My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Battle Ram Three Musketeers Dark Prince Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Dark Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Battle Ram Barbarian Barrel Dark Prince Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Three Musketeers Dark Prince Bandit
Giant Snowball
Battle Ram Three Musketeers
Zap
Battle Ram Three Musketeers Dark Prince Bandit
Barbarian Barrel
Knight Battle Ram Three Musketeers Dark Prince Bandit Electro Wizard
The Log
Battle Ram Three Musketeers Dark Prince Bandit
Earthquake
Arrows
Royal Delivery
Knight Battle Ram Three Musketeers Dark Prince Bandit Electro Wizard
Fireball
Battle Ram Three Musketeers Bandit Electro Wizard
Poison
Three Musketeers Electro Wizard
Lightning
Knight Battle Ram Three Musketeers Dark Prince Bandit Electro Wizard
Rocket
Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Barbarian Barrel Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Battle Ram Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Barbarian Barrel Knight Bandit Battle Ram Dark Prince Electro Wizard Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Barbarian Barrel Knight Bandit

Attack Synergies 5 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram Electro Wizard Knight Three Musketeers Barbarian Barrel Dark Prince Bandit
Knight
Battle Ram Three Musketeers Zap Barbarian Barrel Electro Wizard
Battle Ram
Zap Knight Bandit Three Musketeers Barbarian Barrel Electro Wizard
Three Musketeers
Knight Zap Battle Ram Barbarian Barrel Dark Prince Bandit
Barbarian Barrel
Zap Knight Battle Ram Three Musketeers Dark Prince Bandit
Dark Prince
Zap Three Musketeers Barbarian Barrel Bandit Electro Wizard
Bandit
Battle Ram Zap Three Musketeers Barbarian Barrel Dark Prince Electro Wizard
Electro Wizard
Zap Knight Battle Ram Dark Prince Bandit

Defense Synergies 2 15

Zap
Electro Wizard Knight Three Musketeers Barbarian Barrel Dark Prince Bandit
Knight
Electro Wizard Zap Three Musketeers Barbarian Barrel
Battle Ram
Three Musketeers
Zap Knight Barbarian Barrel Bandit
Barbarian Barrel
Zap Knight Three Musketeers Dark Prince Bandit Electro Wizard
Dark Prince
Zap Barbarian Barrel Bandit Electro Wizard
Bandit
Zap Three Musketeers Barbarian Barrel Dark Prince Electro Wizard
Electro Wizard
Zap Knight Barbarian Barrel Dark Prince Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Barbarian Barrel Electro Wizard
Zap Knight Three Musketeers Dark Prince Bandit Electro Wizard
Three Musketeers Knight Dark Prince Bandit Electro Wizard
Three Musketeers Knight Dark Prince Bandit Electro Wizard
Barbarian Barrel Dark Prince
Barbarian Barrel Zap Dark Prince Bandit Electro Wizard
Three Musketeers Electro Wizard Zap
Zap Barbarian Barrel Bandit Electro Wizard
Three Musketeers
Knight Barbarian Barrel Dark Prince Bandit Electro Wizard
Electro Wizard Zap Knight Barbarian Barrel Dark Prince Bandit
Three Musketeers Zap Electro Wizard
Zap Knight Three Musketeers Dark Prince Bandit Electro Wizard
Three Musketeers Zap Barbarian Barrel Dark Prince Electro Wizard
Knight Three Musketeers Bandit Electro Wizard
Zap Three Musketeers Bandit Electro Wizard
Three Musketeers Knight Dark Prince Electro Wizard
Zap Knight Three Musketeers Barbarian Barrel Dark Prince Bandit Electro Wizard
Zap Barbarian Barrel Knight Dark Prince Bandit Electro Wizard
Three Musketeers Electro Wizard
Dark Prince Knight Barbarian Barrel Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Barbarian Barrel Dark Prince Bandit Electro Wizard
Bandit Electro Wizard Zap Knight Barbarian Barrel
Bandit Zap Knight Dark Prince Electro Wizard
Dark Prince Zap Knight Barbarian Barrel Bandit Electro Wizard
Knight Three Musketeers Dark Prince Bandit
Zap Three Musketeers Electro Wizard
Dark Prince Knight Bandit Electro Wizard
Knight Dark Prince
Zap Electro Wizard Knight Barbarian Barrel Dark Prince Bandit
Three Musketeers
Knight Dark Prince
Zap Dark Prince Electro Wizard
Dark Prince Knight Three Musketeers Bandit
Three Musketeers
Electro Wizard Zap Knight Three Musketeers Barbarian Barrel Dark Prince
Zap Barbarian Barrel Dark Prince Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Barbarian Barrel Bandit
Zap Barbarian Barrel Bandit Electro Wizard
Barbarian Barrel Bandit
Knight Barbarian Barrel Dark Prince
Zap Barbarian Barrel Dark Prince
Zap
Zap Barbarian Barrel
Zap Bandit
Three Musketeers Electro Wizard
Zap Knight Barbarian Barrel Dark Prince Bandit Electro Wizard
Zap
Knight Three Musketeers Barbarian Barrel Bandit
Barbarian Barrel Bandit
Zap Barbarian Barrel
Zap Three Musketeers Barbarian Barrel Bandit
Three Musketeers Barbarian Barrel Bandit
Three Musketeers Barbarian Barrel
Zap Three Musketeers Barbarian Barrel Dark Prince Bandit Electro Wizard
Zap Barbarian Barrel
Zap Barbarian Barrel
Zap Barbarian Barrel Dark Prince
Zap Barbarian Barrel Bandit Electro Wizard
Zap Bandit
Zap Barbarian Barrel Bandit
Zap Electro Wizard
Zap Electro Wizard
Zap Bandit
Zap Electro Wizard
Zap Electro Wizard Barbarian Barrel Dark Prince Bandit
Zap Three Musketeers Electro Wizard
Barbarian Barrel
Knight Three Musketeers Dark Prince Electro Wizard
Zap
Zap
Three Musketeers Dark Prince
Zap Electro Wizard
Zap Electro Wizard
Zap Barbarian Barrel Dark Prince Bandit Electro Wizard

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