My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Wizard Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Guards Giant Skeleton
Giant Snowball
Goblin Barrel Guards
Zap
Firecracker Goblin Barrel Guards
Barbarian Barrel
Knight Firecracker Wizard Goblin Barrel Guards Giant Skeleton
The Log
Firecracker Goblin Barrel Guards Giant Skeleton
Earthquake
Firecracker Goblin Barrel Guards
Arrows
Firecracker Goblin Barrel Guards
Royal Delivery
Knight Firecracker Wizard Goblin Barrel Guards Giant Skeleton
Fireball
Firecracker Wizard Goblin Barrel
Poison
Firecracker Wizard Guards
Lightning
Knight Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Guards Tornado Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Firecracker Goblin Barrel Guards Tornado Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Firecracker Goblin Barrel

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Tornado Knight Guards Giant Skeleton
Knight
Firecracker Goblin Barrel Zap Wizard
Firecracker
Zap Knight Goblin Barrel Tornado Giant Skeleton
Wizard
Tornado Knight Giant Skeleton
Goblin Barrel
Knight Firecracker Guards Giant Skeleton
Guards
Zap Goblin Barrel
Tornado
Zap Wizard Firecracker Giant Skeleton
Giant Skeleton
Zap Firecracker Wizard Goblin Barrel Tornado

Defense Synergies 2 14

Zap
Knight Firecracker Guards Tornado Giant Skeleton
Knight
Firecracker Zap Wizard Tornado
Firecracker
Knight Zap Guards Tornado Giant Skeleton
Wizard
Tornado Knight Guards Giant Skeleton
Goblin Barrel
Guards
Zap Firecracker Wizard Giant Skeleton
Tornado
Wizard Zap Knight Firecracker Giant Skeleton
Giant Skeleton
Zap Firecracker Wizard Guards Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Wizard
Zap Knight Firecracker
Tornado Knight Giant Skeleton
Knight Firecracker Guards
Firecracker Tornado Giant Skeleton
Tornado Zap Firecracker Guards
Tornado Zap Firecracker Wizard
Zap Giant Skeleton
Tornado
Knight Guards Tornado Firecracker Giant Skeleton
Guards Zap Knight Firecracker Wizard Tornado Giant Skeleton
Zap Firecracker Wizard Tornado
Zap Knight Wizard Guards Giant Skeleton
Wizard Zap Firecracker Guards Tornado
Knight
Tornado Zap
Wizard Knight Firecracker Tornado
Zap Knight Firecracker Wizard Guards Tornado
Zap Wizard Tornado Knight Firecracker Guards Giant Skeleton
Tornado
Wizard Knight Firecracker Guards Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Zap Giant Skeleton
Zap Knight Firecracker Wizard
Guards Giant Skeleton Zap Knight
Guards Giant Skeleton Zap Knight Tornado
Giant Skeleton Knight Guards
Firecracker Wizard Zap Tornado
Guards Knight Giant Skeleton
Giant Skeleton Knight
Zap Giant Skeleton Knight Firecracker Tornado
Guards
Knight Guards Giant Skeleton
Zap Guards Tornado Giant Skeleton
Giant Skeleton Knight Wizard Guards
Wizard Firecracker
Guards Zap Knight Firecracker Tornado Giant Skeleton
Zap Firecracker Wizard Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Guards Giant Skeleton
Firecracker Zap Tornado
Giant Skeleton
Knight Firecracker Guards Giant Skeleton
Wizard Zap Firecracker
Firecracker Wizard Zap Tornado
Firecracker Wizard Tornado
Zap Firecracker Wizard Tornado
Zap Firecracker Wizard Tornado
Guards Tornado
Firecracker Zap Knight Wizard Tornado
Zap Firecracker Wizard Tornado
Knight Firecracker
Firecracker
Zap Firecracker
Zap Firecracker Wizard
Firecracker Wizard
Tornado
Zap Firecracker Wizard
Zap Firecracker Wizard Tornado
Giant Skeleton
Wizard Tornado
Tornado
Zap
Zap Firecracker Tornado Wizard
Firecracker Zap Wizard Tornado
Zap Wizard Tornado
Zap Firecracker Tornado
Zap Firecracker Wizard Tornado
Zap Firecracker Wizard Guards
Zap Wizard
Zap Firecracker
Giant Skeleton
Firecracker Wizard
Zap Guards
Zap Firecracker Wizard Tornado
Knight Firecracker Wizard
Zap Firecracker Wizard
Zap Tornado Giant Skeleton
Firecracker
Zap Firecracker Guards Tornado Giant Skeleton
Firecracker Zap Tornado
Zap Firecracker Tornado Giant Skeleton

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