My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Ice Golem Wizard Balloon Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Ice Golem Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Balloon
Giant Snowball
Guards Balloon
Zap
Guards Balloon
Barbarian Barrel
Knight Wizard Guards Ice Wizard
The Log
Guards
Earthquake
Guards
Arrows
Guards
Royal Delivery
Knight Wizard Guards Balloon Ice Wizard
Fireball
Wizard Balloon Ice Wizard
Poison
Wizard Guards Balloon Ice Wizard
Lightning
Knight Ice Golem Wizard Balloon Ice Wizard
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Wizard Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Ice Golem Guards Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem Knight Guards Ice Wizard Wizard Balloon Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Ice Golem Knight Guards

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Balloon Knight Ice Golem Guards Ice Wizard
Knight
Balloon Zap Wizard Ice Wizard
Ice Golem
Balloon Zap
Wizard
Knight Balloon
Guards
Zap
Balloon
Zap Knight Ice Golem Wizard Ice Wizard
Lightning
Ice Wizard
Zap Knight Balloon

Defense Synergies 1 11

Zap
Knight Ice Golem Guards Ice Wizard
Knight
Ice Wizard Zap Wizard
Ice Golem
Zap Wizard Guards Ice Wizard
Wizard
Knight Ice Golem Guards Ice Wizard
Guards
Zap Ice Golem Wizard Ice Wizard
Balloon
Lightning
Ice Wizard
Knight Zap Ice Golem Wizard Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Knight Ice Golem Wizard
Zap Knight Ice Wizard
Knight Lightning Ice Wizard
Knight Guards Ice Wizard
Lightning
Zap Guards Ice Wizard
Lightning Zap Wizard Ice Wizard
Lightning Zap Ice Golem
Ice Wizard
Knight Guards Ice Golem Ice Wizard
Guards Ice Wizard Zap Knight Ice Golem Wizard
Zap Wizard Ice Wizard
Zap Knight Wizard Guards Lightning Ice Wizard
Wizard Zap Guards
Knight
Zap Lightning
Wizard Knight
Zap Knight Wizard Guards Ice Wizard
Zap Wizard Knight Ice Golem Guards Ice Wizard
Wizard Knight Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Zap Ice Golem
Zap Knight Ice Golem Wizard Lightning
Guards Zap Knight Ice Golem Lightning
Guards Lightning Zap Knight Ice Golem
Knight Guards
Wizard Zap Ice Golem Ice Wizard
Guards Knight Ice Golem Lightning Ice Wizard
Knight
Zap Lightning Knight Ice Golem
Guards
Knight Guards
Lightning Zap Guards
Lightning Knight Ice Golem Wizard Guards
Wizard
Guards Zap Knight Ice Golem Lightning
Zap Ice Golem Wizard Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Knight Ice Golem Guards
Zap Ice Wizard
Lightning
Lightning Knight Ice Golem Guards
Wizard Zap
Wizard Zap Ice Golem Ice Wizard
Wizard
Zap Ice Golem Wizard Lightning Ice Wizard
Zap Wizard Lightning
Lightning Guards
Lightning Zap Knight Wizard
Lightning Zap Wizard
Lightning Knight Ice Golem
Lightning
Lightning Zap Ice Golem
Lightning Zap Wizard
Lightning Wizard
Lightning
Lightning
Lightning Zap Wizard
Lightning Zap Wizard
Lightning
Lightning Wizard
Lightning
Lightning Zap
Zap Ice Golem Wizard Ice Wizard
Zap Wizard Lightning Ice Wizard
Lightning Zap Wizard
Lightning Zap
Lightning Zap Ice Golem Wizard Ice Wizard
Zap Lightning Wizard Guards
Lightning
Lightning Zap Wizard
Zap Lightning
Wizard Lightning
Zap Lightning Guards
Lightning Zap Wizard Ice Wizard
Lightning Knight Wizard
Zap Ice Golem Wizard Lightning
Lightning Zap
Zap Guards Lightning
Zap Lightning
Lightning Zap

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