My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Guards
Giant Snowball
Minions Guards
Zap
Minions Guards
Barbarian Barrel
Knight Tesla Guards
The Log
Guards
Earthquake
Tesla Guards
Arrows
Minions Guards
Royal Delivery
Knight Minions Guards
Fireball
Minions Tesla
Poison
Minions Guards
Lightning
Knight Tesla
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Knight Minions Guards Tesla Fireball Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Knight Minions

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Giant Knight Minions Guards
Knight
Minions Zap Fireball
Minions
Knight Giant Rage Zap
Tesla
Fireball
Zap Knight Giant
Giant
Zap Minions Rage Fireball Guards
Rage
Minions Giant
Guards
Zap Giant

Defense Synergies 3 8

Zap
Fireball Knight Minions Tesla Guards
Knight
Minions Tesla Zap Fireball
Minions
Knight Zap Tesla
Tesla
Knight Zap Minions Fireball Guards
Fireball
Zap Knight Tesla
Giant
Rage
Guards
Zap Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Tesla Fireball
Zap Knight Minions Tesla
Tesla Knight Minions
Tesla Knight Minions Guards
Fireball
Fireball Zap Minions Tesla Guards
Minions Tesla Zap Fireball
Zap Tesla Fireball
Tesla Minions
Knight Guards Tesla
Minions Guards Zap Knight Tesla Fireball
Minions Tesla Zap Fireball
Tesla Zap Knight Minions Fireball Guards
Fireball Zap Minions Tesla Guards
Knight Tesla
Zap Tesla Fireball
Tesla Knight Minions Fireball
Tesla Fireball Zap Knight Minions Guards
Zap Knight Minions Tesla Fireball Guards
Tesla
Knight Minions Tesla Fireball Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Zap Tesla Fireball
Fireball Zap Knight Tesla
Guards Zap Knight Minions
Guards Zap Knight Tesla Fireball
Knight Tesla Guards
Fireball Zap Minions Tesla
Guards Knight Minions Tesla Fireball
Knight Tesla
Zap Knight Minions Fireball
Tesla Guards
Knight Minions Tesla Guards
Zap Fireball Guards
Knight Tesla Fireball Guards
Tesla Fireball
Tesla Guards Zap Knight Minions Fireball
Minions Zap Tesla Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Guards
Fireball Zap
Fireball
Knight Fireball Guards
Fireball Zap
Fireball Zap Minions
Fireball Zap
Fireball Zap
Minions Fireball Guards
Zap Knight Fireball
Fireball Zap
Knight Fireball
Minions Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball
Minions
Zap Fireball
Zap Fireball
Minions Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball Zap
Fireball Zap
Fireball Zap
Zap Fireball
Zap Minions Fireball Guards
Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Minions Fireball Guards
Fireball Zap
Fireball
Fireball Knight
Zap Fireball
Zap Fireball
Zap Minions Fireball Guards
Zap Fireball
Zap Fireball

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