bandit Electro Wizard
P.E.K.K.A Sparky Tornado Electro Wizard
P.E.K.K.A The Log Bandit Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A Bandit Electro Wizard Sparky
Bandit Electro Wizard Zap Mega Minion The Log
P.E.K.K.A Bandit Zap The Log Electro Wizard Sparky
P.E.K.K.A Zap Tornado The Log Bandit Electro Wizard Sparky
P.E.K.K.A Bandit Sparky
Zap Tornado Electro Wizard
P.E.K.K.A Sparky Mega Minion Bandit Electro Wizard
P.E.K.K.A Sparky
Zap P.E.K.K.A Electro Wizard Mega Minion Tornado The Log Bandit Sparky
P.E.K.K.A Mega Minion Sparky
P.E.K.K.A Mega Minion Sparky
P.E.K.K.A Zap Tornado The Log Electro Wizard
P.E.K.K.A Bandit Sparky
Sparky
Electro Wizard Sparky Zap Mega Minion Tornado P.E.K.K.A The Log
Zap Mega Minion P.E.K.K.A The Log Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Bandit Sparky
Zap Tornado The Log Bandit Electro Wizard
The Log Bandit Sparky
The Log Sparky
Zap The Log Sparky
Zap Mega Minion Tornado
Tornado The Log Sparky
The Log Zap Tornado
The Log Zap Tornado Bandit
Tornado Electro Wizard Sparky
Zap Tornado The Log Bandit Electro Wizard Sparky
Zap Tornado
The Log Bandit Sparky
Bandit
Zap The Log Sparky
Zap The Log Bandit Sparky
The Log Bandit Sparky
Tornado Sparky
Sparky
Zap Mega Minion The Log Bandit Electro Wizard Sparky
Zap Tornado The Log
The Log Sparky
Tornado
Tornado The Log Sparky
Zap The Log
Zap Tornado The Log Sparky
Mega Minion
The Log Zap Tornado Bandit Electro Wizard Sparky
Zap Tornado The Log Bandit Sparky
Zap Tornado The Log Bandit Sparky
Zap Tornado Electro Wizard Sparky
Zap Electro Wizard Mega Minion
Mega Minion Sparky
Zap The Log Bandit Sparky
Zap Electro Wizard Sparky
P.E.K.K.A Sparky
The Log Sparky
Zap Electro Wizard Bandit
Zap Mega Minion Tornado Electro Wizard
The Log
Mega Minion Electro Wizard Sparky
The Log Zap
Zap Tornado Sparky
Mega Minion P.E.K.K.A Sparky
Zap Tornado The Log Electro Wizard Sparky
Zap Tornado Electro Wizard
Zap Tornado The Log Bandit Electro Wizard Sparky

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