My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Flying Machine Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Hunter Golem Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions
Giant Snowball
Minions Flying Machine Lumberjack
Zap
Minions Flying Machine
Barbarian Barrel
Bomb Tower Hunter Lumberjack
The Log
Hunter Lumberjack
Earthquake
Bomb Tower
Arrows
Minions Flying Machine
Royal Delivery
Minions Flying Machine Hunter Lumberjack
Fireball
Minions Bomb Tower Flying Machine Hunter Lumberjack
Poison
Minions Bomb Tower Flying Machine Hunter
Lightning
Bomb Tower Hunter Lumberjack
Rocket
Bomb Tower Hunter

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Bomb Tower Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Minions Bomb Tower Flying Machine Hunter Lumberjack Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Minions Bomb Tower

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Minions Flying Machine Hunter Golem Lumberjack
Arrows
Zap Golem Lumberjack
Minions
Zap Golem Lumberjack
Bomb Tower
Flying Machine
Zap Golem Lumberjack
Hunter
Zap Golem Lumberjack
Golem
Arrows Zap Minions Flying Machine Hunter Lumberjack
Lumberjack
Zap Arrows Minions Flying Machine Hunter Golem

Defense Synergies 1 13

Zap
Bomb Tower Arrows Minions Flying Machine Hunter Lumberjack
Arrows
Zap Bomb Tower Lumberjack
Minions
Zap Flying Machine Hunter Lumberjack
Bomb Tower
Zap Arrows
Flying Machine
Zap Minions Hunter Lumberjack
Hunter
Zap Minions Flying Machine Lumberjack
Golem
Lumberjack
Zap Arrows Minions Flying Machine Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Flying Machine
Bomb Tower Hunter Lumberjack Zap Minions Flying Machine
Bomb Tower Hunter Lumberjack Minions
Bomb Tower Hunter Lumberjack Minions
Arrows Bomb Tower Lumberjack
Arrows Zap Minions Bomb Tower Flying Machine Hunter Lumberjack
Minions Hunter Zap Arrows Bomb Tower Flying Machine
Zap Arrows Bomb Tower Flying Machine
Hunter Minions Bomb Tower Lumberjack
Hunter Lumberjack
Minions Zap Arrows Bomb Tower Flying Machine Hunter Lumberjack
Arrows Minions Hunter Zap Flying Machine
Bomb Tower Hunter Lumberjack Zap Minions Flying Machine
Bomb Tower Zap Arrows Minions Hunter Lumberjack
Bomb Tower Hunter Lumberjack
Bomb Tower Zap Hunter Lumberjack
Bomb Tower Arrows Minions Hunter Lumberjack
Arrows Bomb Tower Zap Minions Flying Machine Hunter Lumberjack
Zap Arrows Bomb Tower Hunter Minions Flying Machine Lumberjack
Bomb Tower Hunter Lumberjack
Arrows Minions Bomb Tower Flying Machine Hunter Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap
Zap Arrows Bomb Tower Flying Machine Hunter Lumberjack
Lumberjack Zap Minions Bomb Tower Hunter
Hunter Lumberjack Zap
Hunter Lumberjack
Arrows Zap Minions Bomb Tower Flying Machine Hunter
Minions Bomb Tower Flying Machine Hunter Lumberjack
Bomb Tower Hunter Lumberjack
Zap Minions Bomb Tower Flying Machine
Minions Bomb Tower Flying Machine Hunter Lumberjack
Zap Arrows
Bomb Tower Hunter Lumberjack
Bomb Tower Flying Machine
Zap Minions Bomb Tower Flying Machine Hunter Lumberjack
Arrows Minions Zap Bomb Tower Flying Machine Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Flying Machine
Arrows Zap Flying Machine
Arrows Flying Machine
Arrows Flying Machine
Zap Arrows
Arrows Zap Minions Flying Machine Hunter
Arrows Flying Machine
Arrows Zap Flying Machine Hunter
Arrows Zap Flying Machine
Minions Lumberjack
Zap Arrows Flying Machine
Zap Arrows Flying Machine
Flying Machine Hunter
Arrows Minions Flying Machine
Zap Arrows Flying Machine
Zap Arrows Flying Machine Hunter
Arrows Flying Machine
Arrows
Minions
Zap Arrows Flying Machine Hunter
Zap Arrows Flying Machine
Minions
Arrows
Zap Arrows Flying Machine
Zap Arrows Hunter
Arrows Zap Flying Machine Hunter
Zap Arrows Flying Machine
Zap Arrows
Zap Arrows Flying Machine Hunter
Zap Minions Flying Machine
Zap Arrows Hunter
Zap Arrows
Arrows
Zap Minions Flying Machine
Zap Arrows Flying Machine Hunter
Arrows
Flying Machine Hunter Lumberjack
Arrows Zap Flying Machine
Zap Arrows
Flying Machine
Zap Minions Flying Machine
Zap Flying Machine
Zap Flying Machine

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