My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Skeleton Barrel Furnace Giant Skeleton Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Skeleton Barrel Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Giant Skeleton
Giant Snowball
Bats Skeleton Barrel Furnace
Zap
Bats Skeleton Barrel Furnace
Barbarian Barrel
Knight Skeleton Barrel Furnace Giant Skeleton Ice Wizard
The Log
Skeleton Barrel Furnace Giant Skeleton
Earthquake
Furnace
Arrows
Bats Skeleton Barrel Furnace
Royal Delivery
Bats Knight Skeleton Barrel Giant Skeleton Ice Wizard
Fireball
Skeleton Barrel Furnace Ice Wizard
Poison
Bats Skeleton Barrel Furnace Ice Wizard
Lightning
Knight Furnace Ice Wizard
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Skeleton Barrel Giant Skeleton Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Knight Skeleton Barrel Ice Wizard Furnace Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Knight

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Skeleton Barrel Giant Skeleton Zap
Zap
Bats Knight Skeleton Barrel Furnace Giant Skeleton The Log Ice Wizard
Knight
Bats Skeleton Barrel Zap Furnace The Log Ice Wizard
Skeleton Barrel
Bats Knight Zap Furnace Giant Skeleton
Furnace
Zap Knight Skeleton Barrel Giant Skeleton
Giant Skeleton
Bats Zap Skeleton Barrel Furnace The Log Ice Wizard
The Log
Zap Knight Giant Skeleton
Ice Wizard
Zap Knight Giant Skeleton

Defense Synergies 2 16

Bats
Knight Zap Giant Skeleton The Log Ice Wizard
Zap
Bats Knight Skeleton Barrel Furnace Giant Skeleton The Log Ice Wizard
Knight
Bats Ice Wizard Zap Furnace The Log
Skeleton Barrel
Zap
Furnace
Zap Knight Ice Wizard
Giant Skeleton
Bats Zap The Log Ice Wizard
The Log
Bats Zap Knight Giant Skeleton Ice Wizard
Ice Wizard
Knight Bats Zap Furnace Giant Skeleton The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Skeleton Barrel The Log
Bats Zap Knight Furnace The Log Ice Wizard
Furnace Bats Knight Giant Skeleton Ice Wizard
Bats Knight Furnace Ice Wizard
Giant Skeleton The Log
The Log Bats Zap Furnace Ice Wizard
Bats Furnace Zap Ice Wizard
Zap Skeleton Barrel Giant Skeleton The Log
Furnace Ice Wizard
Knight Giant Skeleton Ice Wizard
Bats Ice Wizard Zap Knight Furnace Giant Skeleton The Log
Bats Zap Furnace Ice Wizard
Furnace Bats Zap Knight Giant Skeleton The Log Ice Wizard
Bats Zap Furnace The Log
Knight Furnace
Zap Furnace The Log
Bats Knight Furnace
Bats Zap Knight Furnace The Log Ice Wizard
Zap Furnace The Log Bats Knight Giant Skeleton Ice Wizard
Bats Knight Furnace Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Furnace Giant Skeleton
Zap Knight Skeleton Barrel The Log
Giant Skeleton Bats Zap Knight Furnace The Log
Giant Skeleton Bats Zap Knight The Log
Giant Skeleton Knight
Furnace Bats Zap Skeleton Barrel Ice Wizard
Bats Knight Furnace Giant Skeleton Ice Wizard
Giant Skeleton Knight
Zap Giant Skeleton Bats Knight The Log
Bats Knight Giant Skeleton
Zap Giant Skeleton The Log
Giant Skeleton Knight
Furnace
Bats Zap Knight Furnace Giant Skeleton The Log
Bats Zap Giant Skeleton The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Knight Giant Skeleton The Log
Zap Skeleton Barrel The Log Ice Wizard
Skeleton Barrel Giant Skeleton The Log
Knight Skeleton Barrel Giant Skeleton The Log
Zap Furnace The Log
Bats Zap Skeleton Barrel Furnace Ice Wizard
Furnace The Log
The Log Zap Skeleton Barrel Ice Wizard
The Log Zap Skeleton Barrel
Bats
Zap Knight Skeleton Barrel The Log
Zap
Knight Skeleton Barrel The Log
Skeleton Barrel
Zap Skeleton Barrel Furnace The Log
Zap Skeleton Barrel Furnace The Log
Skeleton Barrel Furnace The Log
Bats
Zap Skeleton Barrel The Log
Zap Skeleton Barrel The Log
Giant Skeleton The Log
The Log
Zap Skeleton Barrel The Log
Zap The Log Furnace Ice Wizard
The Log Zap Skeleton Barrel Ice Wizard
Zap Skeleton Barrel The Log
Zap Skeleton Barrel The Log
Bats Zap Furnace Ice Wizard
Zap Bats Skeleton Barrel
Zap The Log
Zap
Giant Skeleton
The Log
Zap Skeleton Barrel Bats
Zap Ice Wizard
The Log
Knight
The Log Zap Skeleton Barrel
Zap Giant Skeleton
Zap Bats Giant Skeleton The Log
Bats Zap
Zap Skeleton Barrel Giant Skeleton The Log

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