My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Baby Dragon Electro Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Baby Dragon Electro Wizard Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Baby Dragon Little Prince
Zap
Little Prince
Barbarian Barrel
Knight Tesla Electro Wizard Little Prince
The Log
Mini P.E.K.K.A Little Prince
Earthquake
Tesla
Arrows
Little Prince
Royal Delivery
Knight Mini P.E.K.K.A Baby Dragon Electro Wizard Little Prince
Fireball
Tesla Baby Dragon Electro Wizard Little Prince
Poison
Electro Wizard Little Prince
Lightning
Knight Tesla Mini P.E.K.K.A Baby Dragon Electro Wizard Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Baby Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Little Prince Tesla Mini P.E.K.K.A Baby Dragon Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Little Prince Tesla

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Electro Wizard Knight Mini P.E.K.K.A Baby Dragon Mega Knight Little Prince
Knight
Baby Dragon Zap Electro Wizard Little Prince
Tesla
Mini P.E.K.K.A
Zap Baby Dragon Electro Wizard Mega Knight Little Prince
Baby Dragon
Knight Zap Mini P.E.K.K.A Electro Wizard Mega Knight
Electro Wizard
Zap Knight Mini P.E.K.K.A Baby Dragon Mega Knight
Mega Knight
Zap Mini P.E.K.K.A Baby Dragon Electro Wizard
Little Prince
Zap Knight Mini P.E.K.K.A

Defense Synergies 7 15

Zap
Mini P.E.K.K.A Electro Wizard Mega Knight Knight Tesla Baby Dragon Little Prince
Knight
Tesla Electro Wizard Little Prince Zap Mini P.E.K.K.A Baby Dragon
Tesla
Knight Zap Mini P.E.K.K.A Baby Dragon Electro Wizard Little Prince
Mini P.E.K.K.A
Zap Electro Wizard Knight Tesla Baby Dragon
Baby Dragon
Zap Knight Tesla Mini P.E.K.K.A Mega Knight Little Prince
Electro Wizard
Zap Knight Mini P.E.K.K.A Tesla Mega Knight Little Prince
Mega Knight
Zap Baby Dragon Electro Wizard
Little Prince
Knight Zap Tesla Baby Dragon Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Tesla Baby Dragon Electro Wizard
Mini P.E.K.K.A Zap Knight Tesla Electro Wizard Mega Knight
Tesla Mini P.E.K.K.A Mega Knight Knight Electro Wizard
Tesla Mini P.E.K.K.A Knight Electro Wizard Mega Knight
Mini P.E.K.K.A Mega Knight
Zap Tesla Baby Dragon Electro Wizard Mega Knight
Tesla Electro Wizard Zap Baby Dragon Little Prince
Zap Tesla Baby Dragon Electro Wizard Mega Knight
Tesla Mini P.E.K.K.A
Knight Tesla Mini P.E.K.K.A Electro Wizard Mega Knight Little Prince
Electro Wizard Zap Knight Tesla Baby Dragon Mega Knight
Tesla Zap Baby Dragon Electro Wizard
Tesla Mini P.E.K.K.A Mega Knight Zap Knight Electro Wizard
Mega Knight Zap Tesla Mini P.E.K.K.A Baby Dragon Electro Wizard
Mini P.E.K.K.A Knight Tesla Electro Wizard Mega Knight
Zap Tesla Mini P.E.K.K.A Electro Wizard Mega Knight
Tesla Mega Knight Knight Mini P.E.K.K.A Electro Wizard
Tesla Mega Knight Zap Knight Baby Dragon Electro Wizard Little Prince
Zap Baby Dragon Knight Tesla Electro Wizard Mega Knight Little Prince
Mini P.E.K.K.A Tesla Electro Wizard
Mega Knight Knight Tesla Mini P.E.K.K.A Baby Dragon Electro Wizard Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Mega Knight Zap Tesla Electro Wizard
Electro Wizard Zap Knight Tesla Mini P.E.K.K.A Baby Dragon Mega Knight
Mega Knight Zap Knight Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Mega Knight Zap Knight Tesla Electro Wizard
Knight Tesla Mini P.E.K.K.A Mega Knight
Zap Tesla Baby Dragon Electro Wizard
Mini P.E.K.K.A Knight Tesla Electro Wizard
Mini P.E.K.K.A Mega Knight Knight Tesla
Zap Electro Wizard Mega Knight Knight Mini P.E.K.K.A Baby Dragon
Tesla
Mega Knight Knight Tesla Mini P.E.K.K.A
Mega Knight Zap Electro Wizard
Mini P.E.K.K.A Mega Knight Knight Tesla
Tesla Baby Dragon Mega Knight
Tesla Electro Wizard Zap Knight Mini P.E.K.K.A Baby Dragon Little Prince
Mega Knight Zap Tesla Mini P.E.K.K.A Baby Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Baby Dragon
Zap Baby Dragon Electro Wizard
Baby Dragon
Knight
Zap Baby Dragon Mega Knight
Zap Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap
Mini P.E.K.K.A Electro Wizard
Zap Knight Electro Wizard
Zap Baby Dragon
Knight Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Baby Dragon Mega Knight
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Baby Dragon Electro Wizard Mega Knight
Zap Baby Dragon Mega Knight Little Prince
Baby Dragon Mega Knight
Zap Baby Dragon
Zap Baby Dragon Mega Knight Little Prince
Zap Baby Dragon Electro Wizard
Zap Baby Dragon Mega Knight
Zap Baby Dragon
Zap Baby Dragon Electro Wizard Little Prince
Zap Electro Wizard
Mini P.E.K.K.A
Zap Mega Knight
Zap Electro Wizard
Mega Knight
Zap Electro Wizard
Zap Baby Dragon Electro Wizard
Knight Mini P.E.K.K.A Baby Dragon Electro Wizard Mega Knight
Zap Baby Dragon
Zap
Mega Knight
Zap Baby Dragon Electro Wizard
Zap Electro Wizard
Zap Baby Dragon Electro Wizard Mega Knight Little Prince

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: