My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Inferno Tower Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Wizard Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Minion Horde Royal Giant Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Giant Goblin Barrel
Giant Snowball
Minion Horde Goblin Barrel Baby Dragon
Zap
Minion Horde Royal Giant Inferno Tower Goblin Barrel
Barbarian Barrel
Knight Inferno Tower Wizard Goblin Barrel
The Log
Royal Giant Goblin Barrel
Earthquake
Inferno Tower Goblin Barrel
Arrows
Minion Horde Goblin Barrel
Royal Delivery
Knight Minion Horde Wizard Goblin Barrel Baby Dragon
Fireball
Minion Horde Inferno Tower Wizard Goblin Barrel Baby Dragon
Poison
Minion Horde Inferno Tower Wizard
Lightning
Knight Inferno Tower Wizard Baby Dragon
Rocket
Minion Horde Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Goblin Barrel Baby Dragon Minion Horde Inferno Tower Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Goblin Barrel Baby Dragon

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Knight Minion Horde Royal Giant Baby Dragon
Knight
Goblin Barrel Baby Dragon Zap Minion Horde Wizard
Minion Horde
Zap Knight Royal Giant
Royal Giant
Goblin Barrel Zap Minion Horde Wizard Baby Dragon
Inferno Tower
Wizard
Knight Royal Giant
Goblin Barrel
Knight Royal Giant Baby Dragon
Baby Dragon
Knight Zap Royal Giant Goblin Barrel

Defense Synergies 1 9

Zap
Knight Minion Horde Inferno Tower Baby Dragon
Knight
Inferno Tower Zap Minion Horde Wizard Baby Dragon
Minion Horde
Zap Knight Inferno Tower
Royal Giant
Inferno Tower
Knight Zap Minion Horde Baby Dragon
Wizard
Knight
Goblin Barrel
Baby Dragon
Zap Knight Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minion Horde Inferno Tower Wizard Baby Dragon
Minion Horde Inferno Tower Zap Knight
Minion Horde Inferno Tower Knight
Minion Horde Inferno Tower Knight
Zap Baby Dragon
Minion Horde Inferno Tower Zap Wizard Baby Dragon
Zap Inferno Tower Baby Dragon
Minion Horde Inferno Tower
Knight Minion Horde Inferno Tower
Minion Horde Zap Knight Wizard Baby Dragon
Minion Horde Inferno Tower Zap Wizard Baby Dragon
Minion Horde Inferno Tower Zap Knight Wizard
Wizard Zap Minion Horde Baby Dragon
Inferno Tower Knight Minion Horde
Minion Horde Inferno Tower Zap
Minion Horde Wizard Knight Inferno Tower
Zap Knight Minion Horde Wizard Baby Dragon
Zap Wizard Baby Dragon Knight
Inferno Tower
Wizard Knight Minion Horde Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Inferno Tower
Zap Knight Wizard Baby Dragon
Zap Knight Minion Horde Inferno Tower
Zap Knight Minion Horde Inferno Tower
Inferno Tower Knight Minion Horde
Wizard Zap Minion Horde Baby Dragon
Knight Minion Horde Inferno Tower
Inferno Tower Knight Minion Horde
Zap Minion Horde Knight Inferno Tower Baby Dragon
Inferno Tower Minion Horde
Knight Minion Horde Inferno Tower
Zap
Knight Minion Horde Inferno Tower Wizard
Wizard Minion Horde Baby Dragon
Inferno Tower Zap Knight Minion Horde Baby Dragon
Zap Minion Horde Inferno Tower Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Minion Horde Baby Dragon
Zap Baby Dragon
Minion Horde Baby Dragon
Knight
Wizard Zap Minion Horde Baby Dragon
Wizard Zap Minion Horde Baby Dragon
Minion Horde Wizard Baby Dragon
Zap Wizard Baby Dragon
Zap Wizard
Minion Horde
Zap Knight Minion Horde Wizard
Zap Wizard Baby Dragon
Knight Baby Dragon
Minion Horde Baby Dragon
Zap Baby Dragon
Zap Minion Horde Wizard Baby Dragon
Minion Horde Wizard Baby Dragon
Minion Horde
Zap Wizard Baby Dragon
Zap Wizard Baby Dragon
Minion Horde Baby Dragon
Wizard
Zap Minion Horde Baby Dragon
Zap Wizard Baby Dragon
Minion Horde
Zap Wizard Baby Dragon
Zap Wizard Baby Dragon
Zap Baby Dragon
Zap Minion Horde Wizard Baby Dragon
Zap Minion Horde Wizard
Minion Horde
Zap Minion Horde Wizard
Zap Minion Horde
Minion Horde
Wizard
Zap Minion Horde
Zap Wizard Baby Dragon
Knight Minion Horde Wizard Baby Dragon
Zap Wizard Baby Dragon
Zap
Minion Horde
Zap Minion Horde Baby Dragon
Zap
Zap Baby Dragon

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