My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Flying Machine Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tombstone Flying Machine Hunter

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Mini P.E.K.K.A Flying Machine Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Tombstone Flying Machine Hog Rider
Zap
Goblin Gang Tombstone Flying Machine
Barbarian Barrel
Knight Goblin Gang Tombstone Hunter
The Log
Goblin Gang Tombstone Mini P.E.K.K.A Hog Rider Hunter
Earthquake
Goblin Gang Tombstone Hog Rider
Arrows
Goblin Gang Tombstone Flying Machine
Royal Delivery
Knight Goblin Gang Mini P.E.K.K.A Flying Machine Hog Rider Hunter
Fireball
Goblin Gang Tombstone Flying Machine Hog Rider Hunter
Poison
Goblin Gang Tombstone Flying Machine Hunter
Lightning
Knight Tombstone Mini P.E.K.K.A Hunter
Rocket
Hog Rider Hunter

Against air swarms

Spells and units that can counter air swarms.

Zap Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Zap Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tombstone Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Goblin Gang Tombstone Mini P.E.K.K.A Flying Machine Hog Rider Hunter

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Goblin Gang Tombstone

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Knight Mini P.E.K.K.A Flying Machine Hunter
Knight
Goblin Gang Hog Rider Zap Flying Machine Hunter
Goblin Gang
Knight Hog Rider Mini P.E.K.K.A
Tombstone
Mini P.E.K.K.A
Zap Goblin Gang Hog Rider Hunter
Flying Machine
Zap Knight Hog Rider
Hog Rider
Zap Knight Goblin Gang Mini P.E.K.K.A Flying Machine Hunter
Hunter
Zap Knight Mini P.E.K.K.A Hog Rider

Defense Synergies 3 14

Zap
Mini P.E.K.K.A Knight Goblin Gang Tombstone Flying Machine Hunter
Knight
Goblin Gang Hunter Zap Mini P.E.K.K.A Flying Machine
Goblin Gang
Knight Zap Tombstone Mini P.E.K.K.A Flying Machine
Tombstone
Zap Goblin Gang Flying Machine Hunter
Mini P.E.K.K.A
Zap Knight Goblin Gang Hunter
Flying Machine
Zap Knight Goblin Gang Tombstone Hunter
Hog Rider
Hunter
Knight Zap Tombstone Mini P.E.K.K.A Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Tombstone Flying Machine
Mini P.E.K.K.A Hunter Zap Knight Goblin Gang Tombstone Flying Machine
Goblin Gang Mini P.E.K.K.A Hunter Knight Tombstone
Mini P.E.K.K.A Hunter Knight Goblin Gang Tombstone
Tombstone Mini P.E.K.K.A
Goblin Gang Zap Flying Machine Hunter
Hunter Zap Goblin Gang Tombstone Flying Machine
Zap Flying Machine
Mini P.E.K.K.A Hunter Goblin Gang Tombstone
Knight Goblin Gang Mini P.E.K.K.A Hunter
Goblin Gang Zap Knight Tombstone Flying Machine Hunter
Hunter Zap Goblin Gang Flying Machine
Tombstone Mini P.E.K.K.A Hunter Zap Knight Goblin Gang Flying Machine
Zap Goblin Gang Tombstone Mini P.E.K.K.A Hunter
Mini P.E.K.K.A Knight Goblin Gang Tombstone Hunter
Zap Goblin Gang Mini P.E.K.K.A Hunter
Knight Goblin Gang Tombstone Mini P.E.K.K.A Hunter
Tombstone Zap Knight Goblin Gang Flying Machine Hunter
Zap Hunter Knight Tombstone Flying Machine
Mini P.E.K.K.A Hunter
Goblin Gang Knight Mini P.E.K.K.A Flying Machine Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mini P.E.K.K.A Zap Tombstone
Zap Knight Goblin Gang Mini P.E.K.K.A Flying Machine Hunter
Goblin Gang Tombstone Zap Knight Mini P.E.K.K.A Hunter
Goblin Gang Mini P.E.K.K.A Hunter Zap Knight
Knight Goblin Gang Tombstone Mini P.E.K.K.A Hunter
Zap Goblin Gang Flying Machine Hunter
Goblin Gang Mini P.E.K.K.A Knight Tombstone Flying Machine Hunter
Mini P.E.K.K.A Knight Hunter
Zap Knight Tombstone Mini P.E.K.K.A Flying Machine
Goblin Gang Tombstone
Knight Tombstone Mini P.E.K.K.A Flying Machine Hunter
Zap
Mini P.E.K.K.A Knight Goblin Gang Tombstone Hunter
Flying Machine
Goblin Gang Tombstone Zap Knight Mini P.E.K.K.A Flying Machine Hunter
Zap Mini P.E.K.K.A Flying Machine Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Flying Machine
Zap Flying Machine
Flying Machine
Knight Flying Machine
Zap
Zap Flying Machine Hunter
Flying Machine
Zap Flying Machine Hunter
Zap Flying Machine
Goblin Gang Mini P.E.K.K.A
Zap Knight Flying Machine
Zap Flying Machine
Flying Machine Knight Hunter
Flying Machine
Zap Flying Machine
Zap Flying Machine Hunter
Flying Machine
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Flying Machine Hunter
Zap Flying Machine
Zap Flying Machine
Zap Hunter
Zap Flying Machine Hunter
Zap Flying Machine
Zap
Zap Flying Machine Hunter
Zap Flying Machine
Mini P.E.K.K.A
Zap Hunter
Zap
Zap Goblin Gang Tombstone Flying Machine
Zap Flying Machine Hunter
Knight Goblin Gang Mini P.E.K.K.A Flying Machine Hunter
Zap Flying Machine
Zap
Flying Machine
Zap Goblin Gang Flying Machine
Zap Flying Machine
Zap Flying Machine

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