My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Balloon Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Balloon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Balloon Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards Balloon Giant Skeleton
Giant Snowball
Mega Minion Hog Rider Guards Balloon
Zap
Guards Balloon
Barbarian Barrel
Guards Giant Skeleton Electro Wizard
The Log
Hog Rider Guards Giant Skeleton
Earthquake
Hog Rider Guards
Arrows
Guards
Royal Delivery
Mega Minion Hog Rider Guards Balloon Giant Skeleton Electro Wizard
Fireball
Mega Minion Hog Rider Balloon Electro Wizard
Poison
Mega Minion Guards Balloon Electro Wizard
Lightning
Mega Minion Balloon Electro Wizard
Rocket
Hog Rider Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Guards Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Mega Minion Guards Void Hog Rider Electro Wizard Balloon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Mega Minion Guards Void

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Hog Rider Void Balloon Electro Wizard Guards Giant Skeleton
Mega Minion
Zap Balloon Giant Skeleton
Hog Rider
Zap Guards Void Balloon Giant Skeleton Electro Wizard
Guards
Zap Hog Rider
Void
Zap Hog Rider Balloon
Balloon
Zap Mega Minion Hog Rider Void Giant Skeleton Electro Wizard
Giant Skeleton
Zap Mega Minion Hog Rider Balloon Electro Wizard
Electro Wizard
Zap Hog Rider Balloon Giant Skeleton

Defense Synergies 2 9

Zap
Mega Minion Electro Wizard Guards Void Giant Skeleton
Mega Minion
Zap Guards Giant Skeleton Electro Wizard
Hog Rider
Guards
Zap Mega Minion Giant Skeleton Electro Wizard
Void
Zap
Balloon
Giant Skeleton
Zap Mega Minion Guards Electro Wizard
Electro Wizard
Zap Mega Minion Guards Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Void Electro Wizard
Zap Mega Minion Electro Wizard
Mega Minion Void Giant Skeleton Electro Wizard
Mega Minion Guards Electro Wizard
Giant Skeleton
Zap Mega Minion Guards Electro Wizard
Mega Minion Electro Wizard Zap Void
Zap Void Giant Skeleton Electro Wizard
Guards Giant Skeleton Electro Wizard
Guards Electro Wizard Zap Mega Minion Giant Skeleton
Mega Minion Zap Electro Wizard
Zap Guards Giant Skeleton Electro Wizard
Zap Mega Minion Guards Electro Wizard
Electro Wizard
Zap Electro Wizard
Electro Wizard
Zap Mega Minion Guards Electro Wizard
Zap Mega Minion Guards Giant Skeleton Electro Wizard
Electro Wizard
Guards Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Void Giant Skeleton Electro Wizard
Void Electro Wizard Zap Mega Minion
Guards Giant Skeleton Zap Electro Wizard
Guards Giant Skeleton Zap Electro Wizard
Giant Skeleton Guards
Zap Electro Wizard
Guards Mega Minion Void Giant Skeleton Electro Wizard
Giant Skeleton
Zap Void Giant Skeleton Electro Wizard Mega Minion
Mega Minion Guards
Mega Minion Guards Giant Skeleton
Zap Guards Void Giant Skeleton Electro Wizard
Giant Skeleton Guards
Guards Electro Wizard Zap Mega Minion Giant Skeleton
Zap Mega Minion Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Guards Giant Skeleton
Void Zap Electro Wizard
Void Giant Skeleton
Guards Void Giant Skeleton
Zap
Zap Mega Minion
Zap
Void Zap
Guards Void Electro Wizard
Void Zap Electro Wizard
Void Zap
Void
Void
Zap
Zap
Void Zap Mega Minion Electro Wizard
Zap
Void Giant Skeleton
Void
Void
Zap Void
Zap
Mega Minion
Void Zap Electro Wizard
Void Zap
Void Zap
Zap Electro Wizard
Zap Electro Wizard Mega Minion Guards Void
Mega Minion Void
Void Zap
Zap Void Electro Wizard
Giant Skeleton
Zap Electro Wizard Guards Void
Zap Mega Minion Electro Wizard
Void Mega Minion Electro Wizard
Zap
Void Zap Giant Skeleton
Mega Minion
Zap Guards Giant Skeleton Electro Wizard
Zap Void Electro Wizard
Void Zap Giant Skeleton Electro Wizard

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