My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram P.E.K.K.A Bandit Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Bandit
Giant Snowball
Bats Battle Ram
Zap
Bats Battle Ram Bandit
Barbarian Barrel
Battle Ram Bandit Electro Wizard Magic Archer
The Log
Battle Ram Bandit
Earthquake
Arrows
Bats
Royal Delivery
Bats Battle Ram P.E.K.K.A Bandit Electro Wizard Magic Archer
Fireball
Battle Ram Bandit Electro Wizard Magic Archer
Poison
Bats Electro Wizard Magic Archer
Lightning
Battle Ram Bandit Electro Wizard Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Bandit Battle Ram Electro Wizard Magic Archer Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Bandit Battle Ram

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Battle Ram P.E.K.K.A Bandit
Zap
Battle Ram P.E.K.K.A Electro Wizard Bats Bandit Magic Archer
Battle Ram
Zap Bandit Magic Archer Bats Lightning P.E.K.K.A Electro Wizard
Lightning
Battle Ram
P.E.K.K.A
Zap Electro Wizard Magic Archer Bats Battle Ram
Bandit
Battle Ram Bats Zap Electro Wizard Magic Archer
Electro Wizard
Zap P.E.K.K.A Battle Ram Bandit Magic Archer
Magic Archer
Battle Ram P.E.K.K.A Zap Bandit Electro Wizard

Defense Synergies 1 11

Bats
Zap P.E.K.K.A Bandit Electro Wizard
Zap
Electro Wizard Bats P.E.K.K.A Bandit Magic Archer
Battle Ram
Lightning
P.E.K.K.A
Bats Zap Electro Wizard
Bandit
Bats Zap Electro Wizard Magic Archer
Electro Wizard
Zap Bats P.E.K.K.A Bandit Magic Archer
Magic Archer
Zap Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Electro Wizard Magic Archer
P.E.K.K.A Bats Zap Bandit Electro Wizard
P.E.K.K.A Bats Lightning Bandit Electro Wizard
P.E.K.K.A Bats Bandit Electro Wizard
Lightning P.E.K.K.A
Bats Zap Bandit Electro Wizard Magic Archer
Bats Lightning Electro Wizard Zap Magic Archer
Lightning Zap P.E.K.K.A Bandit Electro Wizard Magic Archer
P.E.K.K.A
Bandit Electro Wizard
Bats Electro Wizard Zap Bandit Magic Archer
Bats Zap Electro Wizard Magic Archer
P.E.K.K.A Bats Zap Lightning Bandit Electro Wizard
Bats Zap P.E.K.K.A Electro Wizard Magic Archer
P.E.K.K.A Bandit Electro Wizard
Zap Lightning P.E.K.K.A Bandit Electro Wizard
Bats P.E.K.K.A Electro Wizard
Bats Zap Bandit Electro Wizard Magic Archer
Zap Bats Bandit Electro Wizard Magic Archer
P.E.K.K.A Electro Wizard
Bats P.E.K.K.A Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A Bandit Electro Wizard
Bandit Electro Wizard Zap Lightning Magic Archer
P.E.K.K.A Bandit Bats Zap Lightning Electro Wizard
Lightning P.E.K.K.A Bats Zap Bandit Electro Wizard
P.E.K.K.A Bandit
Bats Zap Electro Wizard Magic Archer
P.E.K.K.A Bats Lightning Bandit Electro Wizard
P.E.K.K.A
Zap Lightning P.E.K.K.A Electro Wizard Bats Bandit Magic Archer
P.E.K.K.A
P.E.K.K.A Bats
Lightning P.E.K.K.A Zap Electro Wizard
Lightning P.E.K.K.A Bandit
Magic Archer
Electro Wizard Bats Zap Lightning P.E.K.K.A Magic Archer
Bats Zap P.E.K.K.A Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Magic Archer Bandit
Zap Bandit Electro Wizard Magic Archer
Lightning Bandit Magic Archer
Lightning
Zap Magic Archer
Bats Zap Magic Archer
Magic Archer
Zap Lightning Magic Archer
Zap Lightning Bandit
Lightning Bats Electro Wizard
Lightning Zap Bandit Electro Wizard Magic Archer
Lightning Zap Magic Archer
Lightning Bandit Magic Archer
Lightning Bandit Magic Archer
Lightning Zap Magic Archer
Lightning Zap Bandit Magic Archer
Lightning Magic Archer Bandit
Lightning
Bats Lightning
Lightning Zap Bandit Electro Wizard Magic Archer
Lightning Zap Magic Archer
Lightning Magic Archer
Lightning
Lightning
Lightning Zap
Zap Magic Archer
Zap Lightning Bandit Electro Wizard Magic Archer
Lightning Zap Bandit Magic Archer
Lightning Zap Bandit Magic Archer
Lightning Bats Zap Electro Wizard Magic Archer
Zap Lightning Electro Wizard Bats
Lightning
Lightning Zap Bandit Magic Archer
Zap Lightning Electro Wizard Magic Archer
P.E.K.K.A
Lightning Magic Archer
Zap Lightning Electro Wizard Bats Bandit Magic Archer
Lightning Zap Electro Wizard Magic Archer
Lightning Electro Wizard Magic Archer
Zap Lightning Magic Archer
Lightning Zap
P.E.K.K.A
Zap Bats Lightning Electro Wizard Magic Archer
Bats Zap Lightning Electro Wizard Magic Archer
Lightning Zap Bandit Electro Wizard Magic Archer

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