My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Giant Guards Sparky
Giant Snowball
Minion Horde Guards
Zap
Minion Horde Royal Giant Guards Sparky
Barbarian Barrel
Wizard Guards Sparky
The Log
Royal Giant Mini P.E.K.K.A Guards Sparky
Earthquake
Guards
Arrows
Minion Horde Guards
Royal Delivery
Minion Horde Mini P.E.K.K.A Wizard Guards Sparky
Fireball
Minion Horde Wizard Sparky
Poison
Minion Horde Wizard Guards Sparky
Lightning
Mini P.E.K.K.A Wizard Sparky
Rocket
Minion Horde Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Guards Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Guards Fireball Mini P.E.K.K.A Minion Horde Wizard Royal Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Guards Fireball Mini P.E.K.K.A

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Sparky Minion Horde Royal Giant Mini P.E.K.K.A Guards
Minion Horde
Zap Royal Giant Sparky
Royal Giant
Fireball Zap Minion Horde Wizard Guards Sparky
Fireball
Zap Royal Giant Sparky
Mini P.E.K.K.A
Sparky Zap Wizard
Wizard
Royal Giant Mini P.E.K.K.A Sparky
Guards
Zap Royal Giant
Sparky
Zap Mini P.E.K.K.A Minion Horde Royal Giant Fireball Wizard

Defense Synergies 2 9

Zap
Fireball Mini P.E.K.K.A Minion Horde Guards Sparky
Minion Horde
Zap Sparky
Royal Giant
Fireball
Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Fireball Wizard Guards
Wizard
Mini P.E.K.K.A Guards
Guards
Zap Mini P.E.K.K.A Wizard Sparky
Sparky
Zap Minion Horde Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Fireball Wizard Sparky
Minion Horde Mini P.E.K.K.A Sparky Zap
Minion Horde Mini P.E.K.K.A Sparky
Minion Horde Mini P.E.K.K.A Sparky Guards
Fireball Mini P.E.K.K.A Sparky
Fireball Zap Guards
Minion Horde Zap Fireball Wizard
Zap Fireball Sparky
Minion Horde Mini P.E.K.K.A Sparky
Guards Minion Horde Mini P.E.K.K.A Sparky
Minion Horde Guards Zap Fireball Wizard
Minion Horde Zap Fireball Wizard
Minion Horde Mini P.E.K.K.A Sparky Zap Fireball Wizard Guards
Fireball Wizard Sparky Zap Minion Horde Mini P.E.K.K.A Guards
Mini P.E.K.K.A Sparky Minion Horde
Minion Horde Zap Fireball Mini P.E.K.K.A Sparky
Minion Horde Wizard Sparky Fireball Mini P.E.K.K.A
Fireball Zap Minion Horde Wizard Guards
Zap Wizard Fireball Guards
Mini P.E.K.K.A Sparky
Wizard Minion Horde Fireball Mini P.E.K.K.A Guards Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Zap Fireball Sparky
Fireball Zap Mini P.E.K.K.A Wizard
Guards Zap Minion Horde Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Guards Zap Minion Horde Fireball Sparky
Minion Horde Mini P.E.K.K.A Guards Sparky
Fireball Wizard Zap Minion Horde
Mini P.E.K.K.A Guards Sparky Minion Horde Fireball
Mini P.E.K.K.A Minion Horde Sparky
Zap Minion Horde Fireball Mini P.E.K.K.A Sparky
Minion Horde Guards Sparky
Minion Horde Mini P.E.K.K.A Guards Sparky
Zap Fireball Guards
Mini P.E.K.K.A Minion Horde Fireball Wizard Guards Sparky
Wizard Minion Horde Fireball Sparky
Guards Sparky Zap Minion Horde Fireball Mini P.E.K.K.A
Zap Minion Horde Fireball Mini P.E.K.K.A Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Guards Sparky
Fireball Zap
Minion Horde Fireball Sparky
Fireball Guards Sparky
Fireball Wizard Zap Minion Horde Sparky
Fireball Wizard Zap Minion Horde
Minion Horde Wizard Sparky
Fireball Zap Wizard
Fireball Zap Wizard
Minion Horde Fireball Mini P.E.K.K.A Guards Sparky
Zap Minion Horde Fireball Wizard Sparky
Fireball Zap Wizard
Fireball Sparky
Minion Horde Fireball
Zap Fireball Sparky
Zap Minion Horde Fireball Wizard Sparky
Minion Horde Fireball Wizard Sparky
Fireball Sparky
Minion Horde Mini P.E.K.K.A Sparky
Zap Fireball Mini P.E.K.K.A Wizard Sparky
Zap Fireball Wizard
Minion Horde Fireball Sparky
Fireball Wizard
Sparky
Zap Minion Horde Fireball
Zap Fireball Wizard Sparky
Minion Horde
Fireball Zap Wizard Sparky
Fireball Zap Wizard Sparky
Fireball Zap Sparky
Zap Minion Horde Fireball Wizard Sparky
Zap Minion Horde Fireball Wizard Guards
Minion Horde Fireball Mini P.E.K.K.A Sparky
Zap Minion Horde Fireball Wizard Sparky
Zap Minion Horde Fireball Sparky
Minion Horde Sparky
Fireball Wizard Sparky
Zap Minion Horde Fireball Guards
Fireball Zap Wizard
Fireball
Fireball Minion Horde Mini P.E.K.K.A Wizard Sparky
Zap Fireball Wizard
Zap Fireball Sparky
Minion Horde Sparky
Zap Minion Horde Fireball Guards Sparky
Zap Fireball
Zap Fireball Sparky

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