My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Balloon Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Inferno Dragon
Giant Snowball
Balloon Inferno Dragon
Zap
Firecracker Balloon Inferno Dragon
Barbarian Barrel
Knight Firecracker Electro Wizard
The Log
Firecracker
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Knight Firecracker Balloon Electro Wizard Inferno Dragon
Fireball
Firecracker Balloon Electro Wizard Inferno Dragon
Poison
Firecracker Balloon Electro Wizard
Lightning
Knight Balloon Electro Wizard Inferno Dragon
Rocket
Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Fireball Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Freeze Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Firecracker Fireball Freeze Electro Wizard Inferno Dragon Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Firecracker Fireball

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Fireball Balloon Electro Wizard Knight Freeze
Knight
Firecracker Balloon Zap Fireball Electro Wizard
Firecracker
Zap Knight Balloon Inferno Dragon
Fireball
Zap Knight Freeze Electro Wizard
Freeze
Balloon Zap Fireball
Balloon
Zap Knight Freeze Firecracker Electro Wizard
Electro Wizard
Zap Knight Fireball Balloon
Inferno Dragon
Firecracker

Defense Synergies 4 9

Zap
Fireball Electro Wizard Knight Firecracker Inferno Dragon
Knight
Firecracker Electro Wizard Zap Fireball
Firecracker
Knight Zap Electro Wizard
Fireball
Zap Knight Freeze Electro Wizard
Freeze
Fireball Electro Wizard
Balloon
Electro Wizard
Zap Knight Firecracker Fireball Freeze Inferno Dragon
Inferno Dragon
Zap Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Fireball Electro Wizard
Inferno Dragon Zap Knight Firecracker Electro Wizard
Knight Freeze Electro Wizard Inferno Dragon
Inferno Dragon Knight Firecracker Electro Wizard
Firecracker Fireball
Fireball Freeze Zap Firecracker Electro Wizard
Electro Wizard Inferno Dragon Zap Firecracker Fireball Freeze
Zap Fireball Electro Wizard
Inferno Dragon
Knight Firecracker Electro Wizard
Electro Wizard Zap Knight Firecracker Fireball Freeze
Inferno Dragon Zap Firecracker Fireball Electro Wizard
Zap Knight Fireball Freeze Electro Wizard
Fireball Zap Firecracker Freeze Electro Wizard
Inferno Dragon Knight Electro Wizard
Zap Fireball Freeze Electro Wizard Inferno Dragon
Knight Firecracker Fireball Electro Wizard
Fireball Zap Knight Firecracker Electro Wizard
Zap Freeze Knight Firecracker Fireball Electro Wizard Inferno Dragon
Electro Wizard Inferno Dragon
Knight Firecracker Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Fireball Electro Wizard
Fireball Electro Wizard Zap Knight Firecracker Inferno Dragon
Zap Knight Electro Wizard
Zap Knight Fireball Electro Wizard
Knight Inferno Dragon
Firecracker Fireball Zap Freeze Electro Wizard
Knight Fireball Electro Wizard
Knight Inferno Dragon
Zap Freeze Electro Wizard Knight Firecracker Fireball Inferno Dragon
Inferno Dragon
Inferno Dragon Knight
Zap Fireball Electro Wizard
Knight Fireball
Firecracker Fireball
Electro Wizard Zap Knight Firecracker Fireball Freeze Inferno Dragon
Zap Firecracker Fireball Freeze Electro Wizard Inferno Dragon
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker Freeze
Firecracker Fireball Zap Electro Wizard
Fireball
Knight Firecracker Fireball Freeze
Fireball Zap Firecracker
Firecracker Fireball Zap Freeze
Firecracker
Fireball Zap Firecracker Freeze
Fireball Zap Firecracker
Fireball Electro Wizard
Firecracker Zap Knight Fireball Electro Wizard
Fireball Zap Firecracker
Knight Firecracker Fireball
Firecracker Fireball Freeze
Zap Firecracker Fireball
Zap Firecracker Fireball
Firecracker Fireball
Fireball Freeze
Zap Firecracker Fireball Electro Wizard
Zap Firecracker Fireball
Fireball
Fireball
Zap Fireball
Zap Firecracker Freeze Fireball
Inferno Dragon
Firecracker Fireball Zap Electro Wizard
Fireball Zap
Fireball Zap Firecracker
Zap Firecracker Fireball Electro Wizard
Zap Electro Wizard Firecracker Fireball Freeze
Fireball
Zap Fireball
Zap Firecracker Fireball Freeze Electro Wizard
Firecracker Fireball
Zap Electro Wizard Fireball Freeze
Fireball Zap Firecracker Electro Wizard
Freeze
Fireball
Fireball Knight Firecracker Electro Wizard
Zap Firecracker Fireball
Zap Fireball
Firecracker
Zap Firecracker Fireball Freeze Electro Wizard
Firecracker Zap Fireball Electro Wizard
Zap Firecracker Fireball Freeze Electro Wizard

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