My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Giant Hunter Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Guards Miner
Giant Snowball
Guards Miner
Zap
Guards
Barbarian Barrel
Knight Guards Hunter Executioner
The Log
Guards Hunter
Earthquake
Guards
Arrows
Guards
Royal Delivery
Knight Guards Hunter Executioner Miner
Fireball
Hunter Executioner
Poison
Guards Hunter Executioner
Lightning
Knight Hunter Executioner
Rocket
Hunter Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Poison Hunter Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison Hunter Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Guards Poison Executioner Miner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Guards Miner Poison Hunter Giant Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Guards Miner

Attack Synergies 8 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Miner Knight Guards Poison Hunter Executioner
Knight
Executioner Zap Poison Hunter Miner
Giant
Zap Poison Hunter Miner Guards Executioner
Guards
Miner Zap Giant
Poison
Giant Miner Zap Knight
Hunter
Giant Zap Knight
Executioner
Knight Zap Giant Miner
Miner
Zap Giant Guards Poison Knight Executioner

Defense Synergies 3 9

Zap
Knight Guards Poison Hunter Executioner Miner
Knight
Hunter Executioner Zap Poison
Giant
Guards
Hunter Zap Poison Executioner
Poison
Zap Knight Guards
Hunter
Knight Guards Zap
Executioner
Knight Zap Guards
Miner
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Executioner
Hunter Zap Knight Executioner
Hunter Knight Executioner
Hunter Knight Guards
Poison
Zap Guards Hunter Executioner
Hunter Zap Poison Executioner
Zap Poison
Hunter
Knight Guards Hunter Miner
Guards Poison Executioner Zap Knight Hunter
Hunter Executioner Zap Poison
Hunter Zap Knight Guards
Executioner Zap Guards Poison Hunter
Knight Hunter
Zap Hunter
Knight Poison Hunter Executioner
Zap Knight Guards Hunter Executioner
Zap Poison Hunter Executioner Knight Guards
Hunter
Knight Guards Poison Hunter Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Zap
Poison Zap Knight Hunter Executioner Miner
Guards Zap Knight Hunter
Guards Hunter Zap Knight
Knight Guards Hunter Executioner
Poison Executioner Zap Hunter
Guards Knight Hunter
Knight Hunter
Zap Knight Poison
Guards
Knight Guards Hunter
Zap Guards Poison
Knight Guards Hunter Executioner
Executioner
Guards Zap Knight Poison Hunter Executioner
Poison Executioner Zap Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Guards
Poison Zap Executioner Miner
Poison Miner
Knight Guards Poison
Poison Executioner Zap
Poison Executioner Zap Hunter
Poison Executioner
Poison Zap Hunter Executioner
Poison Miner Zap
Guards Poison
Poison Miner Zap Knight
Poison Zap Executioner
Poison Knight Hunter Executioner Miner
Poison
Zap Poison
Zap Poison Hunter Executioner
Poison Executioner
Poison
Zap Poison Hunter Executioner
Zap Poison Miner
Poison
Poison
Zap Poison
Zap Poison Hunter Executioner
Poison Miner Zap Hunter Executioner
Zap Poison Miner
Poison Miner Zap
Poison Zap Hunter Executioner
Zap Guards Poison
Poison Zap Hunter Miner
Zap Poison
Poison
Zap Guards
Poison Zap Hunter Executioner
Poison Miner Knight Hunter Executioner
Zap Poison Executioner
Zap Poison
Executioner
Zap Guards Poison
Zap Poison Executioner
Poison Zap Executioner Miner

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