My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Battle Ram Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Battle Ram Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram Skeleton Army
Giant Snowball
Minions Dart Goblin Battle Ram Skeleton Army
Zap
Minions Firecracker Dart Goblin Battle Ram Skeleton Army
Barbarian Barrel
Knight Firecracker Dart Goblin Battle Ram Skeleton Army
The Log
Firecracker Dart Goblin Battle Ram Skeleton Army
Earthquake
Firecracker Skeleton Army
Arrows
Minions Firecracker Dart Goblin Skeleton Army
Royal Delivery
Knight Minions Firecracker Dart Goblin Battle Ram Skeleton Army
Fireball
Minions Firecracker Dart Goblin Battle Ram Skeleton Army
Poison
Minions Firecracker Dart Goblin Skeleton Army
Lightning
Knight Battle Ram
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Battle Ram Skeleton Army Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Minions Firecracker Dart Goblin Skeleton Army Battle Ram Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Minions Firecracker

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Battle Ram Knight Minions Dart Goblin
Knight
Minions Firecracker Dart Goblin Battle Ram Zap
Minions
Knight Zap Firecracker Battle Ram
Firecracker
Zap Knight Minions Dart Goblin Battle Ram
Dart Goblin
Knight Zap Firecracker Battle Ram
Battle Ram
Zap Knight Minions Firecracker Dart Goblin
Skeleton Army
Electro Giant

Defense Synergies 3 11

Zap
Knight Minions Firecracker Dart Goblin Skeleton Army
Knight
Minions Firecracker Dart Goblin Zap Skeleton Army
Minions
Knight Zap Firecracker Dart Goblin
Firecracker
Knight Zap Minions Dart Goblin Skeleton Army
Dart Goblin
Knight Zap Minions Firecracker Skeleton Army
Battle Ram
Skeleton Army
Zap Knight Firecracker Dart Goblin
Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Firecracker Dart Goblin
Skeleton Army Zap Knight Minions Firecracker Dart Goblin
Skeleton Army Knight Minions Dart Goblin
Skeleton Army Knight Minions Firecracker Dart Goblin
Firecracker Skeleton Army
Skeleton Army Zap Minions Firecracker Dart Goblin
Minions Dart Goblin Zap Firecracker
Zap Dart Goblin Electro Giant
Minions Skeleton Army
Knight Skeleton Army Firecracker Dart Goblin
Minions Dart Goblin Skeleton Army Zap Knight Firecracker Electro Giant
Minions Zap Firecracker Dart Goblin
Skeleton Army Zap Knight Minions
Skeleton Army Zap Minions Firecracker Dart Goblin
Skeleton Army Knight
Skeleton Army Zap Electro Giant
Knight Minions Firecracker Skeleton Army
Zap Knight Minions Firecracker Dart Goblin Skeleton Army
Zap Knight Minions Firecracker Dart Goblin
Dart Goblin
Skeleton Army Knight Minions Firecracker Dart Goblin Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Zap Electro Giant
Zap Knight Firecracker
Skeleton Army Zap Knight Minions
Skeleton Army Zap Knight
Knight Skeleton Army
Firecracker Electro Giant Zap Minions Dart Goblin
Skeleton Army Knight Minions Dart Goblin
Knight Skeleton Army
Zap Knight Minions Firecracker Skeleton Army
Dart Goblin Skeleton Army
Knight Minions Dart Goblin
Skeleton Army Zap Electro Giant
Skeleton Army Knight
Firecracker Dart Goblin Skeleton Army Electro Giant
Skeleton Army Electro Giant Zap Knight Minions Firecracker Dart Goblin
Minions Zap Firecracker Dart Goblin Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Dart Goblin
Firecracker Zap Dart Goblin
Dart Goblin
Knight Firecracker Dart Goblin
Zap Firecracker
Firecracker Electro Giant Zap Minions Dart Goblin
Firecracker Dart Goblin
Zap Firecracker Dart Goblin
Zap Firecracker Dart Goblin
Minions
Firecracker Zap Knight Dart Goblin
Zap Firecracker Dart Goblin
Knight Firecracker Dart Goblin
Minions Firecracker Dart Goblin
Zap Firecracker Dart Goblin
Zap Firecracker Dart Goblin
Firecracker Dart Goblin
Minions
Zap Firecracker Dart Goblin
Zap Firecracker Dart Goblin Electro Giant
Minions
Zap
Zap Firecracker Electro Giant
Firecracker Zap Dart Goblin
Zap
Zap Firecracker Dart Goblin
Zap Firecracker Dart Goblin Electro Giant
Zap Minions Firecracker Dart Goblin Electro Giant
Zap Dart Goblin
Zap Firecracker
Firecracker
Zap Minions Dart Goblin Skeleton Army
Zap Firecracker Dart Goblin
Knight Firecracker Dart Goblin
Zap Firecracker Dart Goblin
Zap Electro Giant
Firecracker Dart Goblin
Zap Electro Giant Minions Firecracker Dart Goblin
Firecracker Zap Dart Goblin
Zap Firecracker Dart Goblin Electro Giant

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