My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Baby Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Baby Dragon Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Baby Dragon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Night Witch Graveyard
Giant Snowball
Archers Baby Dragon Lumberjack Night Witch Graveyard
Zap
Archers Night Witch Graveyard
Barbarian Barrel
Archers Knight Lumberjack Night Witch Graveyard
The Log
Archers Lumberjack Graveyard
Earthquake
Archers Graveyard
Arrows
Archers Night Witch Graveyard
Royal Delivery
Archers Knight Baby Dragon Lumberjack Night Witch Graveyard
Fireball
Archers Baby Dragon Lumberjack Night Witch
Poison
Archers Night Witch Graveyard
Lightning
Knight Baby Dragon Lumberjack Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Baby Dragon Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Knight Fireball Baby Dragon Lumberjack Night Witch Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Knight Fireball

Attack Synergies 7 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Graveyard Archers Knight Baby Dragon Lumberjack Night Witch
Archers
Knight Zap Baby Dragon Lumberjack Graveyard
Knight
Archers Baby Dragon Graveyard Zap Fireball Lumberjack Night Witch
Fireball
Zap Graveyard Knight Baby Dragon
Baby Dragon
Knight Graveyard Zap Archers Fireball Lumberjack
Lumberjack
Zap Archers Knight Baby Dragon Night Witch Graveyard
Night Witch
Zap Knight Lumberjack Graveyard
Graveyard
Zap Knight Fireball Baby Dragon Archers Lumberjack Night Witch

Defense Synergies 2 13

Zap
Fireball Archers Knight Baby Dragon Lumberjack Night Witch
Archers
Knight Zap Baby Dragon Lumberjack
Knight
Archers Zap Fireball Baby Dragon Lumberjack Night Witch
Fireball
Zap Knight Lumberjack
Baby Dragon
Zap Archers Knight Lumberjack
Lumberjack
Zap Archers Knight Fireball Baby Dragon
Night Witch
Zap Knight
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball Baby Dragon
Lumberjack Zap Knight Night Witch
Lumberjack Archers Knight Night Witch
Lumberjack Night Witch Knight
Fireball Lumberjack
Fireball Zap Archers Baby Dragon Lumberjack Night Witch
Zap Archers Fireball Baby Dragon Night Witch
Zap Fireball Baby Dragon
Lumberjack Night Witch
Knight Archers Lumberjack Night Witch
Archers Zap Knight Fireball Baby Dragon Lumberjack Night Witch
Zap Archers Fireball Baby Dragon Night Witch
Lumberjack Night Witch Zap Knight Fireball
Fireball Zap Baby Dragon Lumberjack Night Witch
Knight Lumberjack
Zap Fireball Lumberjack
Knight Fireball Lumberjack Night Witch
Fireball Zap Archers Knight Baby Dragon Lumberjack Night Witch
Zap Baby Dragon Archers Knight Fireball Lumberjack
Lumberjack
Archers Knight Fireball Baby Dragon Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Zap Archers Fireball
Fireball Zap Archers Knight Baby Dragon Lumberjack
Lumberjack Zap Knight
Lumberjack Zap Knight Fireball Night Witch
Knight Lumberjack Night Witch
Fireball Zap Archers Baby Dragon
Archers Knight Fireball Lumberjack Night Witch
Knight Lumberjack
Zap Knight Fireball Baby Dragon
Knight Lumberjack
Zap Fireball
Knight Fireball Lumberjack Night Witch
Archers Fireball Baby Dragon
Zap Archers Knight Fireball Baby Dragon Lumberjack Night Witch
Zap Archers Fireball Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Baby Dragon
Fireball Zap Baby Dragon
Fireball Baby Dragon
Knight Fireball
Fireball Zap Baby Dragon
Fireball Zap Baby Dragon
Archers Baby Dragon
Fireball Zap Baby Dragon
Fireball Zap
Fireball Lumberjack Night Witch
Zap Knight Fireball
Fireball Zap Archers Baby Dragon
Knight Fireball Baby Dragon
Fireball Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Night Witch
Zap Archers Fireball Baby Dragon
Zap Fireball Baby Dragon
Fireball Baby Dragon Night Witch
Fireball
Zap Fireball Baby Dragon
Zap Fireball Baby Dragon
Fireball Zap Baby Dragon
Fireball Zap Baby Dragon
Fireball Zap Baby Dragon
Zap Archers Fireball Baby Dragon Night Witch
Zap Fireball
Fireball Night Witch
Zap Fireball Night Witch
Zap Fireball
Fireball
Zap Archers Fireball Night Witch
Fireball Zap Archers Baby Dragon
Fireball
Fireball Knight Baby Dragon Lumberjack
Zap Fireball Baby Dragon
Zap Fireball
Zap Fireball Baby Dragon
Zap Fireball
Zap Fireball Baby Dragon

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