My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Electro Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Hogs Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Guards
Giant Snowball
Musketeer Royal Hogs Guards Electro Dragon
Zap
Royal Hogs Guards
Barbarian Barrel
Knight Musketeer Royal Hogs Guards
The Log
Musketeer Royal Hogs Guards
Earthquake
Royal Hogs Guards
Arrows
Royal Hogs Guards
Royal Delivery
Knight Musketeer Royal Hogs Guards Electro Dragon
Fireball
Musketeer Royal Hogs Electro Dragon
Poison
Musketeer Royal Hogs Guards Electro Dragon
Lightning
Knight Musketeer Electro Dragon
Rocket
Musketeer Royal Hogs Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Poison Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Barbarian Barrel Poison Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Guards Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Barbarian Barrel Knight Guards Musketeer Poison Royal Hogs Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Barbarian Barrel Knight Guards

Attack Synergies 1 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Knight Musketeer Royal Hogs Barbarian Barrel Guards Poison Electro Dragon
Knight
Musketeer Zap Royal Hogs Barbarian Barrel Poison Electro Dragon
Musketeer
Knight Zap Royal Hogs Barbarian Barrel Electro Dragon
Royal Hogs
Zap Knight Musketeer Barbarian Barrel Guards Poison
Barbarian Barrel
Zap Knight Musketeer Royal Hogs Electro Dragon
Guards
Zap Royal Hogs
Poison
Zap Knight Royal Hogs Electro Dragon
Electro Dragon
Zap Knight Musketeer Barbarian Barrel Poison

Defense Synergies 3 14

Zap
Knight Musketeer Barbarian Barrel Guards Poison Electro Dragon
Knight
Musketeer Electro Dragon Zap Barbarian Barrel Poison
Musketeer
Knight Guards Zap Barbarian Barrel
Royal Hogs
Barbarian Barrel
Zap Knight Musketeer Guards Poison Electro Dragon
Guards
Musketeer Zap Barbarian Barrel Poison Electro Dragon
Poison
Zap Knight Barbarian Barrel Guards
Electro Dragon
Knight Zap Barbarian Barrel Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Musketeer Barbarian Barrel Electro Dragon
Zap Knight Musketeer Electro Dragon
Knight Musketeer Electro Dragon
Knight Musketeer Guards Electro Dragon
Barbarian Barrel Poison
Barbarian Barrel Zap Musketeer Guards Electro Dragon
Musketeer Zap Poison Electro Dragon
Zap Musketeer Barbarian Barrel Poison Electro Dragon
Musketeer
Knight Guards Musketeer Barbarian Barrel
Guards Poison Zap Knight Musketeer Barbarian Barrel Electro Dragon
Musketeer Zap Poison Electro Dragon
Zap Knight Musketeer Guards Electro Dragon
Zap Barbarian Barrel Guards Poison Electro Dragon
Knight
Zap
Knight Musketeer Poison Electro Dragon
Zap Knight Musketeer Barbarian Barrel Guards Electro Dragon
Zap Barbarian Barrel Poison Knight Musketeer Guards Electro Dragon
Musketeer
Knight Musketeer Barbarian Barrel Guards Poison Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Zap Barbarian Barrel
Poison Zap Knight Musketeer Barbarian Barrel Electro Dragon
Guards Zap Knight Musketeer Electro Dragon
Guards Zap Knight Musketeer Barbarian Barrel
Knight Musketeer Guards
Poison Zap Musketeer Electro Dragon
Guards Knight Musketeer
Knight
Zap Electro Dragon Knight Barbarian Barrel Poison
Musketeer Guards
Knight Musketeer Guards Electro Dragon
Zap Guards Poison
Knight Guards
Musketeer Electro Dragon
Guards Electro Dragon Zap Knight Musketeer Barbarian Barrel Poison
Poison Zap Musketeer Barbarian Barrel Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Musketeer Barbarian Barrel Guards Electro Dragon
Poison Zap Musketeer Barbarian Barrel Electro Dragon
Barbarian Barrel Poison Electro Dragon
Knight Musketeer Barbarian Barrel Guards Poison
Poison Zap Barbarian Barrel
Poison Zap Musketeer Electro Dragon
Musketeer Poison
Poison Zap Barbarian Barrel Electro Dragon
Poison Zap Electro Dragon
Musketeer Guards Poison Electro Dragon
Poison Zap Knight Musketeer Barbarian Barrel Electro Dragon
Poison Zap Musketeer Electro Dragon
Poison Knight Musketeer Barbarian Barrel
Musketeer Barbarian Barrel Poison Electro Dragon
Zap Musketeer Barbarian Barrel Poison
Zap Musketeer Barbarian Barrel Poison Electro Dragon
Musketeer Barbarian Barrel Poison Electro Dragon
Barbarian Barrel Poison
Zap Musketeer Barbarian Barrel Poison Electro Dragon
Zap Barbarian Barrel Poison Electro Dragon
Musketeer Poison
Poison
Musketeer
Zap Musketeer Barbarian Barrel Poison Electro Dragon
Zap Poison Barbarian Barrel Electro Dragon
Poison Zap Musketeer Barbarian Barrel Electro Dragon
Zap Musketeer Poison Electro Dragon
Poison Zap Musketeer Barbarian Barrel
Poison Zap Musketeer Electro Dragon
Zap Electro Dragon Musketeer Guards Poison
Poison Zap Musketeer Electro Dragon
Zap Poison Electro Dragon
Poison
Zap Musketeer Barbarian Barrel Guards Electro Dragon
Poison Zap Musketeer Electro Dragon
Barbarian Barrel
Poison Knight Musketeer Electro Dragon
Zap Musketeer Poison Electro Dragon
Zap Poison
Musketeer Electro Dragon
Zap Electro Dragon Musketeer Guards Poison
Zap Musketeer Poison Electro Dragon
Poison Electro Dragon Zap Musketeer Barbarian Barrel

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