My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Prince Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Prince Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Minion Horde Royal Giant Prince Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Giant Guards Prince
Giant Snowball
Minion Horde Guards Princess
Zap
Minion Horde Royal Giant Guards Prince Princess
Barbarian Barrel
Knight Guards Princess
The Log
Royal Giant Guards Prince Princess
Earthquake
Guards
Arrows
Minion Horde Guards Princess
Royal Delivery
Knight Minion Horde Guards Prince Princess
Fireball
Minion Horde Princess
Poison
Minion Horde Guards Princess
Lightning
Knight Prince
Rocket
Minion Horde Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Guards Prince Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Knight Guards Princess Minion Horde Prince Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Knight Guards

Attack Synergies 2 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Prince Knight Minion Horde Royal Giant Guards The Log Princess
Knight
Princess Zap Minion Horde Prince The Log
Minion Horde
Zap Knight Royal Giant Prince
Royal Giant
Zap Minion Horde Guards The Log Princess
Guards
Zap Royal Giant The Log
Prince
Zap Knight Minion Horde The Log Princess
The Log
Zap Knight Royal Giant Guards Prince Princess
Princess
Knight Zap Royal Giant Prince The Log

Defense Synergies 2 13

Zap
Knight Minion Horde Guards Prince The Log Princess
Knight
Princess Zap Minion Horde The Log
Minion Horde
Zap Knight The Log
Royal Giant
Guards
Zap Prince The Log Princess
Prince
The Log Zap Guards
The Log
Prince Zap Knight Minion Horde Guards Princess
Princess
Knight Zap Guards The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minion Horde The Log
Minion Horde Zap Knight Prince The Log
Minion Horde Prince Knight
Minion Horde Prince Knight Guards
Prince The Log Princess
The Log Zap Guards
Minion Horde Zap Princess
Zap The Log
Minion Horde Prince Princess
Knight Guards Minion Horde Prince
Minion Horde Guards Zap Knight The Log Princess
Minion Horde Zap Princess
Minion Horde Prince Zap Knight Guards The Log
Zap Minion Horde Guards Prince The Log Princess
Knight Minion Horde Prince
Minion Horde Zap Prince The Log
Minion Horde Knight Prince
Zap Knight Minion Horde Guards Prince The Log
Zap The Log Knight Guards Princess
Prince
Knight Minion Horde Guards Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Zap Prince
Zap Knight Prince The Log
Guards Zap Knight Minion Horde Prince The Log
Guards Prince Zap Knight Minion Horde The Log
Knight Minion Horde Guards Prince
Zap Minion Horde Princess
Guards Prince Knight Minion Horde
Knight Minion Horde Prince
Zap Minion Horde Knight Prince The Log
Minion Horde Guards
Knight Minion Horde Guards Prince
Zap Guards Prince The Log
Prince Knight Minion Horde Guards
Minion Horde Princess
Guards Zap Knight Minion Horde Prince The Log
Zap Minion Horde The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight Minion Horde Guards The Log
Zap The Log Princess
Minion Horde The Log
Knight Guards Prince The Log
Zap Minion Horde The Log
Zap Minion Horde Princess
Minion Horde The Log Princess
The Log Zap Princess
The Log Zap
Minion Horde Guards Prince
Zap Knight Minion Horde Prince The Log Princess
Zap Princess
Knight The Log Princess
Minion Horde Princess
Princess Zap Prince The Log
Zap Minion Horde The Log Princess
Minion Horde The Log Princess
Minion Horde
Zap Prince The Log Princess
Zap The Log Princess
Minion Horde Prince The Log
Princess
Prince The Log
Zap Minion Horde The Log
Zap The Log Princess
Minion Horde
The Log Zap Princess
Zap Prince The Log Princess
Zap The Log
Zap Minion Horde Princess
Zap Minion Horde Guards
Minion Horde
Zap Minion Horde The Log
Zap Minion Horde Princess
Minion Horde Prince
The Log Princess
Zap Minion Horde Guards Prince Princess
Zap Princess
The Log
Knight Minion Horde Prince Princess
The Log Zap Princess
Zap
Minion Horde Prince
Zap Minion Horde Guards The Log Princess
Zap Princess
Zap Prince The Log Princess

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