My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Miner
Giant Snowball
Mega Minion Guards Miner
Zap
Guards
Barbarian Barrel
Guards Electro Wizard
The Log
Guards
Earthquake
Guards
Arrows
Guards
Royal Delivery
Mega Minion Guards P.E.K.K.A Miner Electro Wizard
Fireball
Mega Minion Electro Wizard
Poison
Mega Minion Guards Electro Wizard
Lightning
Mega Minion Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Guards P.E.K.K.A Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Mega Minion Guards Miner Fireball Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Mega Minion Guards

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Fireball P.E.K.K.A Miner Electro Wizard Guards The Log
Mega Minion
Zap Fireball Miner
Fireball
Zap Mega Minion The Log Miner Electro Wizard
Guards
Miner Zap The Log
P.E.K.K.A
Zap Electro Wizard The Log
The Log
Zap Fireball Guards P.E.K.K.A Miner
Miner
Zap Guards Mega Minion Fireball The Log Electro Wizard
Electro Wizard
Zap P.E.K.K.A Fireball Miner

Defense Synergies 5 15

Zap
Mega Minion Fireball Electro Wizard Guards P.E.K.K.A The Log Miner
Mega Minion
Zap Guards The Log Miner Electro Wizard
Fireball
Zap The Log Miner Electro Wizard
Guards
Zap Mega Minion The Log Electro Wizard
P.E.K.K.A
The Log Zap Electro Wizard
The Log
Fireball P.E.K.K.A Zap Mega Minion Guards Miner Electro Wizard
Miner
Zap Mega Minion Fireball The Log
Electro Wizard
Zap Mega Minion Fireball Guards P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Fireball The Log Electro Wizard
P.E.K.K.A Zap Mega Minion The Log Electro Wizard
P.E.K.K.A Mega Minion Electro Wizard
P.E.K.K.A Mega Minion Guards Electro Wizard
Fireball P.E.K.K.A The Log
Fireball The Log Zap Mega Minion Guards Electro Wizard
Mega Minion Electro Wizard Zap Fireball
Zap Fireball P.E.K.K.A The Log Electro Wizard
P.E.K.K.A
Guards Miner Electro Wizard
Guards Electro Wizard Zap Mega Minion Fireball The Log
Mega Minion Zap Fireball Electro Wizard
P.E.K.K.A Zap Fireball Guards The Log Electro Wizard
Fireball Zap Mega Minion Guards P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Electro Wizard
Zap Fireball P.E.K.K.A The Log Electro Wizard
Fireball P.E.K.K.A Electro Wizard
Fireball Zap Mega Minion Guards The Log Electro Wizard
Zap The Log Mega Minion Fireball Guards Electro Wizard
P.E.K.K.A Electro Wizard
Fireball Guards P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Zap Mega Minion The Log Miner
Guards P.E.K.K.A Zap The Log Electro Wizard
Guards P.E.K.K.A Zap Fireball The Log Electro Wizard
P.E.K.K.A Guards
Fireball Zap Electro Wizard
Guards P.E.K.K.A Mega Minion Fireball Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Mega Minion Fireball The Log
P.E.K.K.A Mega Minion Guards
P.E.K.K.A Mega Minion Guards
P.E.K.K.A Zap Fireball Guards The Log Electro Wizard
P.E.K.K.A Fireball Guards
Fireball
Guards Electro Wizard Zap Mega Minion Fireball P.E.K.K.A The Log
Zap Mega Minion Fireball P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards The Log
Fireball Zap The Log Miner Electro Wizard
Fireball The Log Miner
Fireball Guards The Log
Fireball Zap The Log
Fireball Zap Mega Minion
The Log
Fireball The Log Zap
Fireball The Log Miner Zap
Fireball Guards Electro Wizard
Miner Zap Fireball The Log Electro Wizard
Fireball Zap
Fireball The Log Miner
Fireball
Zap Fireball The Log
Zap Fireball The Log
Fireball The Log
Fireball
Zap Mega Minion Fireball The Log Electro Wizard
Zap Fireball The Log Miner
Fireball The Log
Fireball
The Log
Zap Fireball The Log
Zap The Log Fireball
Mega Minion
Fireball The Log Miner Zap Electro Wizard
Fireball Zap The Log Miner
Fireball Miner Zap The Log
Zap Fireball Electro Wizard
Zap Electro Wizard Mega Minion Fireball Guards
Mega Minion Fireball
Zap Fireball The Log Miner
Zap Fireball Electro Wizard
P.E.K.K.A
Fireball The Log
Zap Electro Wizard Fireball Guards
Fireball Zap Mega Minion Electro Wizard
The Log Fireball
Fireball Miner Mega Minion Electro Wizard
The Log Zap Fireball
Zap Fireball
Mega Minion P.E.K.K.A
Zap Fireball Guards The Log Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball The Log Miner Electro Wizard

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