My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Skeleton Army Miner
Giant Snowball
Minion Horde Skeleton Army Witch Miner
Zap
Minion Horde Skeleton Army Witch
Barbarian Barrel
Skeleton Army Witch
The Log
Skeleton Army Witch
Earthquake
Skeleton Army Witch
Arrows
Minion Horde Skeleton Army Witch
Royal Delivery
Minion Horde Skeleton Army Witch P.E.K.K.A Miner
Fireball
Minion Horde Skeleton Army Witch
Poison
Minion Horde Skeleton Army Witch
Lightning
Witch
Rocket
Minion Horde Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army Tornado P.E.K.K.A Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Skeleton Army Tornado Miner Minion Horde Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Skeleton Army Tornado

Attack Synergies 7 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado P.E.K.K.A Miner Minion Horde Witch
Minion Horde
Rage Miner Zap
Rage
Minion Horde Witch
Skeleton Army
Tornado
Zap P.E.K.K.A Witch
Witch
Rage Zap Tornado P.E.K.K.A Miner
P.E.K.K.A
Zap Tornado Witch
Miner
Zap Minion Horde Witch

Defense Synergies 1 8

Zap
Minion Horde Skeleton Army Tornado Witch P.E.K.K.A Miner
Minion Horde
Zap Tornado
Rage
Skeleton Army
Zap
Tornado
P.E.K.K.A Zap Minion Horde Witch
Witch
Zap Tornado
P.E.K.K.A
Tornado Zap
Miner
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde
Minion Horde Skeleton Army P.E.K.K.A Zap Witch
Minion Horde Skeleton Army Tornado Witch P.E.K.K.A
Minion Horde Skeleton Army Witch P.E.K.K.A
Skeleton Army Tornado P.E.K.K.A
Skeleton Army Tornado Zap
Minion Horde Tornado Zap Witch
Zap P.E.K.K.A
Minion Horde Witch P.E.K.K.A Skeleton Army Tornado
Skeleton Army Tornado Minion Horde Miner
Minion Horde Skeleton Army Witch Zap Tornado
Minion Horde Zap Tornado Witch
Minion Horde Skeleton Army P.E.K.K.A Zap Witch
Skeleton Army Zap Minion Horde Tornado Witch P.E.K.K.A
Skeleton Army P.E.K.K.A Minion Horde
Minion Horde Skeleton Army Tornado Zap P.E.K.K.A
Minion Horde Skeleton Army Tornado Witch P.E.K.K.A
Zap Minion Horde Skeleton Army Tornado Witch
Zap Tornado Witch
P.E.K.K.A Tornado
Skeleton Army Minion Horde Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Witch P.E.K.K.A
Zap Miner
Skeleton Army P.E.K.K.A Zap Minion Horde Witch
Skeleton Army P.E.K.K.A Zap Minion Horde Tornado
P.E.K.K.A Minion Horde Skeleton Army Witch
Zap Minion Horde Tornado Witch
Skeleton Army P.E.K.K.A Minion Horde Witch
P.E.K.K.A Minion Horde Skeleton Army
Zap Minion Horde P.E.K.K.A Skeleton Army Tornado Witch
Witch P.E.K.K.A Minion Horde Skeleton Army
P.E.K.K.A Minion Horde Witch
Skeleton Army P.E.K.K.A Zap Tornado
Skeleton Army P.E.K.K.A Minion Horde Witch
Minion Horde Skeleton Army Witch
Skeleton Army Witch Zap Minion Horde Tornado P.E.K.K.A
Zap Minion Horde Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Zap Tornado Miner
Minion Horde Miner
Zap Minion Horde
Zap Minion Horde Tornado Witch
Minion Horde Tornado Witch
Zap Tornado
Miner Zap Tornado
Minion Horde Tornado
Miner Zap Minion Horde Tornado
Zap Tornado
Miner
Minion Horde
Zap
Zap Minion Horde Witch
Minion Horde
Tornado
Minion Horde
Zap
Zap Tornado Witch Miner
Minion Horde
Tornado
Tornado
Zap Minion Horde
Zap Tornado Witch
Minion Horde Witch
Miner Zap Tornado Witch
Zap Tornado Witch Miner
Miner Zap Tornado
Zap Minion Horde Tornado Witch
Zap Minion Horde Witch
Minion Horde
Zap Minion Horde Miner
Zap Minion Horde
P.E.K.K.A Minion Horde
Zap Minion Horde Skeleton Army Witch
Zap Tornado Witch
Miner Minion Horde
Zap
Zap Tornado
Minion Horde P.E.K.K.A
Zap Minion Horde Tornado Witch
Zap Tornado Witch
Zap Tornado Witch Miner

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