My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Wizard Baby Dragon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Mini P.E.K.K.A Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Goblin Barrel
Giant Snowball
Goblin Barrel Baby Dragon
Zap
Royal Giant Goblin Barrel
Barbarian Barrel
Knight Wizard Goblin Barrel Electro Wizard
The Log
Royal Giant Mini P.E.K.K.A Goblin Barrel
Earthquake
Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Knight Mini P.E.K.K.A Wizard Goblin Barrel Baby Dragon Electro Wizard
Fireball
Wizard Goblin Barrel Baby Dragon Electro Wizard
Poison
Wizard Electro Wizard
Lightning
Knight Mini P.E.K.K.A Wizard Baby Dragon Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Goblin Barrel Mini P.E.K.K.A Baby Dragon Electro Wizard Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Goblin Barrel Mini P.E.K.K.A

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Electro Wizard Knight Royal Giant Mini P.E.K.K.A Baby Dragon
Knight
Goblin Barrel Baby Dragon Zap Wizard Electro Wizard
Royal Giant
Goblin Barrel Zap Wizard Baby Dragon Electro Wizard
Mini P.E.K.K.A
Zap Wizard Baby Dragon Electro Wizard
Wizard
Knight Royal Giant Mini P.E.K.K.A
Goblin Barrel
Knight Royal Giant Baby Dragon
Baby Dragon
Knight Zap Royal Giant Mini P.E.K.K.A Goblin Barrel Electro Wizard
Electro Wizard
Zap Knight Royal Giant Mini P.E.K.K.A Baby Dragon

Defense Synergies 4 8

Zap
Mini P.E.K.K.A Electro Wizard Knight Baby Dragon
Knight
Electro Wizard Zap Mini P.E.K.K.A Wizard Baby Dragon
Royal Giant
Mini P.E.K.K.A
Zap Electro Wizard Knight Wizard Baby Dragon
Wizard
Knight Mini P.E.K.K.A Electro Wizard
Goblin Barrel
Baby Dragon
Zap Knight Mini P.E.K.K.A
Electro Wizard
Zap Knight Mini P.E.K.K.A Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Wizard Baby Dragon Electro Wizard
Mini P.E.K.K.A Zap Knight Electro Wizard
Mini P.E.K.K.A Knight Electro Wizard
Mini P.E.K.K.A Knight Electro Wizard
Mini P.E.K.K.A
Zap Baby Dragon Electro Wizard
Electro Wizard Zap Wizard Baby Dragon
Zap Baby Dragon Electro Wizard
Mini P.E.K.K.A
Knight Mini P.E.K.K.A Electro Wizard
Electro Wizard Zap Knight Wizard Baby Dragon
Zap Wizard Baby Dragon Electro Wizard
Mini P.E.K.K.A Zap Knight Wizard Electro Wizard
Wizard Zap Mini P.E.K.K.A Baby Dragon Electro Wizard
Mini P.E.K.K.A Knight Electro Wizard
Zap Mini P.E.K.K.A Electro Wizard
Wizard Knight Mini P.E.K.K.A Electro Wizard
Zap Knight Wizard Baby Dragon Electro Wizard
Zap Wizard Baby Dragon Knight Electro Wizard
Mini P.E.K.K.A Electro Wizard
Wizard Knight Mini P.E.K.K.A Baby Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Zap Electro Wizard
Electro Wizard Zap Knight Mini P.E.K.K.A Wizard Baby Dragon
Zap Knight Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Zap Knight Electro Wizard
Knight Mini P.E.K.K.A
Wizard Zap Baby Dragon Electro Wizard
Mini P.E.K.K.A Knight Electro Wizard
Mini P.E.K.K.A Knight
Zap Electro Wizard Knight Mini P.E.K.K.A Baby Dragon
Knight Mini P.E.K.K.A
Zap Electro Wizard
Mini P.E.K.K.A Knight Wizard
Wizard Baby Dragon
Electro Wizard Zap Knight Mini P.E.K.K.A Baby Dragon
Zap Mini P.E.K.K.A Wizard Baby Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Baby Dragon
Zap Baby Dragon Electro Wizard
Baby Dragon
Knight
Wizard Zap Baby Dragon
Wizard Zap Baby Dragon
Wizard Baby Dragon
Zap Wizard Baby Dragon
Zap Wizard
Mini P.E.K.K.A Electro Wizard
Zap Knight Wizard Electro Wizard
Zap Wizard Baby Dragon
Knight Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Wizard Baby Dragon
Wizard Baby Dragon
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Wizard Baby Dragon Electro Wizard
Zap Wizard Baby Dragon
Baby Dragon
Wizard
Zap Baby Dragon
Zap Wizard Baby Dragon
Zap Wizard Baby Dragon Electro Wizard
Zap Wizard Baby Dragon
Zap Baby Dragon
Zap Wizard Baby Dragon Electro Wizard
Zap Electro Wizard Wizard
Mini P.E.K.K.A
Zap Wizard
Zap Electro Wizard
Wizard
Zap Electro Wizard
Zap Wizard Baby Dragon Electro Wizard
Knight Mini P.E.K.K.A Wizard Baby Dragon Electro Wizard
Zap Wizard Baby Dragon
Zap
Zap Baby Dragon Electro Wizard
Zap Electro Wizard
Zap Baby Dragon Electro Wizard

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