My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Valkyrie Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Hog Rider Royal Hogs Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Royal Hogs Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Royal Hogs Guards
Giant Snowball
Musketeer Hog Rider Royal Hogs Guards
Zap
Royal Hogs Guards
Barbarian Barrel
Knight Musketeer Valkyrie Royal Hogs Guards Magic Archer
The Log
Musketeer Hog Rider Royal Hogs Guards
Earthquake
Hog Rider Royal Hogs Guards
Arrows
Royal Hogs Guards
Royal Delivery
Knight Musketeer Valkyrie Hog Rider Royal Hogs Guards Magic Archer
Fireball
Musketeer Hog Rider Royal Hogs Magic Archer
Poison
Musketeer Royal Hogs Guards Magic Archer
Lightning
Knight Musketeer Valkyrie Magic Archer
Rocket
Musketeer Valkyrie Hog Rider Royal Hogs Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Guards Musketeer Valkyrie Hog Rider Magic Archer Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Guards Musketeer

Attack Synergies 6 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Knight Musketeer Valkyrie Royal Hogs Guards Magic Archer
Knight
Musketeer Hog Rider Zap Royal Hogs Magic Archer
Musketeer
Knight Valkyrie Hog Rider Zap Royal Hogs
Valkyrie
Musketeer Hog Rider Zap Royal Hogs Magic Archer
Hog Rider
Zap Knight Musketeer Valkyrie Guards Magic Archer
Royal Hogs
Zap Knight Musketeer Valkyrie Guards Magic Archer
Guards
Zap Hog Rider Royal Hogs
Magic Archer
Zap Knight Valkyrie Hog Rider Royal Hogs

Defense Synergies 4 7

Zap
Knight Musketeer Valkyrie Guards Magic Archer
Knight
Musketeer Magic Archer Zap
Musketeer
Knight Valkyrie Guards Zap
Valkyrie
Musketeer Zap Magic Archer
Hog Rider
Royal Hogs
Guards
Musketeer Zap Magic Archer
Magic Archer
Knight Zap Valkyrie Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Musketeer Valkyrie Magic Archer
Zap Knight Musketeer Valkyrie
Knight Musketeer Valkyrie
Knight Musketeer Valkyrie Guards
Valkyrie
Zap Musketeer Valkyrie Guards Magic Archer
Musketeer Zap Magic Archer
Zap Musketeer Valkyrie Magic Archer
Musketeer
Knight Guards Musketeer Valkyrie
Valkyrie Guards Zap Knight Musketeer Magic Archer
Musketeer Zap Magic Archer
Zap Knight Musketeer Valkyrie Guards
Valkyrie Zap Guards Magic Archer
Knight
Zap
Knight Musketeer Valkyrie
Zap Knight Musketeer Valkyrie Guards Magic Archer
Zap Valkyrie Knight Musketeer Guards Magic Archer
Musketeer
Valkyrie Knight Musketeer Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Guards Zap
Zap Knight Musketeer Valkyrie Magic Archer
Guards Zap Knight Musketeer Valkyrie
Valkyrie Guards Zap Knight Musketeer
Knight Musketeer Valkyrie Guards
Zap Musketeer Magic Archer
Guards Knight Musketeer Valkyrie
Knight Valkyrie
Zap Knight Valkyrie Magic Archer
Musketeer Guards
Knight Musketeer Valkyrie Guards
Zap Valkyrie Guards
Knight Valkyrie Guards
Musketeer Valkyrie Magic Archer
Guards Zap Knight Musketeer Valkyrie Magic Archer
Valkyrie Zap Musketeer Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Musketeer Valkyrie Guards
Zap Musketeer Magic Archer
Magic Archer
Knight Musketeer Valkyrie Guards
Zap Valkyrie Magic Archer
Zap Musketeer Magic Archer
Musketeer Magic Archer
Zap Magic Archer
Zap
Musketeer Guards
Zap Knight Musketeer Valkyrie Magic Archer
Zap Musketeer Magic Archer
Knight Musketeer Magic Archer
Musketeer Magic Archer
Zap Musketeer Magic Archer
Zap Musketeer Magic Archer
Magic Archer Musketeer
Zap Musketeer Magic Archer
Zap Valkyrie Magic Archer
Musketeer Magic Archer
Musketeer
Zap Musketeer
Zap Valkyrie Magic Archer
Zap Musketeer Magic Archer
Zap Musketeer Magic Archer
Zap Musketeer Magic Archer
Zap Musketeer Magic Archer
Zap Musketeer Guards
Zap Musketeer Magic Archer
Zap Magic Archer
Magic Archer
Zap Musketeer Guards Magic Archer
Zap Musketeer Magic Archer
Knight Musketeer Valkyrie Magic Archer
Zap Musketeer Magic Archer
Zap
Musketeer
Zap Musketeer Guards Magic Archer
Zap Musketeer Magic Archer
Zap Musketeer Magic Archer

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