My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mega Minion Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mega Minion Wizard Golem Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Mega Minion Lumberjack
Zap
Bats
Barbarian Barrel
Wizard Lumberjack
The Log
Mini P.E.K.K.A Lumberjack
Earthquake
Arrows
Bats
Royal Delivery
Bats Mega Minion Mini P.E.K.K.A Wizard Lumberjack
Fireball
Mega Minion Wizard Lumberjack
Poison
Bats Mega Minion Wizard
Lightning
Mega Minion Mini P.E.K.K.A Wizard Lumberjack
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Minion Mini P.E.K.K.A Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Mega Minion Mini P.E.K.K.A Lumberjack Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Mega Minion

Attack Synergies 2 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Mega Minion Mini P.E.K.K.A Golem Lumberjack
Zap
Mega Minion Bats Mini P.E.K.K.A Golem The Log Lumberjack
Mega Minion
Zap Golem Bats
Mini P.E.K.K.A
Bats Zap Wizard Golem The Log Lumberjack
Wizard
Mini P.E.K.K.A Golem Lumberjack
Golem
Mega Minion Bats Zap Mini P.E.K.K.A Wizard The Log Lumberjack
The Log
Zap Mini P.E.K.K.A Golem Lumberjack
Lumberjack
Bats Zap Mini P.E.K.K.A Wizard Golem The Log

Defense Synergies 3 13

Bats
Zap Mini P.E.K.K.A The Log Lumberjack
Zap
Mega Minion Mini P.E.K.K.A Bats The Log Lumberjack
Mega Minion
Zap Wizard The Log Lumberjack
Mini P.E.K.K.A
Zap The Log Bats Wizard
Wizard
Mega Minion Mini P.E.K.K.A The Log Lumberjack
Golem
The Log
Mini P.E.K.K.A Bats Zap Mega Minion Wizard Lumberjack
Lumberjack
Bats Zap Mega Minion Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Wizard The Log
Mini P.E.K.K.A Lumberjack Bats Zap Mega Minion The Log
Mini P.E.K.K.A Lumberjack Bats Mega Minion
Mini P.E.K.K.A Lumberjack Bats Mega Minion
Mini P.E.K.K.A The Log Lumberjack
The Log Bats Zap Mega Minion Lumberjack
Bats Mega Minion Zap Wizard
Zap The Log
Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A Lumberjack
Bats Zap Mega Minion Wizard The Log Lumberjack
Mega Minion Bats Zap Wizard
Mini P.E.K.K.A Lumberjack Bats Zap Wizard The Log
Wizard Bats Zap Mega Minion Mini P.E.K.K.A The Log Lumberjack
Mini P.E.K.K.A Lumberjack
Zap Mini P.E.K.K.A The Log Lumberjack
Wizard Bats Mini P.E.K.K.A Lumberjack
Bats Zap Mega Minion Wizard The Log Lumberjack
Zap Wizard The Log Bats Mega Minion Lumberjack
Mini P.E.K.K.A Lumberjack
Wizard Bats Mini P.E.K.K.A The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Zap
Zap Mega Minion Mini P.E.K.K.A Wizard The Log Lumberjack
Lumberjack Bats Zap Mini P.E.K.K.A The Log
Mini P.E.K.K.A Lumberjack Bats Zap The Log
Mini P.E.K.K.A Lumberjack
Wizard Bats Zap
Mini P.E.K.K.A Bats Mega Minion Lumberjack
Mini P.E.K.K.A Lumberjack
Zap Bats Mega Minion Mini P.E.K.K.A The Log
Mega Minion
Bats Mega Minion Mini P.E.K.K.A Lumberjack
Zap The Log
Mini P.E.K.K.A Wizard Lumberjack
Wizard
Bats Zap Mega Minion Mini P.E.K.K.A The Log Lumberjack
Bats Zap Mega Minion Mini P.E.K.K.A Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log
The Log
The Log
Wizard Zap The Log
Wizard Bats Zap Mega Minion
Wizard The Log
The Log Zap Wizard
The Log Zap Wizard
Bats Mini P.E.K.K.A Lumberjack
Zap Wizard The Log
Zap Wizard
The Log
Zap The Log
Zap Wizard The Log
Wizard The Log
Bats Mini P.E.K.K.A
Zap Mega Minion Mini P.E.K.K.A Wizard The Log
Zap Wizard The Log
The Log
Wizard
The Log
Zap The Log
Zap The Log Wizard
Mega Minion
The Log Zap Wizard
Zap Wizard The Log
Zap The Log
Bats Zap Wizard
Zap Bats Mega Minion Wizard
Mega Minion Mini P.E.K.K.A
Zap Wizard The Log
Zap
Wizard The Log
Zap Bats
Zap Mega Minion Wizard
The Log
Mega Minion Mini P.E.K.K.A Wizard Lumberjack
The Log Zap Wizard
Zap
Mega Minion
Zap Bats The Log
Bats Zap
Zap The Log

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