My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Flying Machine Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Flying Machine Wizard Giant Skeleton Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Elixir Golem Flying Machine Giant Skeleton Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Elixir Golem Giant Skeleton
Giant Snowball
Minion Horde Flying Machine
Zap
Minion Horde Flying Machine
Barbarian Barrel
Elite Barbarians Elixir Golem Wizard Giant Skeleton Magic Archer
The Log
Elite Barbarians Elixir Golem Giant Skeleton
Earthquake
Elixir Golem
Arrows
Minion Horde Flying Machine
Royal Delivery
Minion Horde Elite Barbarians Elixir Golem Flying Machine Wizard Giant Skeleton Magic Archer
Fireball
Minion Horde Elite Barbarians Elixir Golem Flying Machine Wizard Magic Archer
Poison
Minion Horde Elixir Golem Flying Machine Wizard Magic Archer
Lightning
Elite Barbarians Wizard Magic Archer
Rocket
Minion Horde Elite Barbarians Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Elixir Golem Flying Machine Magic Archer Minion Horde Wizard Elite Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Elixir Golem Flying Machine Magic Archer

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Minion Horde Elixir Golem Flying Machine Giant Skeleton Magic Archer
Minion Horde
Zap Giant Skeleton
Elite Barbarians
Zap Wizard
Elixir Golem
Zap Flying Machine Wizard Magic Archer
Flying Machine
Zap Elixir Golem Giant Skeleton
Wizard
Elite Barbarians Elixir Golem Giant Skeleton
Giant Skeleton
Zap Minion Horde Flying Machine Wizard Magic Archer
Magic Archer
Zap Elixir Golem Giant Skeleton

Defense Synergies 0 9

Zap
Minion Horde Elite Barbarians Flying Machine Giant Skeleton Magic Archer
Minion Horde
Zap
Elite Barbarians
Zap Wizard
Elixir Golem
Flying Machine
Zap Giant Skeleton
Wizard
Elite Barbarians Giant Skeleton
Giant Skeleton
Zap Flying Machine Wizard Magic Archer
Magic Archer
Zap Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Flying Machine Wizard Magic Archer
Minion Horde Elite Barbarians Zap Flying Machine
Minion Horde Elite Barbarians Giant Skeleton
Minion Horde Elite Barbarians
Elite Barbarians Giant Skeleton
Zap Flying Machine Magic Archer
Minion Horde Zap Flying Machine Wizard Magic Archer
Zap Flying Machine Giant Skeleton Magic Archer
Minion Horde Elite Barbarians
Elite Barbarians Minion Horde Giant Skeleton
Minion Horde Zap Flying Machine Wizard Giant Skeleton Magic Archer
Minion Horde Zap Flying Machine Wizard Magic Archer
Minion Horde Zap Elite Barbarians Flying Machine Wizard Giant Skeleton
Wizard Zap Minion Horde Magic Archer
Elite Barbarians Minion Horde
Minion Horde Zap Elite Barbarians
Minion Horde Wizard Elite Barbarians
Zap Minion Horde Elite Barbarians Flying Machine Wizard Magic Archer
Zap Wizard Flying Machine Giant Skeleton Magic Archer
Elite Barbarians
Wizard Minion Horde Elite Barbarians Flying Machine Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Giant Skeleton
Zap Elite Barbarians Flying Machine Wizard Magic Archer
Giant Skeleton Zap Minion Horde Elite Barbarians
Giant Skeleton Zap Minion Horde Elite Barbarians
Giant Skeleton Minion Horde Elite Barbarians
Wizard Zap Minion Horde Flying Machine Magic Archer
Minion Horde Elite Barbarians Flying Machine Giant Skeleton
Giant Skeleton Minion Horde Elite Barbarians
Zap Minion Horde Giant Skeleton Elite Barbarians Flying Machine Magic Archer
Minion Horde
Minion Horde Elite Barbarians Flying Machine Giant Skeleton
Zap Elite Barbarians Giant Skeleton
Elite Barbarians Giant Skeleton Minion Horde Wizard
Wizard Minion Horde Flying Machine Magic Archer
Elite Barbarians Zap Minion Horde Flying Machine Giant Skeleton Magic Archer
Zap Minion Horde Elite Barbarians Flying Machine Wizard Giant Skeleton Magic Archer
Zap
Elite Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Minion Horde Flying Machine Giant Skeleton
Zap Flying Machine Magic Archer
Minion Horde Flying Machine Giant Skeleton Magic Archer
Flying Machine Giant Skeleton
Wizard Zap Minion Horde Magic Archer
Wizard Zap Minion Horde Flying Machine Magic Archer
Minion Horde Flying Machine Wizard Magic Archer
Zap Flying Machine Wizard Magic Archer
Zap Flying Machine Wizard
Minion Horde Elite Barbarians
Zap Minion Horde Flying Machine Wizard Magic Archer
Zap Flying Machine Wizard Magic Archer
Flying Machine Elite Barbarians Magic Archer
Minion Horde Flying Machine Magic Archer
Zap Elite Barbarians Flying Machine Magic Archer
Zap Minion Horde Flying Machine Wizard Magic Archer
Magic Archer Minion Horde Flying Machine Wizard
Minion Horde
Zap Flying Machine Wizard Magic Archer
Zap Flying Machine Wizard Magic Archer
Minion Horde Giant Skeleton Magic Archer
Wizard
Zap Minion Horde Flying Machine
Zap Wizard Magic Archer
Minion Horde
Zap Flying Machine Wizard Magic Archer
Zap Flying Machine Wizard Magic Archer
Zap Magic Archer
Elite Barbarians Zap Minion Horde Flying Machine Wizard Magic Archer
Zap Minion Horde Flying Machine Wizard
Minion Horde Elite Barbarians
Zap Minion Horde Wizard Magic Archer
Zap Minion Horde Magic Archer
Minion Horde Giant Skeleton
Wizard Magic Archer
Zap Minion Horde Flying Machine Magic Archer
Zap Flying Machine Wizard Magic Archer
Minion Horde Flying Machine Wizard Magic Archer
Zap Flying Machine Wizard Magic Archer
Zap Giant Skeleton
Minion Horde Elite Barbarians Flying Machine
Zap Minion Horde Elite Barbarians Flying Machine Giant Skeleton Magic Archer
Zap Flying Machine Magic Archer
Zap Flying Machine Giant Skeleton Magic Archer
Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: