My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Witch Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Hog Rider Witch
Zap
Bats Witch
Barbarian Barrel
Knight Witch Ice Wizard
The Log
Hog Rider Witch
Earthquake
Hog Rider Witch
Arrows
Bats Witch
Royal Delivery
Bats Knight Hog Rider Witch Ice Wizard
Fireball
Hog Rider Witch Ice Wizard
Poison
Bats Witch Ice Wizard
Lightning
Knight Witch Ice Wizard
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Barbarian Barrel Tornado Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Tornado Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Barbarian Barrel Knight Tornado Ice Wizard Hog Rider Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap Barbarian Barrel Knight

Attack Synergies 5 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider Zap Barbarian Barrel
Zap
Hog Rider Tornado Bats Knight Barbarian Barrel Witch Ice Wizard
Knight
Bats Hog Rider Zap Barbarian Barrel Witch Ice Wizard
Hog Rider
Bats Zap Knight Barbarian Barrel Tornado Witch
Barbarian Barrel
Bats Zap Knight Hog Rider Tornado Ice Wizard
Tornado
Zap Hog Rider Barbarian Barrel Witch Ice Wizard
Witch
Zap Knight Hog Rider Tornado
Ice Wizard
Zap Knight Barbarian Barrel Tornado

Defense Synergies 3 16

Bats
Knight Zap Barbarian Barrel Ice Wizard
Zap
Bats Knight Barbarian Barrel Tornado Witch Ice Wizard
Knight
Bats Ice Wizard Zap Barbarian Barrel Tornado Witch
Hog Rider
Barbarian Barrel
Bats Zap Knight Tornado Witch Ice Wizard
Tornado
Ice Wizard Zap Knight Barbarian Barrel Witch
Witch
Zap Knight Barbarian Barrel Tornado Ice Wizard
Ice Wizard
Knight Tornado Bats Zap Barbarian Barrel Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Barbarian Barrel
Bats Zap Knight Witch Ice Wizard
Tornado Witch Bats Knight Ice Wizard
Witch Bats Knight Ice Wizard
Barbarian Barrel Tornado
Barbarian Barrel Tornado Bats Zap Ice Wizard
Bats Tornado Zap Witch Ice Wizard
Zap Barbarian Barrel
Witch Tornado Ice Wizard
Knight Tornado Barbarian Barrel Ice Wizard
Bats Witch Ice Wizard Zap Knight Barbarian Barrel Tornado
Bats Zap Tornado Witch Ice Wizard
Bats Zap Knight Witch Ice Wizard
Bats Zap Barbarian Barrel Tornado Witch
Knight
Tornado Zap
Bats Knight Tornado Witch
Bats Zap Knight Barbarian Barrel Tornado Witch Ice Wizard
Zap Barbarian Barrel Tornado Witch Bats Knight Ice Wizard
Tornado
Bats Knight Barbarian Barrel Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Barbarian Barrel Witch
Zap Knight Barbarian Barrel
Bats Zap Knight Witch
Bats Zap Knight Barbarian Barrel Tornado
Knight Witch
Bats Zap Tornado Witch Ice Wizard
Bats Knight Witch Ice Wizard
Knight
Zap Bats Knight Barbarian Barrel Tornado Witch
Witch
Bats Knight Witch
Zap Tornado
Knight Witch
Witch
Witch Bats Zap Knight Barbarian Barrel Tornado
Bats Zap Barbarian Barrel Witch Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Barbarian Barrel
Zap Barbarian Barrel Tornado Ice Wizard
Barbarian Barrel
Knight Barbarian Barrel
Zap Barbarian Barrel
Bats Zap Tornado Witch Ice Wizard
Tornado Witch
Zap Barbarian Barrel Tornado Ice Wizard
Zap Tornado
Bats Tornado
Zap Knight Barbarian Barrel Tornado
Zap Tornado
Knight Barbarian Barrel
Barbarian Barrel
Zap Barbarian Barrel
Zap Barbarian Barrel Witch
Barbarian Barrel
Barbarian Barrel Tornado
Bats
Zap Barbarian Barrel
Zap Barbarian Barrel Tornado Witch
Tornado
Tornado
Zap Barbarian Barrel
Zap Tornado Barbarian Barrel Witch Ice Wizard
Witch
Zap Barbarian Barrel Tornado Witch Ice Wizard
Zap Tornado Witch
Zap Barbarian Barrel Tornado
Bats Zap Tornado Witch Ice Wizard
Zap Bats Witch
Zap
Zap
Zap Bats Barbarian Barrel Witch
Zap Tornado Witch Ice Wizard
Barbarian Barrel
Knight
Zap
Zap Tornado
Zap Bats Tornado Witch
Bats Zap Tornado Witch
Zap Barbarian Barrel Tornado Witch

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