My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Furnace Wizard Baby Dragon Royal Ghost Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Baby Dragon Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Furnace Baby Dragon
Zap
Bats Furnace
Barbarian Barrel
Knight Furnace Wizard Royal Ghost
The Log
Furnace
Earthquake
Furnace
Arrows
Bats Furnace
Royal Delivery
Bats Knight Wizard Baby Dragon Royal Ghost
Fireball
Furnace Wizard Baby Dragon
Poison
Bats Furnace Wizard
Lightning
Knight Furnace Wizard Baby Dragon
Rocket
Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace Wizard Baby Dragon Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Baby Dragon Royal Ghost Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Knight Royal Ghost Furnace Baby Dragon Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Knight Royal Ghost

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Mega Knight Zap Baby Dragon
Zap
Bats Knight Furnace Baby Dragon Royal Ghost Mega Knight
Knight
Bats Baby Dragon Zap Furnace Wizard
Furnace
Zap Knight Baby Dragon Royal Ghost
Wizard
Knight Royal Ghost Mega Knight
Baby Dragon
Knight Bats Zap Furnace Mega Knight
Royal Ghost
Zap Furnace Wizard Mega Knight
Mega Knight
Bats Zap Wizard Baby Dragon Royal Ghost

Defense Synergies 2 16

Bats
Knight Zap Baby Dragon Mega Knight
Zap
Mega Knight Bats Knight Furnace Baby Dragon Royal Ghost
Knight
Bats Zap Furnace Wizard Baby Dragon
Furnace
Zap Knight Baby Dragon Royal Ghost
Wizard
Knight Royal Ghost Mega Knight
Baby Dragon
Bats Zap Knight Furnace Mega Knight
Royal Ghost
Zap Furnace Wizard Mega Knight
Mega Knight
Zap Bats Wizard Baby Dragon Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Wizard Baby Dragon
Bats Zap Knight Furnace Mega Knight
Furnace Mega Knight Bats Knight
Bats Knight Furnace Mega Knight
Mega Knight
Bats Zap Furnace Baby Dragon Royal Ghost Mega Knight
Bats Furnace Zap Wizard Baby Dragon
Zap Baby Dragon Mega Knight
Furnace
Knight Royal Ghost Mega Knight
Bats Zap Knight Furnace Wizard Baby Dragon Royal Ghost Mega Knight
Bats Zap Furnace Wizard Baby Dragon
Furnace Mega Knight Bats Zap Knight Wizard
Wizard Mega Knight Bats Zap Furnace Baby Dragon Royal Ghost
Knight Furnace Mega Knight
Zap Furnace Mega Knight
Wizard Mega Knight Bats Knight Furnace
Mega Knight Bats Zap Knight Furnace Wizard Baby Dragon Royal Ghost
Zap Furnace Wizard Baby Dragon Bats Knight Royal Ghost Mega Knight
Wizard Royal Ghost Mega Knight Bats Knight Furnace Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Zap Furnace Royal Ghost
Zap Knight Wizard Baby Dragon Royal Ghost Mega Knight
Mega Knight Bats Zap Knight Furnace
Mega Knight Bats Zap Knight
Knight Mega Knight
Furnace Wizard Bats Zap Baby Dragon
Bats Knight Furnace
Mega Knight Knight
Zap Mega Knight Bats Knight Baby Dragon
Mega Knight Bats Knight
Mega Knight Zap
Mega Knight Knight Wizard
Wizard Furnace Baby Dragon Mega Knight
Bats Zap Knight Furnace Baby Dragon
Bats Mega Knight Zap Wizard Baby Dragon Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Baby Dragon Royal Ghost
Zap Baby Dragon Royal Ghost
Baby Dragon
Knight
Wizard Zap Furnace Baby Dragon Mega Knight
Wizard Bats Zap Furnace Baby Dragon
Furnace Wizard Baby Dragon
Zap Wizard Baby Dragon
Zap Wizard
Bats
Zap Knight Wizard
Zap Wizard Baby Dragon
Knight Baby Dragon
Baby Dragon
Zap Furnace Baby Dragon
Zap Furnace Wizard Baby Dragon
Furnace Wizard Baby Dragon Mega Knight
Bats
Zap Wizard Baby Dragon Mega Knight
Zap Wizard Baby Dragon Mega Knight
Baby Dragon Mega Knight
Wizard
Zap Baby Dragon
Zap Furnace Wizard Baby Dragon Mega Knight
Zap Wizard Baby Dragon Royal Ghost
Zap Wizard Baby Dragon Mega Knight
Zap Baby Dragon
Bats Zap Furnace Wizard Baby Dragon
Zap Bats Wizard
Zap Wizard Mega Knight
Zap
Mega Knight
Wizard
Zap Bats
Zap Wizard Baby Dragon
Knight Wizard Baby Dragon Mega Knight
Zap Wizard Baby Dragon
Zap
Mega Knight
Zap Bats Baby Dragon
Bats Zap
Zap Baby Dragon Royal Ghost Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: