My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard P.E.K.K.A Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Hog Rider P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Hog Rider Princess
Zap
Goblin Gang Princess
Barbarian Barrel
Knight Goblin Gang Wizard Princess
The Log
Goblin Gang Hog Rider Princess
Earthquake
Goblin Gang Hog Rider
Arrows
Goblin Gang Princess
Royal Delivery
Knight Goblin Gang Hog Rider Wizard P.E.K.K.A Princess
Fireball
Goblin Gang Hog Rider Wizard Princess
Poison
Goblin Gang Wizard Princess
Lightning
Knight Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Goblin Gang Princess Fireball Hog Rider Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Goblin Gang Princess

Attack Synergies 8 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider P.E.K.K.A Knight Princess
Knight
Goblin Gang Hog Rider Princess Zap Fireball Wizard
Goblin Gang
Knight Hog Rider P.E.K.K.A Princess
Fireball
Zap Hog Rider Knight Princess
Hog Rider
Zap Knight Goblin Gang Fireball Wizard Princess
Wizard
Knight Hog Rider P.E.K.K.A
P.E.K.K.A
Zap Goblin Gang Wizard Princess
Princess
Knight Zap Goblin Gang Fireball Hog Rider P.E.K.K.A

Defense Synergies 3 11

Zap
Fireball Knight Goblin Gang P.E.K.K.A Princess
Knight
Goblin Gang Princess Zap Fireball Wizard
Goblin Gang
Knight Zap P.E.K.K.A Princess
Fireball
Zap Knight Princess
Hog Rider
Wizard
Knight P.E.K.K.A
P.E.K.K.A
Zap Goblin Gang Wizard Princess
Princess
Knight Zap Goblin Gang Fireball P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball Wizard
P.E.K.K.A Zap Knight Goblin Gang
Goblin Gang P.E.K.K.A Knight
P.E.K.K.A Knight Goblin Gang
Fireball P.E.K.K.A Princess
Goblin Gang Fireball Zap
Zap Goblin Gang Fireball Wizard Princess
Zap Fireball P.E.K.K.A
P.E.K.K.A Goblin Gang Princess
Knight Goblin Gang
Goblin Gang Zap Knight Fireball Wizard Princess
Zap Goblin Gang Fireball Wizard Princess
P.E.K.K.A Zap Knight Goblin Gang Fireball Wizard
Fireball Wizard Zap Goblin Gang P.E.K.K.A Princess
P.E.K.K.A Knight Goblin Gang
Zap Goblin Gang Fireball P.E.K.K.A
Wizard Knight Goblin Gang Fireball P.E.K.K.A
Fireball Zap Knight Goblin Gang Wizard
Zap Wizard Knight Fireball Princess
P.E.K.K.A
Goblin Gang Wizard Knight Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Fireball P.E.K.K.A
Fireball Zap Knight Goblin Gang Wizard
Goblin Gang P.E.K.K.A Zap Knight
Goblin Gang P.E.K.K.A Zap Knight Fireball
P.E.K.K.A Knight Goblin Gang
Fireball Wizard Zap Goblin Gang Princess
Goblin Gang P.E.K.K.A Knight Fireball
P.E.K.K.A Knight
Zap P.E.K.K.A Knight Fireball
P.E.K.K.A Goblin Gang
P.E.K.K.A Knight
P.E.K.K.A Zap Fireball
P.E.K.K.A Knight Goblin Gang Fireball Wizard
Wizard Fireball Princess
Goblin Gang Zap Knight Fireball P.E.K.K.A
Zap Fireball Wizard P.E.K.K.A Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Knight
Fireball Zap Princess
Fireball
Knight Fireball
Fireball Wizard Zap
Fireball Wizard Zap Princess
Wizard Princess
Fireball Zap Wizard Princess
Fireball Zap Wizard
Goblin Gang Fireball
Zap Knight Fireball Wizard Princess
Fireball Zap Wizard Princess
Knight Fireball Princess
Fireball Princess
Princess Zap Fireball
Zap Fireball Wizard Princess
Fireball Wizard Princess
Fireball
Zap Fireball Wizard Princess
Zap Fireball Wizard Princess
Fireball
Fireball Wizard Princess
Zap Fireball
Zap Fireball Wizard Princess
Fireball Zap Wizard Princess
Fireball Zap Wizard Princess
Fireball Zap
Zap Fireball Wizard Princess
Zap Fireball Wizard
Fireball
Zap Fireball Wizard
Zap Fireball Princess
P.E.K.K.A
Fireball Wizard Princess
Zap Goblin Gang Fireball Princess
Fireball Zap Wizard Princess
Fireball
Fireball Knight Goblin Gang Wizard Princess
Zap Fireball Wizard Princess
Zap Fireball
P.E.K.K.A
Zap Goblin Gang Fireball Princess
Zap Fireball Princess
Zap Fireball Princess

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