My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Tesla Valkyrie Giant Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant
Giant Snowball
Bomber
Zap
Bomber
Barbarian Barrel
Bomber Knight Tesla Valkyrie Wizard Electro Wizard
The Log
Bomber
Earthquake
Bomber Tesla
Arrows
Bomber
Royal Delivery
Bomber Knight Valkyrie Wizard Electro Wizard
Fireball
Bomber Tesla Wizard Electro Wizard
Poison
Bomber Wizard Electro Wizard
Lightning
Knight Tesla Valkyrie Wizard Electro Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Knight Tesla Valkyrie Electro Wizard Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Zap Knight Tesla

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Zap Knight Valkyrie
Zap
Giant Electro Wizard Bomber Knight Valkyrie
Knight
Bomber Zap Wizard Electro Wizard
Tesla
Valkyrie
Bomber Zap Giant Wizard Electro Wizard
Giant
Bomber Zap Valkyrie Wizard Electro Wizard
Wizard
Knight Valkyrie Giant
Electro Wizard
Zap Knight Valkyrie Giant

Defense Synergies 4 14

Bomber
Knight Zap Tesla Valkyrie Electro Wizard
Zap
Electro Wizard Bomber Knight Tesla Valkyrie
Knight
Bomber Tesla Electro Wizard Zap Wizard
Tesla
Knight Bomber Zap Valkyrie Wizard Electro Wizard
Valkyrie
Bomber Zap Tesla Wizard Electro Wizard
Giant
Wizard
Knight Tesla Valkyrie Electro Wizard
Electro Wizard
Zap Knight Bomber Tesla Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Knight Tesla Valkyrie Wizard Electro Wizard
Bomber Zap Knight Tesla Valkyrie Electro Wizard
Tesla Bomber Knight Valkyrie Electro Wizard
Tesla Bomber Knight Valkyrie Electro Wizard
Bomber Valkyrie
Bomber Zap Tesla Valkyrie Electro Wizard
Tesla Electro Wizard Zap Wizard
Zap Tesla Valkyrie Electro Wizard
Tesla
Knight Bomber Tesla Valkyrie Electro Wizard
Valkyrie Electro Wizard Bomber Zap Knight Tesla Wizard
Tesla Zap Wizard Electro Wizard
Tesla Bomber Zap Knight Valkyrie Wizard Electro Wizard
Bomber Valkyrie Wizard Zap Tesla Electro Wizard
Knight Tesla Electro Wizard
Zap Tesla Electro Wizard
Tesla Wizard Bomber Knight Valkyrie Electro Wizard
Tesla Bomber Zap Knight Valkyrie Wizard Electro Wizard
Zap Valkyrie Wizard Bomber Knight Tesla Electro Wizard
Tesla Electro Wizard
Bomber Valkyrie Wizard Knight Tesla Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Zap Tesla Electro Wizard
Electro Wizard Bomber Zap Knight Tesla Valkyrie Wizard
Zap Knight Valkyrie Electro Wizard
Valkyrie Zap Knight Tesla Electro Wizard
Knight Tesla Valkyrie
Wizard Zap Tesla Electro Wizard
Knight Tesla Valkyrie Electro Wizard
Knight Tesla Valkyrie
Zap Electro Wizard Knight Valkyrie
Tesla
Knight Tesla Valkyrie
Zap Valkyrie Electro Wizard
Knight Tesla Valkyrie Wizard
Wizard Bomber Tesla Valkyrie
Tesla Electro Wizard Bomber Zap Knight Valkyrie
Valkyrie Bomber Zap Tesla Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie
Zap Electro Wizard
Knight Valkyrie
Bomber Wizard Zap Valkyrie
Wizard Zap
Bomber Wizard
Zap Wizard
Zap Wizard
Electro Wizard
Zap Knight Valkyrie Wizard Electro Wizard
Zap Wizard
Knight
Zap
Bomber Zap Wizard
Wizard
Bomber
Bomber Zap Wizard Electro Wizard
Bomber Zap Valkyrie Wizard
Wizard
Zap
Zap Bomber Valkyrie Wizard
Zap Wizard Electro Wizard
Zap Wizard
Zap
Zap Wizard Electro Wizard
Zap Electro Wizard Wizard
Bomber Zap Wizard
Zap Electro Wizard
Wizard
Zap Electro Wizard
Zap Wizard Electro Wizard
Knight Valkyrie Wizard Electro Wizard
Bomber Zap Wizard
Zap
Zap Electro Wizard
Zap Electro Wizard
Zap Electro Wizard

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