My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Furnace Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Furnace Balloon Inferno Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Barbarian Barrel Balloon Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon Inferno Dragon
Giant Snowball
Goblin Gang Furnace Balloon Inferno Dragon
Zap
Goblin Gang Furnace Balloon Inferno Dragon
Barbarian Barrel
Knight Goblin Gang Furnace Magic Archer
The Log
Goblin Gang Furnace
Earthquake
Goblin Gang Furnace
Arrows
Goblin Gang Furnace
Royal Delivery
Knight Goblin Gang Balloon Inferno Dragon Magic Archer
Fireball
Goblin Gang Furnace Balloon Inferno Dragon Magic Archer
Poison
Goblin Gang Furnace Balloon Magic Archer
Lightning
Knight Furnace Balloon Inferno Dragon Magic Archer
Rocket
Furnace Balloon Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace Barbarian Barrel Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Barbarian Barrel Knight Goblin Gang Furnace Inferno Dragon Magic Archer Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Barbarian Barrel Knight Goblin Gang

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Balloon Knight Furnace Barbarian Barrel Magic Archer
Knight
Goblin Gang Balloon Zap Furnace Barbarian Barrel Magic Archer
Goblin Gang
Knight Balloon
Furnace
Zap Knight Barbarian Barrel Balloon
Barbarian Barrel
Balloon Zap Knight Furnace
Balloon
Zap Knight Barbarian Barrel Goblin Gang Furnace Magic Archer
Inferno Dragon
Magic Archer
Zap Knight Balloon

Defense Synergies 2 15

Zap
Knight Goblin Gang Furnace Barbarian Barrel Inferno Dragon Magic Archer
Knight
Goblin Gang Magic Archer Zap Furnace Barbarian Barrel
Goblin Gang
Knight Zap Furnace Barbarian Barrel Inferno Dragon Magic Archer
Furnace
Zap Knight Goblin Gang Barbarian Barrel Magic Archer
Barbarian Barrel
Zap Knight Goblin Gang Furnace Magic Archer
Balloon
Inferno Dragon
Zap Goblin Gang
Magic Archer
Knight Zap Goblin Gang Furnace Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Barbarian Barrel Magic Archer
Inferno Dragon Zap Knight Goblin Gang Furnace
Goblin Gang Furnace Knight Inferno Dragon
Inferno Dragon Knight Goblin Gang Furnace
Barbarian Barrel
Goblin Gang Barbarian Barrel Zap Furnace Magic Archer
Furnace Inferno Dragon Zap Goblin Gang Magic Archer
Zap Barbarian Barrel Magic Archer
Inferno Dragon Goblin Gang Furnace
Knight Goblin Gang Barbarian Barrel
Goblin Gang Zap Knight Furnace Barbarian Barrel Magic Archer
Inferno Dragon Zap Goblin Gang Furnace Magic Archer
Furnace Zap Knight Goblin Gang
Zap Goblin Gang Furnace Barbarian Barrel Magic Archer
Inferno Dragon Knight Goblin Gang Furnace
Zap Goblin Gang Furnace Inferno Dragon
Knight Goblin Gang Furnace
Zap Knight Goblin Gang Furnace Barbarian Barrel Magic Archer
Zap Furnace Barbarian Barrel Knight Inferno Dragon Magic Archer
Inferno Dragon
Goblin Gang Knight Furnace Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Furnace Barbarian Barrel
Zap Knight Goblin Gang Barbarian Barrel Inferno Dragon Magic Archer
Goblin Gang Zap Knight Furnace
Goblin Gang Zap Knight Barbarian Barrel
Knight Goblin Gang Inferno Dragon
Furnace Zap Goblin Gang Magic Archer
Goblin Gang Knight Furnace
Knight Inferno Dragon
Zap Knight Barbarian Barrel Inferno Dragon Magic Archer
Goblin Gang Inferno Dragon
Inferno Dragon Knight
Zap
Knight Goblin Gang
Furnace Magic Archer
Goblin Gang Zap Knight Furnace Barbarian Barrel Inferno Dragon Magic Archer
Zap Barbarian Barrel Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Barbarian Barrel
Zap Barbarian Barrel Magic Archer
Barbarian Barrel Magic Archer
Knight Barbarian Barrel
Zap Furnace Barbarian Barrel Magic Archer
Zap Furnace Magic Archer
Furnace Magic Archer
Zap Barbarian Barrel Magic Archer
Zap
Goblin Gang
Zap Knight Barbarian Barrel Magic Archer
Zap Magic Archer
Knight Barbarian Barrel Magic Archer
Barbarian Barrel Magic Archer
Zap Furnace Barbarian Barrel Magic Archer
Zap Furnace Barbarian Barrel Magic Archer
Magic Archer Furnace Barbarian Barrel
Barbarian Barrel
Zap Barbarian Barrel Magic Archer
Zap Barbarian Barrel Magic Archer
Magic Archer
Zap Barbarian Barrel
Zap Furnace Barbarian Barrel Magic Archer
Inferno Dragon
Zap Barbarian Barrel Magic Archer
Zap Magic Archer
Zap Barbarian Barrel Magic Archer
Zap Furnace Magic Archer
Zap
Zap Magic Archer
Zap Magic Archer
Magic Archer
Zap Goblin Gang Barbarian Barrel Magic Archer
Zap Magic Archer
Barbarian Barrel
Knight Goblin Gang Magic Archer
Zap Magic Archer
Zap
Zap Goblin Gang Magic Archer
Zap Magic Archer
Zap Barbarian Barrel Magic Archer

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